
A classic voxel sandbox combined with in-depth progression through exploration, dungeon crawling and boss battles. Spend every minute discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. With a strong focus on discovery, variety and creativity, the world is yours.
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About
Allumeria takes a classic voxel sandbox and combines it with in-depth progression through exploration, dungeon crawling and boss battles. You will constantly be discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. The game has a strong focus on discovery and creative freedom.
Allumeria provides advanced building tools not present in other games. You can change the shape of any block on the fly. Want glass stairs? Want a dirt fence? You can do it! Allumeria has a full RGB light engine. Create dimly lit cozy cabins, or bright neon cities. Monsters only spawn on natural blocks, so you are free to experiment with dark and light! The Paint Roller allows you to paint ANY block in the game, with no limitations. Want to use bricks, but grey isn't your style? Just paint them blue! Multiple palettes are available, from colourful, to earthy, to pastel.
Allumeria focuses on providing an in-depth experience for every biome. Your story starts in the forest biome, and you will travel to other biomes in a quest to become more powerful. Each biome has brand new resources, enemies, mechanics, dungeons and bosses, top to bottom. A single biome represents an entire new chapter of your story, not just a new grass colour.
Allumeria has a simple but diverse combat system. As you progress, more abilities and weapons open up. Start with simple swords and crossbows, then expand your arsenal with explosive bombs, shock arrows, fart guns, snowball cannons, boomerangs, shuriken launchers, frying pans, baguettes, and a myriad of other wacky items. You will uncover equippable trinkets that expand your movement abilities, allowing you to sprint, granting regeneration, gliding, flying, jumping and climbing.
Allumeria is an Early Access game. This means the game is going to continue being updated with new content and fixes to improve it even more, with community feedback in mind. The game has already been shaped by many peoples ideas, suggestions and bug reports, and it will continue to improve with your help. The game is already packed full of content, but there is so, so much room to grow.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EARLY ACCESS August 2026 Review: This game is in early access but you MUST get it. What do i mean by this? Yes the game still needs polish, hence the early access. I found some oddities and things that may need QoL down the line such as items sometimes getting stuck on your hand instead of dropping back into the inventory when you close it and some block collision related to the Spawn thing that gets you on top instead of nearby like Beds in Minecraft, however im confident given the big improvement this game got from the playtest to now that it will happen. This game grabs inspiration from both Minecraft and Terraria and it shows in the way it handles things but with more awareness on how to make them easier on the player such as being able to shape a block however you want without murky crafting recipes in between that don't give a realistic amount of material back (Im looking at you, you know that) also VERTICAL SLABS!!!! That's something i really appreciate, that time was given to make players lives a bit easier, even painting walls is simplified but far more accessible, you can really just let your imagination go wild with enough time and resources. The combat is still a WIP i can only assume, but the core is already there along intricate boss fights and challenging enemies that will sometimes surprise attack you. Loot is rewarding and i love how some feedback me or other people gave back then is now in the game, such as thick log for building and more sounds for enemies, little things that make the game just a bit better. I do however think the game could run better performance-wise, i didnt have lag spikes but the game does struggle a bit sometimes in my humble opinion. This is a message for the developer: Keep doing what you love, the good pace and work, you know me and a lot of other people who've been following you closely will keep supporting this game for however long we can. Don't give up hope. for the people who see your potential and know how far you can get and dont fall into traps, your mental health is first foremost, so don't force yourself to do something when you can't. Much love, from Kyan Kylock. Score: 8.75/10 (And it might improve as updates roll out)
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Languages: English
Hours played at review time, across 449 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’ll be talking about this game from the perspective of someone who has played Terraria and Minecraft, including heavily modded versions of both. Warning: the detailed review contains spoilers. If I had to describe Allumeria in a few words, I’d say it’s a successful attempt to combine the best parts of two games: Minecraft’s visual style and some of Terraria’s mechanics. In my opinion, they work surprisingly well together here. I went into the game completely blind, knowing practically nothing about it other than that it was similar to Minecraft. I think games like this are best experienced that way, at least for the first playthrough. It played a huge role in my enjoyment: I genuinely liked figuring out what everything was, how things worked, and where I was supposed to go next on my own. For those who don’t want to read the whole review: for its current price, I highly recommend the game. Around 6–7 hours at a relaxed pace was enough for me to complete the entire game, get every achievement, and thoroughly enjoy the experience. Now, in more detail The game has its fair share of rough edges when it comes to world generation, balance, and certain mechanics. However, Allumeria is currently in active development, and considering what’s already there, the result is quite impressive. The combat system is currently extremely simple. I’d like to see it become more complex and varied, as well as see some improvements to the balance of ranged weapons. The game could also use more lively animations and better inventory management — especially after Terraria, the inventory feels rather clunky. World generation could use some work as well. I’d like the terrain to be less excessively hilly, the world size limit to be increased, and more plants and, of course, new biomes to be added. That said, the three biomes currently in the game are fairly well made and distinct from one another. BUT, BUT, BUT. Progression. This was the biggest issue for me. After a very strong start, the progression quickly becomes repetitive. The first boss, the first dungeon, the first meaningful pieces of gear, and preparing to venture into the next biome — all of that was fantastic. Exploring the game and gradually discovering new things was genuinely exciting. But after that, you start doing pretty much the same thing over and over again: you go mining, dig around, search for something, craft new items, and then almost immediately fight the next boss. Then the cycle repeats. I actually liked the bosses themselves. They differ both in how you summon them and in how the fights play out. The problem is that they’re fairly easy, so defeating them doesn’t feel as rewarding as it could. For example, I completed the entire game with only 100 HP because I had no idea that one of the plants could increase your maximum health. I barely used potions either. Even then, I finished the whole game without experiencing any serious difficulty with bosses or regular enemies. If I had known about the HP upgrades beforehand and actually made proper use of potions, I probably would have finished the game even faster. What the game deserves praise for The developer has already added quite a few nice features. There’s a simple built-in guide, which is something even much larger games sometimes lack. The artifacts are fairly well balanced, the potions are useful (although I really wish there was a night vision potion :)), and the progression system itself is a good idea that simply needs further development. I liked how the bosses differ from each other, both in the way they’re summoned and in the fights themselves. The dungeons are also pretty good, although they could definitely be more difficult and varied. Aside from the main progression, the game also has a number of mechanics related to building, gardening, and other smaller activities. They’re nice additions to the overall experience and deserve some praise as well. In conclusion I hope the project continues to be actively developed and expanded. In particular, I’d love to eventually see proper modding support. For sandbox games like this, mods can massively extend the game’s lifespan and give the community a huge amount of creative freedom. Allumeria definitely still has plenty of room to grow: progression, balance, combat, and world generation all need further work, and the game needs more content overall. But the foundation is already very solid. I’m glad I spent two evenings playing this game. At its current price, I definitely recommend it.
I'm having a real good time with this game. It has a lot of potential and I am hyped to see future updates to the game.
И так, я прошёл весь контент, доступный на данный момент, и вот что я могу сказать Игра мне понравилась, с несколькими большими НО, которые, как я думаю, будут исправлены на релизе Плюсы: 1. Графика и стиль, очень приятное оформление, текстуры, анимации от первого лица, особенно порадовало освещение и цветовая гамма. 2. Строительство. Оно здесь очень хорошее, можно выбирать любые формы для блока (ВЕРТИКАЛЬНЫЕ ПОЛУБЛОКИ), но что ещё круче - ПОКРАСКА! Любой блок можно покрасить, в т.ч и светильники, чтобы создать освещение разного цвета, очень крутая механика, которая сто процентов зайдёт строителям 3. Боёвка. С аксессуарами есть спринт, прыжки, ракетные ботинки (высокая мобильность это всегда хорошо), также много оружия, большинство конечно отличаются только уроном, но есть и интересные стволы, например сковородка, есть разные стрелы, у меча есть механика блока крч разнообразие присутствует. 4. Прогрессия и данжи. Добывать ресурсы было весело, как и проходить данжи (кроме снежного). В лесном данже есть интересная фишка с аксессуаром, который позволяет проходить через желе, + в каждом биоме свои пещеры и руды. + можно всегда смотреть крафты в меню, буквально то что в сам майн и террарию добавляют с помощью модов 5. Можно нарисовать и загрузить свой скин 6. РЫБАЛКА! Теперь про минусы. 1. Вид от третьего лица. Анимаций почти нет, но я думаю его допилят к релизу. Также нет анимаций у копий (точнее, они такие же как у меча), у луков. 2. Мобы. Хоть прогрессия в мобильности и есть, но нет мобов, против которых эта мобильность могла бы пригодиться (кроме боссов). По факту в игре всего 4 типа врагов - стрелки, быстрые или медленные типы (големы, йети, мумии), медленные летающие враги, можно бы сделать больше интересных мобов помимо этих стандартных. 3. Фермерство. Если честно, сложно понять зачем оно нужно т.к в игре нет голода ,еда как в терке даёт небольшой бафф к статам, лечение идёт с помощью зелий, которые падают с каждого моба и ящика. У меня ни разу не возникла необходимость крафтить еду или зелья
La mejor compra que he hecho éste año, me hizo sentir como si estuviese jugando a Minecraft de nuevo, y eso que pasé mis 3 horas de juego construyendo mi granjita y mi base en una cueva. Es lo que Minecraft podría haber sido si los desarrolladores si se preocupasen por su comunidad en vez del dinero. Recomendado, god y 10/10. <3
yes%
Yes9000
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
A lot of things I hated about minecraft are fixed in this game. I chopped a couple of trees and have plenty of resources to build a base, and then I don't need to craft stairs because I can simply change the block shape on the go. Crafting was simplified to be terraria-like, where you simply need to be around workbench and click once to craft something. However, this project needs funding and more sales to grow and get bugfixes and content. I recommend giving this game a try, this developer is doing a better job than microslop ever did.
что я делал 50% времени фарм фарм фарм фарм фарм фарм фарм фарм фарм фарм фарм фарм фарм и меня все устраивает
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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