
A classic voxel sandbox combined with in-depth progression through exploration, dungeon crawling and boss battles. Spend every minute discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. With a strong focus on discovery, variety and creativity, the world is yours.
Modeled estimate, not a reported figure. How we estimate →
About
Allumeria takes a classic voxel sandbox and combines it with in-depth progression through exploration, dungeon crawling and boss battles. You will constantly be discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. The game has a strong focus on discovery and creative freedom.
Allumeria provides advanced building tools not present in other games. You can change the shape of any block on the fly. Want glass stairs? Want a dirt fence? You can do it! Allumeria has a full RGB light engine. Create dimly lit cozy cabins, or bright neon cities. Monsters only spawn on natural blocks, so you are free to experiment with dark and light! The Paint Roller allows you to paint ANY block in the game, with no limitations. Want to use bricks, but grey isn't your style? Just paint them blue! Multiple palettes are available, from colourful, to earthy, to pastel.
Allumeria focuses on providing an in-depth experience for every biome. Your story starts in the forest biome, and you will travel to other biomes in a quest to become more powerful. Each biome has brand new resources, enemies, mechanics, dungeons and bosses, top to bottom. A single biome represents an entire new chapter of your story, not just a new grass colour.
Allumeria has a simple but diverse combat system. As you progress, more abilities and weapons open up. Start with simple swords and crossbows, then expand your arsenal with explosive bombs, shock arrows, fart guns, snowball cannons, boomerangs, shuriken launchers, frying pans, baguettes, and a myriad of other wacky items. You will uncover equippable trinkets that expand your movement abilities, allowing you to sprint, granting regeneration, gliding, flying, jumping and climbing.
Allumeria is an Early Access game. This means the game is going to continue being updated with new content and fixes to improve it even more, with community feedback in mind. The game has already been shaped by many peoples ideas, suggestions and bug reports, and it will continue to improve with your help. The game is already packed full of content, but there is so, so much room to grow.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
download the demo for a free vertical slice of the game, if you like it then buy the full version cuz oml does it really fill out the rest of the game. personally this is the closest to a perfect blend of terraria + minecraft out there. even building on these foundational games by, for a single example, making building in block game so much smoother with the shape picker menu and color pallet tool.
great quality game a good mix of minecraft and terraria despite the bugs what it carries most is purity
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Languages: English
Hours played at review time, across 449 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finally, 3D terraria. This is way better than Minecraft.
Def my Fav game of the year!!
O jogo é muito bom, bem parecido com Terraria e Minecraft, só que bem mais simples que eles. Mas isso não é algo ruim. Ele tem um mapa finito de tamanho médio (mas isso não atrapalha muito), com 3 biomas, 2 áreas subterrâneas, 3 bosses (bem difíceis) e 3 dungeons. Pontos negativos: o jogo tem uma wiki, mas ela não explica muito bem as coisas. Também não há uma maneira fácil de fazer skins (tive que baixar um addon pra aseprite). O combate contra mobs hostis é bem ruim, sendo basicamente só segurar o botão de ataque e ficar parado. Além disso, os mobs que lançam projéteis se viram de costas para você, e não há como domesticar os mobs pacíficos. Pontos positivos: o jogo tem muita personalização para construção, permitindo pintar e mudar a forma de qualquer bloco. As dungeons e os bosses são divertidos, há pescaria, vários itens de combate e outros itens diferentes (dados, bola de basquete, rede, bolhas de sabão), além de um sistema de lógica e ferramentas que não têm durabilidade.
Трохи походив по грі й зрозумів, що вона поки що доволі сира. На даний момент я зробив повернення, але коли її нормально доопрацюють, можливо, ще раз куплю. Поки що найбільше надіюсь, що вони нормально перероблять рухи персонажа, бо зараз він ходить так, ніби це туго згинаючеся бревно. Також хотілося б побільше мобів, кращі текстури, щоб предмети, які лежать на землі, були не просто 2D-картинками, а нормально зроблені в 3D. Також побільше мов у грі.
I’ve been having such a good time playing Allumeria so far. It’s such a cozy and fun game, and I’m really happy that I have someone who wants to play through it with me. We’re going through the game together and trying our best to avoid spoilers, which honestly makes discovering everything a lot more exciting. Neither of us really knows exactly what’s coming, so we get to figure things out as we go. A lot of the little issues we’ve run into have honestly been more funny than annoying. There have been plenty of moments where something doesn’t work the way we thought it would, or we have absolutely no idea what we’re supposed to be doing, but instead of getting frustrated, we usually just end up laughing about it. I think that’s part of what makes playing this together so much fun. If Terraria and Minecraft had a kid, it would be Allumeria. You can definitely see similarities to both games, but it still has its own thing going on. I’m also a little newer to Terraria compared to him, so he definitely knows more about Terraria than I do. I’m still learning a lot, but it’s actually been really fun being able to use what little I know from Terraria along with what I know from Minecraft. I’m currently going through my first ever Minecraft world with the same person I’m playing Allumeria with, so being able to experience this game together too is honestly a dream come true. We’re constantly comparing things to Terraria and Minecraft while we play. Sometimes he’ll recognize something because of Terraria, sometimes I’ll recognize something because of Minecraft, and sometimes we both just stand there wondering what the hell we’re doing. I really like that we’re both able to bring different experiences into the game. Since he has more Terraria experience and I’m still pretty new to Terraria myself, we don’t always look at things the same way. Add Minecraft into the mix and we have a pretty interesting combination of knowledge to work with. It makes figuring out the game out together even more fun. Playing Allumeria with someone else has definitely made the experience better for me. Exploring, building, fighting monsters, getting lost, and figuring out mechanics together is just a lot more enjoyable when you have someone to laugh with. We’re still pretty early into the game, so there’s a lot we haven’t seen yet, and I really want to keep it that way. I don’t want to know what’s coming next because I want us to experience it ourselves. So far, I’m really enjoying Allumeria and I’m excited to see what else it has in store for us. I’m sure there will be plenty more moments where we have no idea what we’re doing, probably die a bunch, and somehow make it work anyway. I can’t wait to keep playing and see where this adventure takes us!
good game
The world is FINITE and VERY SMALL so no point on playing co-op or even survival mode being that you can easily find the the LITERAL edge of the map since is not even island based like Lay of The Land (a better survival voxel game) Worst yet, dev doesn't want to make infinite world maps chalking it up to map density and other arbitrary reasons Will keep an eye on it tho lots of potential
-------------------------------LO BUENO----------------------------------- SENSACIONES: Es lo que se espera al ver el trailer, que va a ser una mezcla entre varios títulos más populares. El juego es entretenido, y a día de hoy ya tiene varias maneras de disfrutarlo (completar el contenido, equiparte al máximo, construir, crear cultivos automatizados, montañas rusas, conseguir todos los objetos del juego, etc). En general resulta una experiencia bastante entretenida. GRÁFICOS Y ESTILO VISUAL: Se podría resumir en que se siente familiar si vienes de Minecraft, lo cual para mi gusto es un estilo artístico que encaja bien con el género y no desentona mucho. RENDIMIENTO: En mi caso, no he sufrido en ningún momento caídas ni irregularidades de FPS, tampoco cierres inesperados, jugando a 4k y con todo al máximo. Por otro lado, tiene varias opciones para modificar los gráficos, no son muchas, pero tampoco pocas, lo justo y más importando para poder ajustarlo al equipo de cada uno. CONTENIDO: Para ser un ACCESO ANTICIPADO, está bien. Está un poco verde como producto final por su condición, pero el contenido que hay ahora mismo se siente completo. [spoiler]Al tener una progresión que te hace recorrer los diferentes biomas por orden. los diferentes biomas tienen su contenido propio y diferenciado, aunque se nota bastante que el más pulido es el primero (el bosque) en comparación con el resto, aunque entiendo que se irán ampliando a lo largo del desarrollo.[/spoiler] PROGRESIÓN: Si vienes de Terraria, te familiarizas rápido, sin embargo, si vienes de Minecraft, puedes llegar a sentirte un poco perdido. Esto no debería suponer un problema, ya que el juego cuenta con un apartado para consultar de forma opcional los pasos que tienes que dar hasta el final actual del juego, aparte, también tiene ayudas como mostrar las recetas que puedes hacer con cada objeto. -------------------------------NEUTRAL----------------------------------- BUGS: He encontrado algunos como meterte en las paredes, romper bloques que no se deberían poder romper, morir justo al reaparecer, el segundo jefe se "amontona sobre si mismo" y alguno que otro pero que no ha llegado a estropear mi experiencia. SIN PROBAR: El MULTIJUGADOR no he podido probarlo por ahora, así que no tengo nada que decir al respecto, ni su correcto funcionamiento. -------------------------------LO MALO----------------------------------- COSAS A MEJORAR: -Falta música casi por todos lados, el ambiente es muy bueno, pero se echa en falta alguna melodía de vez en cuando. -Falta de mobs, tanto neutrales o no hostiles, como hostiles, estos últimos son los mismos en cada bioma pero con skins y estadísticas cambiadas. -Conforme progresas, cada "etapa" del juego disminuye el contenido y la cantidad de novedades. -La superficie tiene poco contenido, casi toda la chicha está en las cuevas. -Falta de prefabricados tanto en la superficie como en el subsuelo, todo se siente muy homogéneo dentro de cada bioma. Se echa en falta alguna que otra construcción que rompa la monotonía en la exploración y aporte variedad a la exploración. -El mapa no tiene opciones de tamaño, y quitando que como primera toma de contacto el tamaño del mapa es correcto, se echa en falta opciones para hacerlo más grande. -------------------------------OTROS----------------------------------- Esto mas bien serían caprichos personales, aunque este tipo de juegos suelen integrarlo casi siempre: -Añadir más mobs neutrales, no hostiles, que se puedan usar para crear granjas, o mobs que se puedan domesticar. -Invocaciones que te ayuden, ya sean luchando junto al jugador, bufando al jugador, aportando luz para explorar lugares oscuros, etc. -Me gustaría que los accesorios se pudieran combinar entre ellos para conseguir versiones mejoradas, no se si estará ya pensado, pero por si acaso, nombrado queda. ------------------------------CONCLUSIONES--------------------------------- Es un juego entretenido, con un giro que lo diferencia de lo estándar, y me atrevería a decir que es un juego que "era necesario que existiera", porque es lo que muchos usuarios querían desde hace mucho tiempo. Su futuro tiene MUCHÍSIMO POTENCIAL, siempre que el desarrollador mantenga su rumbo y no pasen cosas raras o estudios mayores no metan sus zarpas, ya sea queriendo comprar o tirar abajo el proyecto (como casi le llegar a pasar), me atrevería a decir que se llegará a colocar dentro de unos años como uno de los grandes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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