
A roguelike deckbuilding tactics game that combines elements from 'Slay the Spire' and 'Into the Breach'. Play as a gladiator to survive. With roguelike deckbuilding and hex-based tactics, no longer bound by simple attack and defense. Make use of dodges and knockbacks to stay alive!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese, Korean, Japanese, German, Spanish - Latin America, Russian
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
GG
Slay the Spire+Into the Breachです、Into the Breach要素のほうが強め 公式が公言してるの珍しいパターンだな リソース管理がいるタイプのローグライクにSLGを掛け合わせた時に発生するのは 無限にターンをかけて一生被ダメ食らわない時間を探す虚無の時間なのですが そういうしょうもない戦いをすると観客が冷え、逆にテンポの良いプレイをすると観客がおひねりをくれます 基本的にこの手のゲームはこういう千日手対策がゲーム側に必要なのですが、ポジティブな要素でテンポのいいプレイを促してくれるのがいいですね きっちり型にはめて処理していく快感をローグライク仕立てで味わえます、絵と音楽もヨシ しかし無視しきれない難点があり、このゲームは無限に時間を溶かすにはあまりにも不向きです マップのパターンとアイテムの要素数が再現性がある程度に少なく、慣れてきたら特定の戦法が成立しがちで その上で難易度上限が数字だけ無限にスケールするタイプのアレであり、通用する戦術がさらに絞られた運ゲーになっていき、なおかつキリがありません 個人的にこの手の難易度無限スケールのゲームが好きじゃないのもありますが、それを抜きにしてもエンドコンテンツ部分の質は正直低いと言わざるをえないので 最初の30時間~50時間だけを遊んで面白かったで終わるつもりで購入することをお勧めします 頂点を制覇しなければゲームを終わった気になれない方にはお勧めできません この価格帯このジャンルならそれで充分良作の判定を出していいと思うし、もし肌に合うのであれば無限コースにはなるので、設定はおススメにします
"어디선가 본 것 같은 순대국밥" 어디선가 본 순대국밥 젓가락을 쓰기 위해서는 1코스트를 사용해야 한다. 뭔가 부조리한 맛이 있지만 그래도 나름 먹을만한 순대국밥이다. 오랜 시간 개선의 노력 끝, 이제는 추천할 수 있는 순대국밥으로 당당히 올라왔다고 생각한다. 주말 동안 즐길 수 있는 가벼운 정구지 넣은 순대국밥을 찾는다면 이런 순대국밥도 나쁘지 않다. 4.0/5.0점 (이 순대국밥도 나름 맛있는 순대국밥이다.)
還算有趣
我玩过很多类似杀戮尖塔加陷阵之志的游戏,我觉得这是其中结合的比较好的了。但游戏中的卡组构造我觉得就像是玩杀戮尖塔开局强塞给你了一个棱镜,可能是这款游戏的流派种类不算丰富。还有就是有的卡牌游戏是加分的,有的是扣分的。最后打赢斗技场恶魔才知道那是女主父亲。父亲是怎样变成那样的,故事背景完全没有交代。游戏要是没有这个多余的剧情,就不停的战斗爽我倒还能接受。而且听说以前只有杀父亲的结局,后来被冲烂了才加的离开结局。这加了剧情还不如没加。不过整体而言游戏还是不错的。
Very interesting turn-based RPG. The hexagonal grid gives it an extra layer of strategy in the form of battle positioning that's more complex than in most deckbuilder RPGs. Great replayability. I wish I could continue following the story after the ending of this game,
i dont think i've seen any game out there that lets you: move to a tile with a rock pick up said rock yeet it at the boss that has a 1 hit damage mitigation and break said mitigation before beating the ♥♥♥♥ out of it peak gaming right there
Frickin' love this game. Combine a card building game with a movement based arena game, add different classes (with their own passive bonuses), and different weapons. Boom. Marvelous! Really can't recommend it enough. Pros: Different weapons Different classes w/unique perks that change how they attack Exceptional cards to tank, dodge, move & attack, and buffs. Cons: Not sure if there are any. Samurai is a difficult class for me to play unless I build it with daggers, but that could be a me kind of thing.
Fun and fast paced rougelike. Maybe not something you invest hundreds of hours in, but it will keep you entertained more than long enough to justify its price.
fun quick little game, but needs better balancing.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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