
Master the grid, defy death. Enter a grim Spirit Realm in this open-world deck builder. Craft lethal decks from 160+ cards, claim powerful Totems, and defeat foes in tactical grid combat. Fight as the desperate hunter Ro to bring her son back from beyond the veil.
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Step into the myth-shrouded lands where the hunter Ro begins her journey to bring her son back from the dead. Immerse yourself in the depths of the Spirit World, fractured into 4 realms and scarred with 13 distinct regions. Confront over 30 enemy types and harness the potential of more than 160 cards, forging unique archetypes and a multitude of powerful combinations. A dark journey awaits you, spanning 25+ hours of gameplay, with numerous enthralling side quests and grim boss battles.

Craft over 160 cards and fashion synergistic decks that focus on poison, strength, sacrifice, retaliation, backstabbing, blocking, movement, and more. Discover shamanic totems with unique effects to enhance your deck. Each new element allows you to tailor your tactical style as you prepare for your next deadly encounter.


Face a host of restless spirits - Skulldogs, Crackle Bursts, Woeful Seashrooms and more - in grid-based battles where each move is crucial. Test your wit by fighting unique enemy types, powerful bosses, and mini-bosses, all while taking into account environmental hazards and boons. Grow stronger, adapt your deck, and choose your battles as you explore a vast world filled with dangerous challenges.

In forgotten lands shrouded by myth, Ro - a hunter from a small tribe - is overcome by grief following the death of her beloved son. Guided by voices from another world, she transcends into the realm of spirits, in hopes of bringing him back. Meet strange spirits and help them with quests and challenges that affect your deck – although not all of them may have your best interests at heart. Discover a mysterious world of forgotten lore, where darkness whispers secrets and invites you to unearth buried memories.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Danish, Polish
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So this game most resembles the Magic the Gathering game Shandalar. The deck building is very good, and the gameplay itself is decent. The problem is the "soulslike" thing. Having enemies respawn every time you need to heal makes traversal a grind. Maybe it's not enough enemy variety, maybe it's the fact that each encounter takes 10+ minutes, maybe it's just the lack of a really banger soundtrack, but I felt my attention slip away from this game pretty fast. That's despite loving the art and gameplay and liking the story enough to want to see where it went but, ultimately idk if/when I'll come back to this one. I give it a tentative recommendation. It's well done and if you tend to play games in a bunch of shorter sessions (I prefer to do a few longer ones) I think the grind of it might not chafe as much.
"Lost are those who seek a way out of sorrow."
Atmósfera increíble gracias a unos gráficos y música brutales. El combate es cuanto menos original y el sistema de cartas y mazos funciona bien y es bastante exigente. Muy muy recomendable
The game moved me. It was such a beautiful and satisfying experience. A tale of love, life, loss and resolve. I am glad to have played and finished it. Thank you.
I have to let the ending of this game sit for a bit. Compelling story, fantastic deckbuilder. More content than I expected for the price.
I'm nowhere near the end of this yet but the story, atmosphere, and game play loop are off the charts. Without spoiling anything, each region has a couple different intended deck styles that are all unique while building off each other. I think the way they laid this out is super clever and fun, and I'm incredibly invested in the story.
[i][b]Revised after developer response:[/b][/i] Addicting, fantastic art, design, style, animation, sound and vfx. It feels more *visuallly* polished than it might look in it's pixel-art style. Dark Souls of card games. RnG and card complexity can be very difficult and frustrating.. and I mean PEAK FRUSTRATION. How do you play it? You die. Over and over and over and over and over and over and over and over and over and over. It's called "Death Howl" because you have to listen to your character constantly dying. Sometimes you get to watch a full-feature film of the mobs wailing on your character's entire healthbar while you do nothing but watch. I really, REALLY want to recommend this game so bad. I think it's interesting, creative, unique, *sometimes* fun, and a really great idea. However, in it's current state my opinion is this game needs serious balancing. It just isn't balanced. I keep trying to convince myself that it's just my build, or just my placement or just my decisions, but after 40 hours, I I realized.. it's just not properly tuned. Some packs have a "small red diamond" but 5 mobs with 1 of which will just infinitely respawn anything you kill. Some packs have a "large red diamond" to imply greater difficulty, but 3 easy mobs your character will destroy in 2 turns. These are all signs of just an improperly balanced game- I don't envy the dev, balancing an RNG deckbuilder with pretty strong card complexity seems like a bad time... but I cannot recommend this game in good faith until there is some major rebalancing. I'll try again in a year to see if the dev smoothed it out. Until then it's a tragic thumbs down from me. Don't say you weren't warned! Devloper, would love if you added Display Settings support, specifically for borderless fullscreen. And obviously.. please fkn balance this game. C'mon.
Amazing art style. One of the best pixel art games I have played. The story is wholesome and the grind to build new decks throughout the huge expansive map gives you plenty of game exploration. Highly suggest for any TCG fan.
A gorgeous, rewarding game everyone should play at least once. A touching story combined with deep, interesting gameplay. 10/10
Death Howl is an impressive game. I bought it for the fantastic art and grid based tactics gameplay. I did not, however, expect to tear up multiple times during the ending! Gameplay+art+story=🥰 I really loved building the decks for each world. Very fun to see the strategies reveal themselves as cards were unlocked. it all felt very tight and meticulously curated. Big thanks to the devs for such a lovely game. looking forward to the next!
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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