
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Aliens universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens experience.

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Expanding from three to four players, AFE2 introduces deeper team-based mechanics that reward coordination and strategic class composition. New and improved classes each bring distinct playstyles and tactical abilities to the fight, making every squad combination feel different.
The iconic xenomorphs are more ferocious than ever before. AFE2's massive variety of new xenomorphs will force players to stay mobile, maintain situational awareness, and use every tool at their disposal. From stun batons for up close melee action in those most desperate moments, to pyro and electric ammo to whittle down the unrelenting xenomorph front before they overrun you and your squad, the battle can shift from calculated tension to desperate last stand in seconds.
Beyond expanded weapon and gear customization, AFE2 introduces the Specialist – a fully customizable class that lets players mix and match major and minor abilities from every available class. Build a loadout tailored to your exact playstyle and fill whatever role your squad needs.
AFE2 launches with multiple dedicated Horde maps that push squads to their limits. Battle through escalating waves of xenomorphs and other deadly enemies, earning increasingly valuable rewards as you survive deeper into the onslaught. This is where teamwork and skill are tested at their absolute peak.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 62% | — | $6.1M |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1692 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm not going to lie I love this game and already maxed two classes and intend to still play and max the rest. But in the current state until they fix some bugs I can't recommend this game. The big issue is sometimes the red crate will give you rewards but when you finish the mission it won't give them to you (emotes.) Same for the faction kills rewarded perks (the 10% dmg to that faction after you killed enough of the faction.) They'll pop up and say you got rewarded the perk but then you can't find it in your menus. Little not game breaking problems would be the random screen tearing / lag going to certain spots on some missions where it will happen almost 7/10 times along side some texture issues here and there. Positives though if you enjoyed the first game you'll love this game. Sometimes it can feel harder or easier depending on team comp. Big down side is if you do the friendly fire difficulties your experience depends on if people don't over do strafing (walking into your shots) and also don't just shoot you with fire or explosives even when you stand still though it can be hard because you get swarmed way more than the first game. Edit: I forgot to add that another set of bugs involves interacting with boxes or medkits during missions or horde mode. Sometimes it won't let you open boxes or pick up medkits (can lead to randoms thinking you didn't want it.) None of these issues were fixed with their first patch.
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Latest in each market: best PL #10, worst FR #96 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Et bien pour le coup j'aime! C'est un jeu qui est vraiment dans la suite logique du premier! Plus beau, plus de joueurs ou bot! Techniquement, en début de partie il m'arrive d'avoir quelque freeze, puis ça reviens à la normale. En gros, si le premier vous a plût et que vous êtes fan d'alien, ce jeu est pour vous!
As much of Alien fanboy that I am, I can't recommend this game yet, not even with 120 hours spent on the original. Getting huge lag spikes that freeze the game for over a minute that kicks out every human player leaving you with synths ♥♥♥♥♥♥♥ sucks, and it happens too frequently for my taste. Missions, enemies, and story are starting to feel pretty darn similar as the first one. Sure, you get new and improved classes with their corresponding perks, but for 50€ I expect a bit more of innovation, not a rehash of what we alredy got
While there are some definite upgrades from the first Aliens: Fireteam Elite, and while there are certainly some work to be done to call it a worthy successor to the first game, I think the replay value is high enough to warrant a recommendation. The weapons feel good, the Xenomorphs are far less predictable, the sense of danger even on Standard is high, and the dopamine hit on a headshot will definitely keep me coming back. For the reviewers that comment on all of the female characters... I'm not sure what you were expecting from the Alien franchise, a franchise that is notorious for female characters—Ellen Ripley, Amanda Ripley, Call (Winona Ryder, Alien: Resurrection) Daniels (Alien: Covenant), Rain (Alien: Romulus), Hayes (Aliens: Dark Descent)—just to name a few. I do agree that the player character female models could use a lot more variety, for sure. But the characters are fine, and if you have a problem as a player taking orders from a female character, that says pages more about you than it does about them.
as of this review i have finished the campaign of the game i have my PROS and CONS Pros -loadouts have been improved a lot weapons are not too restricted to classes -enemy's have great designs and fighting styles -gameplay has been improved a lot -glad they added 4 players instead of the 3 Cons -story is boring -animation and interaction are weird and wasn't really changed from the last game would prefer the conversation between npc's to keep going instead of me spamming W, A , S -AI seems to be a little stupid i have found some times the enemy will just stand there and do nothing NOTE:( played on standard difficulty opinion might change) overall i would give this game a 7/10 game has bugs but that is expected on a day 1 release i was very concerned when i saw that the game was mostly negative but i found out to wasn't to accurate hope this game gets some fixes and hopefully the keep this game going and add more improved story missions. P.S. please kill piper and raptor they are the most annoying characters ive listen to, there like nails on a chalk board.
1편과 비교하면 그래픽만 조금 나아졌고 전부 똑같다고 보면 됩니다 대신 모디파이어가 많아졌고 보강 시스템이라는게 새로 생겨서 빌드는 다양해졌습니다 공식 한글 지원이 없어서 아쉽지만 비공식 한글패치 하시면 됩니다 비공식 한글패치 파일을 넣으면 매치메이킹이 비활성화되지만 솔플은 할 수 있어요 세이브도 저장됩니다 한글패치 적용 후 저 난이도로 스토리 캠페인을 다 깨고 고난이도 도전할 땐 한글패치 파일을 빼서 매칭 돌리면 됩니다
This could end up being a really good sequel to Fireteam Elite 1. In its current form, it's a waste of money. Less content, buggy, what content IS there feels like it's just copy and pasted from the first. Missing classes from the first too. Just play the first.
Steam Machine Compatibility: Freezes on a black screen after dialogue upon completing first part of Prologue mission. Had to run in on Proton-Ge to get it to load to complete the first mission. Although the screen stays black during dialogue. Games insanely fun for me! Anyone know a working Proton that runs game completely on Steam Machine let me know!!
Awiens
So the game is a large improvement over the 1st game. The big standout is the enemy AI is vastly improved compared to the first. Xenomorphs will actually try to dodge gunfire, even fallback to try to attack from another angle, and always try to surround you. Synths will suppress and maneuver to flank your position if the environment will allow and utilize cover more often. They nailed the environment far better then the first game. The first game was too clean and bright. This game is dark and gritty like you would expect from the Alien Franchise. Gameplay is a lot better too. They took all the criticism from the first game and addressed it in this game. Making for a more fine-tune experience. Game isn't perfect, still some minor issue like voice acting, Marines constantly saying the same 3 one liners, and minor glitches. But the game is overall has been a solid experience. If you loved the 1st game, you will love this game.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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