
Alien: Rogue Incursion is an all-new action-horror VR game that transforms you into ex-Colonial Marine Zula Hendricks on a dangerous mission to the uncharted planet Purdan, featuring innovative real-life motion gameplay, a whole-body loadout, and the most cunning Xenomorphs ever encountered.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Experience the universe of the Alien films like never before: in terrifyingly immersive single-player VR. An all-new action-horror entry into the classic franchise, Alien: Rogue Incursion transforms you into Zula Hendricks–the ex-Colonial Marine hellbent on exposing Weyland-Yutani’s black-site experiments–on an extremely dangerous mission to the uncharted planet Purdan. With her synth companion Davis 01 for guidance, Zula must infiltrate the infested Gemini Exoplanet Solutions research facility and survive the ever-present threat of the most cunning Xenomorphs ever encountered, with both skilled stealth and serious firepower at her disposal. And when the threat she discovers has extinction-level consequences, Zula suddenly finds herself with humanity’s fate on her shoulders.
PART ONE OF A TWO-PART STORY
Zula's Fight Begins Here: Part One of this gripping two-part story thrusts you into the violent world of ALIEN, where you will uncover the secrets lurking within the GES facility on LV-354, the enigmatic planet Purdan. This installment stands alone as a complete story yet leaves you hanging on a thrilling cliffhanger, eager to dive deeper into Zula's unfolding story in Part Two, where she will face new challenges and deadlier enemies.
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.5Kreviews | 71% | — | $1.5M |
| $49.99 | 3.1Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall, I recommend it. The pulse rifle is very annoying to aim. In other games, I can lean right and left, but it locks you to full vertical standing once you are aiming down the sights. I started using the revolver over the pulse rifle. The thing that really sold it for me was the shoulder light, and being able to wear a hardhat that I picked up off the ground lmao. The shoulder light is just special, I really feel like I'm exploring some ♥♥♥♥♥♥ up place when I have to engage my entire body to look around and look for bugs on the ceiling. Also there IS a pause menu where you can adjust settings, but you can only see it if you correctly set the game up.
В целом, добротная игра, атмосфера присутствует, Я еще не успел ее пройти до конца, но сказать честно уже было куча потных моментов и отложеных кирпичей хватит на сарай как минимум. Едниственное что подбешивает, но этим страдают большинство ВР шутанов, это то что в самый ответственный момент, патрон или магазин в раках не оказывается, зато когда ты пытаешься поднять что-то угадайте что вы видите в руках вместо той вещи которую вы хотели поднять? Правильно сраный патрон или магазин для перезарядки. Но это так, мелочи, скорей фидбек разрабам чем причина не покупать игру.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Three strikes, we're out. Virtual Reality wouldn't have petered out and died if it could have been spared from the following: joystick drift, the Unreal Engine, and OpenXR.
what an awesome Alien experience, and I look forward to part two of the game
Mal optimizado
BUG QUE IMPEDE A PROGRESSÃO — Capacitor preso atrás do terminal de salvamento Alien: Rogue Incursion VR — Problema grave de colisão e bloqueio de campanha Estou jogando Alien: Rogue Incursion VR e encontrei um problema que considero grave: um capacitor essencial para a missão ficou preso atrás do terminal de salvamento, tornando impossível continuar a campanha. Na etapa “Prepare a autodestruição”, a tarefa é “Conecte os capacitores”. Eu estava com um capacitor em mãos e, ao utilizar o terminal de salvamento, o objeto acabou ficando preso atrás dele, em uma posição que não permite recuperá-lo. O mapa continua indicando a região da estação de salvamento, mas o capacitor está inacessível. Já percorri o cenário inteiro procurando outro e não encontrei nenhum. Resultado: a missão ficou bloqueada. Não é um caso de não entender o objetivo ou de não saber onde procurar. O problema é que o jogo permite que um item indispensável seja colocado em uma posição da qual o jogador não consegue retirá-lo. Isso é especialmente frustrante em VR, onde a interação depende diretamente do alcance das mãos e das colisões físicas. O jogador pode fazer tudo corretamente e, mesmo assim, perder a possibilidade de avançar por causa de um erro de posicionamento. O que precisa ser corrigido Impedir que capacitores e outros itens essenciais fiquem presos atrás de terminais ou estruturas; Reposicionar automaticamente objetos inacessíveis; Permitir recuperar o item ao recarregar o salvamento; Criar uma opção de reiniciar a etapa sem perder horas de progresso; Garantir que o marcador do mapa corresponda a um objeto realmente acessível. Um jogo de sobrevivência pode ser difícil. O que não pode é transformar uma falha de colisão em um bloqueio permanente da campanha. Espero que os desenvolvedores investiguem esse problema e ofereçam uma solução. Também gostaria de saber se outros jogadores passaram pela mesma situação e se existe alguma forma de recuperar o capacitor sem reiniciar o jogo. Alguém encontrou uma solução para esse bug?
Absoluter Grafikmatsch! Ich kaufe doch keine Spiele auf Steam, um dann damit auf Standalone-Quest-Grafik-Niveau rumzutümpeln! Dann lasst es doch lieber ganz sein! Davon bekommt man Augenkrebs! Kein deutsches Audio = Schrott!
Just the ALIEN experience I've always been looking for. Cornered by xenomorphs, running low on ammo, acting on instinct. Realizing that facehuggers are lurking nearby, proceeding with maximum caution, and trying frantically to aim before it jumps at you. Leaving ammo at strategic spots just in case. Having an android buddy. Figuring out how to beat the menacing "praetorian" alien boss. As a VR game, I have no complaints. Almost everything works intuitively. Reloading weapons and setting up proximity grenades is highly satisfying. Rogue Incursion VR is a better experience than the Alien: Isolation VR mod, which unfortunately has a very clumsy inventory/item UI. Those who are are giving this thumbs down are illegal aliens or Weyland-Yutani employees. All I can say to them is "did IQ's just drop sharply while I was away?"
Excellent game for lovers of the franchise. This is as close as you get to being IN IT, and it is a blast.
Played on Meta Quest 3 headset with wired Link mode. [b]I'm feeling a 7/10.[/b] Admittedly I did get this one at 75% off (like $5 regional pricing) and I'm only a very casual Alien fan, but I actually liked this one more than I thought I would with an overall-Mixed score game. [b]The good:[/b] Voice acting is decent, Alien atmosphere is well done (has the familiar sounds and sights), plenty of physics objects to toss around, good interactivity with weapons and reloading them, fancy full-body system allowing you to grab gear off your person, reasonably functional object grabbing, "only" 3 weapons and grenades but feels sufficient for the gameplay. Overall rather fun and had my excited enough to want to play it for long hours headset-strapped. ...but here comes the complaints I want to air out: [b]1. Somewhat choppy performance.[/b] The settings go up to Ultra - having most at High (Textures and AA on Ultra) still produced some palpable hitching in several areas of the game. I couldn't monitor my FPS while in-game, but it's the kind where I would notice my game start to stutter in VR (falling under the headset's refresh rate?). Sure, maybe the graphics are future-ready and I need only lower the settings, but: [b]2. Oddly blurry visuals, even with High+ settings.[/b] Graphics past a few feet ahead of me start looking blurry, which I presume is due to LOD effect kicking in. It's quite a bit closer than I'd like, and muddies the visuals quite a bit. Even up close it's not as crisp as I feel it could be. I hadn't really dug so deeply into graphics settings tweaking, I admit, but I'm left wondering how much more enjoyable it could be with crispy clean visibility. [b]3. A ton of physics jank.[/b] The full-body character is great and all, but the player's elbows get caught on things too much. The many-many cardboard boxes in the game are way heavier (your hands move slower while grabbing onto something) than they ought to be. Clipping-galore happens almost every time I try to grab supplies out of the box (a whole LOT of them in this game). [b]4. Lack of auto-saves resulting in dependence on running to save points a whole lot.[/b] I like the challenge on Hard difficulty -- but I wish I didn't get sent back so many minutes back in time dying at tough wave segments. I relied a lot on running off to make a manual save after clearing sections. Not maddening, but certainly annoying enough given the amount of tough segments. [b]5. Pule Rifle feels a little lacking in ripping through xenos.[/b] Okay, I'm not a huge Alien-head so I don't [i]really[/i] know how bulletproof a xenomorph ought to be, but it feels like it takes a bit too many blasts from the Pulse Rifle to stagger and keep them back. I almost always have to suffer a hit from encounters (hey, it's tough in VR) because the PR doesn't rip through them or even stagger them (there's an animation - the shotgun does it much more effectively). I might have enjoyed combat a bit more if the xenos were more numerous but die quicker. [b]6. ...and the other little setbacks.[/b] NPC's voice not playing at one point, getting stuck with my legs clipping through a crate (had to reload to get out), and a bunch of other imperfections that marred the experience a little. I feel the game would be aces if it weren't for these setbacks, but hey, I liked it enough despite these complaints.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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