
Alice: Madness Returns is a third-person, single-player, action adventure platformer. Visit the grim reality of Victorian London and travel to the beautiful yet ghastly Wonderland to uncover the root of Alice's madness.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 30 → 19.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
присутствуют супер вайб и супер баги бесячие до ужаса, но визуал балдежный
самая любимая игрулька, легенда детства буквально
such a beautiful and enjoyable game has so much potential if only it wasn't owned by EA greed is sickening
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Japanese, Spanish - Spain**languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Even though I loved Alice in Wonderland in a gothic setting, this might be one of the worst platformers I have ever played. From your previous experience with platformers, you assume that you have double jump by default but, what the game does not tell you is apart from floating, you can also bounce twice in the air. However, till you figure that out on your own, you already start hating the platforming in this game as Alice's double jumps almost always fall short. The level design is "okay" but the combat is just lazy. I can appreciate the enemy and gimmick variety but it is straight out bad game design when the game throws 4-5 different types of enemies at you at the same time and does this every time. On top of that, the ranged weapon can overload and naturally, it has a cooldown mechanic which is just annoying in every way imaginable. Even worse than ME1. Lastly, all the animations are so stiff that it feels like a PS2 game with PS3 graphics. Even the simple turning animation is quite stiff.
morte a todos os psicólogos
jogo lindo, porem bem estressante de jogar pois é cheio de bugs....
The visuals are crap, I don't like the combat mechanics either 4/10
In love with the art and the scenic adventure. I love puzzles so going around to find all the secrets around the levels is extremely fun.
really cool game
I think the visual art of this game is insane. So much beauty throughout. The dresses are all so beautiful, the levels are fascinating to look at. It was like walking through a painting at times. Can't overstate this, it was awe-inspiring. The combat was pretty fun. There are interesting enemies to fight. I enjoyed upgrading the weapons and seeing how they would change in appearance and power. The story was hard for me to get through, though it's premise was meaningful and refreshingly unusual. I was engaged at the beginning, being introduced to this unique telling of the story of Alice and the mystery of finding out what traumas she endured as a child which caused her "madness" to first appear. I continued to find this plot fascinating till the end. But what was difficult, often painful to get through was the script writing and voice acting. I really enjoyed the performance of Alice's voice actor and some others, but certain of those characters were truly sickening to endure. I struggled with the pacing of the script as well, as it would often sound very unnatural, rushed, and poorly enunciated. I felt that the music was largely useless, like it existed to check a box. Rarely did it seem to mesh with the context of the story or the visual art direction, except for it sounding "dark" and "disturbing". What enabled me to get through over two-thirds of the game was listening to my own music instead. Even the musical mini games I'd say further demonstrated that there wasn't much attention given to this aspect of the game, as they would seem uninspired, like random notes put together. However, I found the sound effects of the game to be pleasing overall. The design of the levels were sometimes captivating, but usually bland. And by that I'm referring more so to the arrangement of platforms, items, and enemies; not including artistic elements. I think flow through and between levels was okay, though sometimes frustrating. I enjoyed picking up the teeth, particularly the golden ones. There were many situations where I didn't know if one way was leading to the main quest or a side quest. There were many platforms or areas or items which seemed to lead no where and serve little or no purpose. I've read elsewhere that people say this game was rushed, and that if they had the extra month they could've fixed the remaining issues. I think this would have needed much more than a month. The flaws run deep here. Perhaps this is a reflection of the madness which runs throughout the game? I also question the underlying storyline of solving madness through mass murder. The whole game is a murder-fest, and this is sold as the solution to Alice's problems. Murder everyone including the big evil guy at the end and... Bob's your uncle! Sunshine and rainbows! I really enjoyed this game. It was such a beautiful trip. Most of the team was composed of Chinese homies, so props to China! I hope American McGee is doing okay.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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