
Aleph is an enigmatic cube, a repository of human lore and simulacra. After the fall of human civilization, as a traveler, you depart from the space station and eventually reach the ruins of the dilapidated city, searching for scattered cubes to read the images and texts left behind by humanity.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Aleph is a short experimental creation, featuring four surreal vignettes, anchored by two elements: [Screen] and [Cube], illustrating a journey of future humans who gather fragmented relics of knowledge from bygone eras.
Immerse yourself in a first-person cozy exploration journey with collecting elements
User-friendly operating tips with game controller supported, could make it an ideal starting point for newcomer to first-person games
Enjoy a leisurely adventure at your own pace, featuring minimal challenges and helpful hints, making it an ideal experience for all age groups
Ambient music throughout, reading and listening excerpts from classic books
A concise gaming experience, designed to be completed in a comfortable 45-minute session
The initial concept evolved from virtual exhibition spaces and has since been showcased in several exhibitions, where it drew inspiration and underwent further refinement.
[Credits]
Creator: Haoge Liu / Tan Tan
Graphic Design: Lifan
Music & Sound Design: suru
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Uuh not sure what exactly was going on at any time but it was an experience i guess? Try it out yourself i couldn't possibly even begin to describe what this was...
Great experience. Thought provoking.
这款游戏很特别,一个可以放在美术馆展出的作品,在steam展出了。 游戏与艺术的关系在新媒体时代不断被剖析、探讨,两者之间模糊又暧昧的关系在这个作品中带给我不一样的思考视角:我们的视觉引导和操作目的到底为了什么,在游戏的过程中叙事可以什么方式展开,这个过程与美术馆的沉浸体验的关系是什么,steam是否也可成为artwork展览的网络载体等。 游戏的可能性还有很多,同样,艺术在这个时代也在不断突破之前我们所下的定义,很有意思的旅程。
在抽象的时空中沉思,细嚼慢咽那些苦涩得像酒精一样的文字,此时的3D眩晕感有助于你浸入这种沉思,宛如一小时的清醒梦。
20 minute game where you slowly walk around mostly bland environments while some guy rambles about uninteresting philosophy. also if it weren't for the painfully slow walking speed this game would probably be like 5 minutes long.
Das Spiel hat wunderschöne Grafiken, großartigen Sound und eine Vielzahl von interessanten Spielmechaniken, die mich vollständig in das Spiel eintauchen lassen. Der Kundenservice ist sehr freundlich, Probleme werden schnell gelöst und der Service ist sehr aufmerksam. Insgesamt bin ich sehr zufrieden mit dem Erlebnis und empfehle das Spiel allen, die solche Spiele mögen!
在游戏开篇提示凝视作为主要交互操作的时候,就大概猜到了可能是景观社会的概念,作为独立创作偏向实验性表达的游戏,整体的游戏氛围很不错,包括凝视作为核心玩法、音乐和场景的配合、良好的交互引导、图标设计等等,还有玩家跳跃像宇航员一样弹起来的感觉。最喜欢城市这个部分的内容,这部分的体量足够支撑玩家游玩,同时几个交互设置是对于城市概念的具象化。在开端的部分我似乎观察到有一个望远镜,但是不知道是干什么用的,但是一直凝视它可以看到一个星球的细节还挺有意思的。 整体游戏限于开发内容有限,且大概只有一个场景收集碎片的玩法,核心概念的表达方式都是借助文字或者语音,观点的表达是不清晰的,概念是老生常谈的……
通关之后,看到末尾竟然有参考文献,立刻决定来推荐哈哈。 恰好最近在重读《景观社会》。 在我眼中,这就是偏当代的独立游戏应该有的样子。
新媒体风格的小游戏, 像是去艺术厅走了一遍一样。图案设计很有意思,推荐给喜欢艺术的人
瑕不掩瑜的一部佳作!松散但沉静的结构和文本让我想起卡尔维诺的《看不见的城市》,而那些飘忽的、结晶的症结也让人再一次开始想象我们之间的关系。一部短小精悍的论文式游戏~期待后续的创作! Ps:感觉如果可以在"凝视“的交互上和文本与图像有更多的隐喻式的呼应就更精彩了。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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