
Aleph is an enigmatic cube, a repository of human lore and simulacra. After the fall of human civilization, as a traveler, you depart from the space station and eventually reach the ruins of the dilapidated city, searching for scattered cubes to read the images and texts left behind by humanity.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Aleph is a short experimental creation, featuring four surreal vignettes, anchored by two elements: [Screen] and [Cube], illustrating a journey of future humans who gather fragmented relics of knowledge from bygone eras.
Immerse yourself in a first-person cozy exploration journey with collecting elements
User-friendly operating tips with game controller supported, could make it an ideal starting point for newcomer to first-person games
Enjoy a leisurely adventure at your own pace, featuring minimal challenges and helpful hints, making it an ideal experience for all age groups
Ambient music throughout, reading and listening excerpts from classic books
A concise gaming experience, designed to be completed in a comfortable 45-minute session
The initial concept evolved from virtual exhibition spaces and has since been showcased in several exhibitions, where it drew inspiration and underwent further refinement.
[Credits]
Creator: Haoge Liu / Tan Tan
Graphic Design: Lifan
Music & Sound Design: suru
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A very interesting exhibition-like game. By walking into the exhibition space and interacting with the exhibits, it reshapes and amplifies the viewer's direct experiences. I liked every chapter, with eyes and gazing being significant motifs throughout. The first chapter felt like being in a dream: fragments of rivers, flowing metal, and various materials pieced together to form a dreamlike space. Initially, I thought the second chapter had a vast scene, all in blue at first glance, but then I noticed eyes filled with gazes beneath the blue. The third chapter features a spinning top, searching as it rotates. The fourth chapter is reminiscent of Calvino's Invisible Cities, where one tries to fall from the sky, only to cycle endlessly—a city with no end in sight. 非常有趣的展览类游戏。 通过走入展陈空间与展品互动,重塑且放大了观者的直接感受。 每一章都很喜欢,眼睛与凝视是贯穿始终的重要意象。第一章感觉像在梦中。河流的碎片、流动的金属、不同物质拼接成如梦似幻的空间;本觉得第二章的场景宽阔,一眼望去全是蓝色,却发现在蓝色下饱含凝视的眼;第三章是旋转的陀螺,一边转圈一边搜寻;第四章是卡尔维诺的看不见的城市,曾试图空中坠落而不断轮回,是看不尽边缘的城
Quite elegant and poetic. The script is challenging and certainly fits the atmosphere. It certainly leaves interest in further engagement going deeper into the references. All in all, a feast for the eyes and ears and very relaxing.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
这款游戏很特别,一个可以放在美术馆展出的作品,在steam展出了。 游戏与艺术的关系在新媒体时代不断被剖析、探讨,两者之间模糊又暧昧的关系在这个作品中带给我不一样的思考视角:我们的视觉引导和操作目的到底为了什么,在游戏的过程中叙事可以什么方式展开,这个过程与美术馆的沉浸体验的关系是什么,steam是否也可成为artwork展览的网络载体等。 游戏的可能性还有很多,同样,艺术在这个时代也在不断突破之前我们所下的定义,很有意思的旅程。
新媒体风格的小游戏, 像是去艺术厅走了一遍一样。图案设计很有意思,推荐给喜欢艺术的人
A very poetic game. It’s a shame there aren't more like it, or rather, that they’re so hard to find. I only discovered this one thanks to a curator. It's a small but definitely interesting experience.
20 minute game where you slowly walk around mostly bland environments while some guy rambles about uninteresting philosophy. also if it weren't for the painfully slow walking speed this game would probably be like 5 minutes long.
通关之后,看到末尾竟然有参考文献,立刻决定来推荐哈哈。 恰好最近在重读《景观社会》。 在我眼中,这就是偏当代的独立游戏应该有的样子。
在游戏开篇提示凝视作为主要交互操作的时候,就大概猜到了可能是景观社会的概念,作为独立创作偏向实验性表达的游戏,整体的游戏氛围很不错,包括凝视作为核心玩法、音乐和场景的配合、良好的交互引导、图标设计等等,还有玩家跳跃像宇航员一样弹起来的感觉。最喜欢城市这个部分的内容,这部分的体量足够支撑玩家游玩,同时几个交互设置是对于城市概念的具象化。在开端的部分我似乎观察到有一个望远镜,但是不知道是干什么用的,但是一直凝视它可以看到一个星球的细节还挺有意思的。 整体游戏限于开发内容有限,且大概只有一个场景收集碎片的玩法,核心概念的表达方式都是借助文字或者语音,观点的表达是不清晰的,概念是老生常谈的……
Das Spiel hat wunderschöne Grafiken, großartigen Sound und eine Vielzahl von interessanten Spielmechaniken, die mich vollständig in das Spiel eintauchen lassen. Der Kundenservice ist sehr freundlich, Probleme werden schnell gelöst und der Service ist sehr aufmerksam. Insgesamt bin ich sehr zufrieden mit dem Erlebnis und empfehle das Spiel allen, die solche Spiele mögen!
在抽象的时空中沉思,细嚼慢咽那些苦涩得像酒精一样的文字,此时的3D眩晕感有助于你浸入这种沉思,宛如一小时的清醒梦。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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