
Aleph is an enigmatic cube, a repository of human lore and simulacra. After the fall of human civilization, as a traveler, you depart from the space station and eventually reach the ruins of the dilapidated city, searching for scattered cubes to read the images and texts left behind by humanity.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Aleph is a short experimental creation, featuring four surreal vignettes, anchored by two elements: [Screen] and [Cube], illustrating a journey of future humans who gather fragmented relics of knowledge from bygone eras.
Immerse yourself in a first-person cozy exploration journey with collecting elements
User-friendly operating tips with game controller supported, could make it an ideal starting point for newcomer to first-person games
Enjoy a leisurely adventure at your own pace, featuring minimal challenges and helpful hints, making it an ideal experience for all age groups
Ambient music throughout, reading and listening excerpts from classic books
A concise gaming experience, designed to be completed in a comfortable 45-minute session
The initial concept evolved from virtual exhibition spaces and has since been showcased in several exhibitions, where it drew inspiration and underwent further refinement.
[Credits]
Creator: Haoge Liu / Tan Tan
Graphic Design: Lifan
Music & Sound Design: suru
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
“我”以一个异乡人的视角,像新生儿一样一点点收集遗留的影像与文本,逐渐认识曾经存在的人类文明。未来文明以Aleph存储记忆遗骸,人类文明虽已消亡,但也永远存在。游戏还探讨了屏幕与凝视的议题,被层叠的屏幕包围并被凝视时,背景音乐也突然开始尖锐、急促,玩家第一视角能够很直接地感受到这样的异样感。 很喜欢游戏里的一些实验影像和氛围音乐,整体氛围非常好。算是很有实验性的小品游戏,整体游玩性不算太强,更多的是美学和体验的传达,推荐一玩!
充满艺术氛围的作品,仿佛让人置身于艺术展览之中,在静谧的环境中需按照人类文明散落的碎片。作品中的艺术表达让人感同身受深有共鸣,章节之间的转换非常巧妙。作为一款步行模拟器,具还是非常有可玩性的,尤其是第三关需要一定的操作。我最喜欢第三关,独特的美术风格,沉浸式的音乐,绝美的黄昏,坠入深渊时巧妙的循环,都让人着迷。我在游玩的过程中并不会急于通关或寻找线索,停下脚步观察这个独特的世界也是一种别样的体验,作为一部艺术作品,上手难度并不高,在我体验游玩时作者已经进行了小更新,指引也做得很好,整体游玩体验也非常流畅。总而言之这是一段非常奇妙的体验。
作为一款实验性游戏,兼具了叙事,艺术和游玩体验。视觉效果很震撼,音乐动听,如同在参观一座有着多个主题的博物馆。
A very interesting exhibition-like game. By walking into the exhibition space and interacting with the exhibits, it reshapes and amplifies the viewer's direct experiences. I liked every chapter, with eyes and gazing being significant motifs throughout. The first chapter felt like being in a dream: fragments of rivers, flowing metal, and various materials pieced together to form a dreamlike space. Initially, I thought the second chapter had a vast scene, all in blue at first glance, but then I noticed eyes filled with gazes beneath the blue. The third chapter features a spinning top, searching as it rotates. The fourth chapter is reminiscent of Calvino's Invisible Cities, where one tries to fall from the sky, only to cycle endlessly—a city with no end in sight. 非常有趣的展览类游戏。 通过走入展陈空间与展品互动,重塑且放大了观者的直接感受。 每一章都很喜欢,眼睛与凝视是贯穿始终的重要意象。第一章感觉像在梦中。河流的碎片、流动的金属、不同物质拼接成如梦似幻的空间;本觉得第二章的场景宽阔,一眼望去全是蓝色,却发现在蓝色下饱含凝视的眼;第三章是旋转的陀螺,一边转圈一边搜寻;第四章是卡尔维诺的看不见的城市,曾试图空中坠落而不断轮回,是看不尽边缘的城
Aleph这件作品,从人类的第一个元音出发,探索人类与时空内在联系,不禁让人想起佛家的“唵嘛呢叭咪吽”,语音自身体出发,进入宇宙。作品带体验者游览四段旅程,然而这四段旅程却没有具体景观,作者有意识地将真实的旅行经验里看到的景观去掉。取而代之的是诗意的提问,作者似乎将自己置于塔可夫斯基电影里的潜行者的身份,让体验者(这里我不想使用玩家一词)进入其思辨的空间。我带着一种强烈的不适来“完成”这个空间,这种不适来自于其不同于我对传统游戏或者是很多独立游戏的体验经验。发问,凝视,图像线索成为交互的方式,寻找更多问题则成了游戏的奖励机制。卡尔维诺的看不见的城市,妙在作者以不同维度描绘一个充满光怪陆离幻想的威尼斯,而它却是不可见的,通过文字来激活想象。体验者也像忽必烈大汉一样,在有限的,甚至如第四关有些乏味的空间中思考时空。就像在无垠却空旷的沙漠中寻找水源一般寻找世界的谜。作品里3d视觉的高度克制的使用,反而可以把体验者推向思辨。这是这件作品不同于很多视觉作品的妙处。
This is my first time playing this type of game. The theme is very innovative and cool. I hope that the game will continue to update levels in the future. Come on!
简单的方块,平滑的缩放,讲述了数个环环相扣的哲学主题。凝视的操作非常新颖,流程提示比较明显,流程很流畅。
凝视的这个想法很有趣,每一关的交互方式都有所不同,尤其喜欢第三章眼睛的布置,传达的意图直接清晰。美术上符号的设计和作品气质也很搭。喜欢 期待你们更多的作品。
背景音乐非常好,视觉做的很震撼,将实验艺术以一种全新的媒介进行呈现,让观众有更多的参与感,期待更多的游戏。
Quite elegant and poetic. The script is challenging and certainly fits the atmosphere. It certainly leaves interest in further engagement going deeper into the references. All in all, a feast for the eyes and ears and very relaxing.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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