
Aleph is an enigmatic cube, a repository of human lore and simulacra. After the fall of human civilization, as a traveler, you depart from the space station and eventually reach the ruins of the dilapidated city, searching for scattered cubes to read the images and texts left behind by humanity.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Aleph is a short experimental creation, featuring four surreal vignettes, anchored by two elements: [Screen] and [Cube], illustrating a journey of future humans who gather fragmented relics of knowledge from bygone eras.
Immerse yourself in a first-person cozy exploration journey with collecting elements
User-friendly operating tips with game controller supported, could make it an ideal starting point for newcomer to first-person games
Enjoy a leisurely adventure at your own pace, featuring minimal challenges and helpful hints, making it an ideal experience for all age groups
Ambient music throughout, reading and listening excerpts from classic books
A concise gaming experience, designed to be completed in a comfortable 45-minute session
The initial concept evolved from virtual exhibition spaces and has since been showcased in several exhibitions, where it drew inspiration and underwent further refinement.
[Credits]
Creator: Haoge Liu / Tan Tan
Graphic Design: Lifan
Music & Sound Design: suru
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这种形式挺新颖的,视觉艺术性也挺高的。感觉有可能是展览的一种未来形式~~
好美的音乐,好梦幻的体验。 到了第四章把Aleph交出去之后发现有好多都没收集到就结束了,开了第二遍舍不得交,就把Aleph全堆在了一楼...(结果最后也没完成全收集) 第一章末尾海洋那里不知道是bug还是设定,踩到水上之后移动会变得极其缓慢。
凝视的这个想法很有趣,每一关的交互方式都有所不同,尤其喜欢第三章眼睛的布置,传达的意图直接清晰。美术上符号的设计和作品气质也很搭。喜欢 期待你们更多的作品。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
简单的方块,平滑的缩放,讲述了数个环环相扣的哲学主题。凝视的操作非常新颖,流程提示比较明显,流程很流畅。
Great experience. Thought provoking.
Uuh not sure what exactly was going on at any time but it was an experience i guess? Try it out yourself i couldn't possibly even begin to describe what this was...
作为一款实验性游戏,兼具了叙事,艺术和游玩体验。视觉效果很震撼,音乐动听,如同在参观一座有着多个主题的博物馆。
This is my first time playing this type of game. The theme is very innovative and cool. I hope that the game will continue to update levels in the future. Come on!
背景音乐非常好,视觉做的很震撼,将实验艺术以一种全新的媒介进行呈现,让观众有更多的参与感,期待更多的游戏。
Aleph这件作品,从人类的第一个元音出发,探索人类与时空内在联系,不禁让人想起佛家的“唵嘛呢叭咪吽”,语音自身体出发,进入宇宙。作品带体验者游览四段旅程,然而这四段旅程却没有具体景观,作者有意识地将真实的旅行经验里看到的景观去掉。取而代之的是诗意的提问,作者似乎将自己置于塔可夫斯基电影里的潜行者的身份,让体验者(这里我不想使用玩家一词)进入其思辨的空间。我带着一种强烈的不适来“完成”这个空间,这种不适来自于其不同于我对传统游戏或者是很多独立游戏的体验经验。发问,凝视,图像线索成为交互的方式,寻找更多问题则成了游戏的奖励机制。卡尔维诺的看不见的城市,妙在作者以不同维度描绘一个充满光怪陆离幻想的威尼斯,而它却是不可见的,通过文字来激活想象。体验者也像忽必烈大汉一样,在有限的,甚至如第四关有些乏味的空间中思考时空。就像在无垠却空旷的沙漠中寻找水源一般寻找世界的谜。作品里3d视觉的高度克制的使用,反而可以把体验者推向思辨。这是这件作品不同于很多视觉作品的妙处。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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