
Aleph is an enigmatic cube, a repository of human lore and simulacra. After the fall of human civilization, as a traveler, you depart from the space station and eventually reach the ruins of the dilapidated city, searching for scattered cubes to read the images and texts left behind by humanity.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Aleph is a short experimental creation, featuring four surreal vignettes, anchored by two elements: [Screen] and [Cube], illustrating a journey of future humans who gather fragmented relics of knowledge from bygone eras.
Immerse yourself in a first-person cozy exploration journey with collecting elements
User-friendly operating tips with game controller supported, could make it an ideal starting point for newcomer to first-person games
Enjoy a leisurely adventure at your own pace, featuring minimal challenges and helpful hints, making it an ideal experience for all age groups
Ambient music throughout, reading and listening excerpts from classic books
A concise gaming experience, designed to be completed in a comfortable 45-minute session
The initial concept evolved from virtual exhibition spaces and has since been showcased in several exhibitions, where it drew inspiration and underwent further refinement.
[Credits]
Creator: Haoge Liu / Tan Tan
Graphic Design: Lifan
Music & Sound Design: suru
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Aleph这部作品有着很强的沉浸感,能引发大家在这样的空间里去思考关于人类未来和本质,借助这样一个具象的空间把抽象的问题视觉呈现,游戏过程中虽有多次茫然和寻找的过程,但慢慢知道了这样设计的意义之后还是觉得很妙
很有意思的设计,作者的思考像是导览引领玩家漫步于想象的世界。引用的内容很有启发性!视觉上虽然简单了些但也是特色,和内容相契合。一开始操控虽然会感到些许迷惑但熟悉后还是蛮流畅的。是个很好的尝试!对时间等命题有兴趣的不妨体验一下,会发现很多有趣值得探索的点。每个章节都有各自的亮点,印象深刻的画面。其中最后一个章节的从建筑外围坠落循环的动画很有意思,失重感和城市的结合在暖黄色的色调里感觉很舒服。
A very poetic game. It’s a shame there aren't more like it, or rather, that they’re so hard to find. I only discovered this one thanks to a curator. It's a small but definitely interesting experience.
简洁的交互,整个过程重在个人参观与感受,比较喜欢凝视这个操作方式,会让人思考注视与被注视的角度切换。 置身于开阔感的空间进行探索、寻找,在收集的影像屏幕放置之后,继续凝视还可以阅读对应的文字。音乐和音效的搭配很不错,会更让人沉浸在空间里。章与章的切换之间的视觉效果蛮迷幻的,章节四的整体色调和氛围很棒,忍不住截图!在废墟间来回穿梭,模糊虚幻与真实的边界。
挺有趣的,字幕希望加入中文
整个游戏场景具有梦核的质感,在音乐的配合下拥有一种玄妙的氛围感与游戏想表达的内核十分贴合。场景和颜色都非常的美,可以看到整个游戏的表达方式比较贴近交互艺术和装置艺术,把这些搬到虚拟的空间中给玩家带来了全新的视觉体验,但是有一点令人眩晕。整个游戏是一次不错的视觉体验,但是在游戏性方面还有提升的空间。但总的来说是一个值得欣赏与揣摩的作品。
[quote][url=https://store.steampowered.com/curator/9686972/]Follow "[b]First Person Exploration and Puzzle Games[/b]" for more games like this![/url][/quote] You walk around a do a few tasks (I wouldn't call them "puzzles") while the game spouts philosophical nonsense at you. There's not really any story, and the entire game lasts 30 minutes. As a humorous aside, there is another game on Steam named "Aleph". If you have them both installed, neither works. I'm pretty sure this is due to a Steam bug, rather than anything done by this developer. Unfortunately I don't think there's much to recommend here.
有点晕3D,需要一个窗口模式和帧率+垂直同步的设置!
I would say this is game almost feels like an attempt to be artistic. It can look kind of interesting, and I almost think it has something profound to say, but it never felt like it actually said or did anything truly profound. It feels like one of those modern art exhibitions where they tried something that looked unusual, but never had a lot of substance behind it. I like interesting, philosophical games that change how I see the world. I just can't think of anyone I would recommend this game to.
没有构建任何有效对话的装x哲学说教,加上新闻腔ai配音真的好好笑,bro think he后现代艺术,建议先学习如何做一个好游戏
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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