
Begin your otherworldly life from scratch—with nothing but a single magic staff in hand. Shape the world with your own hands, build the home you love, or unleash the powers of alchemy and magic to battle relentless monsters from beyond.Set forth, Warlock!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Ahem~ “Looks like yet another unlucky warlock has stumbled straight into a 1600°C alchemy furnace!” “Welcome to Alchemage! That’s right—you’ve just stepped into a sandbox action-adventure world.”
To get rich, start by chopping trees! No axe, no pickaxe needed—just raise your magic staff, aim at whatever you want to dismantle, and zzzzap—you’ll collect all kinds of resource blocks. Simple enough, right?
Of course, a clever one like you must be itching to bash some monster skulls with it—I won’t stop you~ But I’d recommend a far better way ↓
Still hacking away with a dragon-slaying sword? Still taking aim with a little pistol? Those old-fashioned weapons are too weak. Try blasting your enemies’ heads with magic instead!
Unlike weapon systems in similar games, the core power here lies in the four elemental alchemy magics: Water, Fire, Earth, and Wind.
Whoa—s-so it was about roasting monsters? Whmmm...
Each element interacts differently with the environment and creatures. Go explore this world and collect more magic scrolls to unlock their full potential~
A little vest won’t stop the arrows of a skeleton archer, and monsters won’t wait around for you to “grow strong”! Build yourself a quick shelter or design a luxurious otherworldly villa, patch together some leather armor or weave a cozy fur coat—keeping yourself alive and well is the top priority~
The game supports up to four players online, with both PvE and PvP! Not that I’d ever tell you that you can summon your friends into the world of Alchemage together.
Unlucky Alchemist, kick off your adventure! Along the way, rare materials, spooky creatures, and powerful alchemy magic are all waiting for you to discover and collect. We believe you have what it takes to unravel the mysteries hidden deep within this world.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Portuguese - Portugal
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
时隔多年!终于重启更新啦!哈哈哈哈
制作组有点东西···让我知道了什么叫做字面意义上的我觉得我还能抢救一下····给个好评
Dear Archeage developers! First of all, I want to express my sincere gratitude for your amazing game - it inspires, captivates, and leaves me with a desire to develop it even further. I am following the updates with great interest, and I would like to share a few ideas that I believe could organically complement the game world and expand the capabilities of the classes, especially the Summoner and the Necromancer. 🌑 Shadow Path: Lord of Shadows and Necromancer 1. Shadow Armor "Cloak of the Lost" — Visually: armor made of dark, almost liquid metal, with pulsating veins of darkness. — Effect: When taking damage, there is a 15% chance to activate Reverse Thorn, causing the attacking enemy to take darkness damage and lose 2% mana/rage. — Passive: In the shadows (outside of illuminated areas), the character becomes 10% less visible to mobs. 2. Shadow Orb "Eye of the Abyss" — In addition to buffs (health, mana, and defense), the orb can temporarily absorb projectiles (once every 30 seconds): all incoming projectiles are converted into shadow energy for 2 seconds, restoring 5% of mana. 3. Shadow Blade "Claw of the Night" — On a critical hit, there is a chance to summon a shadow double for 5 seconds, which copies the last attack. — Debuff from projectiles: "Darkness of the Mind" — reduces the enemy's chance of evasion and resistance to summons. 4. Necromancer's Book "Chronicles of Dust" — Summons can be upgraded: zombies can carry shields (tanks), skeletons can shoot bows (long-range damage), and ghosts can pass through walls and deal damage from the back. — When an enemy is killed by summoned creatures, there is a chance to revive them as weak zombies (only for the necromancer). 5. Shadow Wings "Wings of the Fallen" — Flight is limited in time (15 seconds), but it recovers faster in the shadows or near dead enemies. — Upon landing: "Abyss Splash" — knocks enemies back and applies "Dark Corrosion" (damage over time + 10% reduced armor for 10 seconds). 6. Accessories: * Ring of Shadows — also slightly increases the summon radius. * Bracelet of Shadows — grants a bonus to summon damage (+10%) when fully healed. 7. New mechanics: "Shadow Fusion" — Once every 2 minutes, you can merge with the shadow for 3 seconds (invisibility + immunity), and then deal powerful damage to the first enemy upon exit. ☀️ The Light Path: Guardian of Light and Angelic Summoner 1. The Light Armor "Armor of Dawn" — Visually: shimmering white-and-gold armor with a soft glow. — Effect: when taking damage, there is a 15% chance to heal the nearest ally (including summoned allies) for 8% of their maximum health. — Passive: during daytime or in illuminated areas, there is a 5% increase in mana regeneration rate. 2. Bright aura "Crown of Radiance" — Can automatically remove curses from allies once every 20 seconds. — The buff is amplified near summoned creatures: +1% defense for each creature (up to +10%). 3. Blade of Dawn, a Blade of Light — Deals additional holy damage when striking cursed/undead targets. — A critical hit creates a beam of light that strikes enemies in a straight line and applies Blinding. 4. The Book of Light: Psalms of the Guardians — Summons: * Glowing Guardians — tanks with a shield that can block projectiles; * Healing Spirits — float over allies, slowly restoring their health; * Angelic Dogs — fast, deal damage in a jump, and stun for 0.5 seconds. — Summons automatically protect the player if they take fatal damage (once per battle). 5. Wings of Light "Wings of Hope" — Flying restores health to allies under the character (1% per second). — On landing: "Wave of Purification" — heals all allies within range and deals damage to undead/dark creatures. 6. Accessories: * Ring of Light — also reduces the cooldown of summon abilities by 5%. * Bracelet of Light — grants +15% damage to summon abilities when full mana. 7. New mechanics: "Blessing of Light" — Once every 2 minutes, you can bless the ground beneath you for 8 seconds, granting all allies within range +15% attack speed and +10% healing. 🌓 Shared improvements for both branches: * Path Echo System: If a player is fully equipped with a single path (all 4 items + 2 accessories), a unique ultimate effect is activated: * Darkness: Upon death, the character temporarily transforms into a shadow spirit (50% health, immune to control) for 8 seconds. * Light: When health drops below 20%, the character automatically heals for 30% and gains a shield for 10 seconds. * Visual differences: each branch has unique spell animations, footprints (shadows vs light patterns), and even sound effects (gloomy echoes vs a choir of angelic voices). * Story integration: it would be possible to add artifacts of ancient orders - for example, the "Heart of Darkness" and the "Tear of the Archangel", which are opened through quests and strengthen the corresponding sets. This approach will not only deepen the gameplay, but also make the choice of the path truly meaningful - not only in battle, but also in the atmosphere, style and emotions. I hope that these ideas will resonate with your creative heart! With deep respect and admiration for your work.
尝试了,比较一般,很多操作反直觉。滚轮滑动的时候物品栏也跟着动让我有一股无名火。死了之后背包东西全不见,找也找不回来。物品栏必须对着武器才能攻击,武器一下子就没耐久,常常手上拿着物品被打死。拿着落石术打怪,十次有三次miss,被恶心到了,伤害也不能打满。遇到的所有宝箱都是宝箱怪,而且前期伤害很高,也很肉。早期夜晚打怪只有被虐的份,没有体验。制作栏一眼能望到头,感觉内容量不大(更新内容都在物品栏里看得到)。退款了,主要还是操作反馈感太差,玩的难受。
Вообще, видел эту игру пару лет назад, но тогда она мне показалось сырой поэтому не покупал, а тут приметил ее на скидке и как оказалось она как раз недавно ожила. Буду надеяться разрабы ее не кинут и будут по-тихоньку пилить
为什么我2025年12月19日没完后重开几个档都不能制造物品,只有一个树干分解为木板的方案,我连工作台和木剑的方案都没有???求解,解答后删评 解决了,更新速度可以的,开发者回归后这两个月更新确实用心了,希望游戏体量越来越大
趁国产单机大热的环境回来是好事,但关键17年还算可以玩的游戏,放现在根本不够看了啊。。现在单机竞争太激烈了,好游戏太多,不太看好,但还是给个鼓励好评 [spoiler] 如果是为了宣传氪金手游才更新搞一波热度的,当我没说,毕竟之前复活过就是为了手游,然后火速寄了 [/spoiler]
国产泰拉瑞亚,给个鼓励好评。首先的问题就是引导实在是太差了,就比如建家这个最基本的操作,怎么建墙怎么建门怎么建背景墙你是不是该有个基本的讲解;第二背包往箱子里装东西能不能给个一键装入,装完再来挑出来,这一个一个地往里放是不是有点过于繁琐了。玩到现在基本上还是可以接受(3小时游玩),看接下来内容量多不多再做评价。
还记得2018年的时候,在爱奇艺找我的世界up主做的视频看,当时看到一款名为炼金与魔法的游戏,那个主播在爱奇艺直播,当时我还只有手机,看着这款游戏,画风的治愈,与泰拉相似的玩法,我深深被吸引了,我开始在网络上疯狂找寻这款游戏,炼金与魔法手机版在哪下载?我带着这个疑问,浏览各种各样的游戏平台,在各种视频软件搜索,最后在4399搜索,发现了炼金与魔法,但是只能预约,当时我真的超级想玩这款游戏,当时我正想着,发现了一款名为创造与魔法的游戏,我带着好奇心下载了,这款游戏也确实好玩,陪我走到了2020年,那个时候我提了人生的第一台电脑,我妈妈不懂,去电脑城给我买了一台连显卡都没有的集显电脑,我当时在网络上搜索,炼金与魔法,得到的结果是需要一个名为steam的软件才能下载他,而且是要收费的,我就下载了各式各样的steam,有的需要充会员,费劲千辛万苦,终于下到正版的,是找了一个up,他把官网的网址发我了,后面我打开steam,注册了半小时都没弄好,得之挂加速器好一些,注册好后,我就打开steam买了这款名为炼金与魔法的游戏,打开发现我的集显玩不了,卡卡的,现在我的电脑已经随便玩3a却没当时那种感觉了,还是希望炼金与魔法越来越好吧,DLC我也愿意买
整体自由度还不错。不过地图有点小,后期内容也稍微单调些,玩久了可能会有点空。虽然还不够完美,但能看出团队的用心和潜力,游戏内有点太注重于地下空间的构造而忽略地面上的内容,导致整个世界观感上并不平衡,丰富度方面不尽如人意。与《泰拉瑞亚》相似的建造系统,虽说不及《我的世界》那般天马行空,但确实使得《炼金与魔法》在自由度方面的表现要好上不少,玩家可以任凭自己的喜好,将整个世界改装成自己想要的模样,唯一的缺点就是过于自由又缺少一些更合适恰当的引导,新玩家有点“两眼一抹黑”,无从下手的情况时有发生。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Domestic Dog | $54.5K | 320 | 84% | $4.99 |
| Bunch of Heroes | $54.5K | 432 | 49% | $4.99 |
| Space Scavenger | $54.5K | 318 | 87% | $12.99 |
| [Chilla's Art] Jisatsu | 自撮 | $54.5K | 622 | 75% | $5.99 |
| VIDEOBALL | $54.5K | 216 | 88% | $9.99 |
| Animal Lover | $54.5K | 162 | 85% | $9.99 |