
Build and manage an international airport!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Airport CEO is a tycoon and management game where you take the seat as a CEO of your own airport. You will build the airport’s infrastructure with everything from runways and taxiways, gates and aprons to constructing terminals with check-in, security, restaurants and shops. You will manage the business perspective of the airport by hiring employees and executives, making deals with airline companies and making sure that ends meet by keeping an eye on budget and resources.
You will have to cater to the passengers by keeping waiting time to a minimum, by having friendly and helpful staff around and by making passengers feel secure, keeping any potential incidents at bay; a happy passenger is a spending passenger. Hopefully you won’t run into any problems such as stressed out employee, equipment breakdowns or bad weather which can cause massive delays or even emergency landings. You will be held accountable when things go wrong and filthy rich when things go right.

Your objective is to build and manage your airport to perfection by making strategic decisions, designing the optimal airport layout and ultimately making sure that your passengers and airlines are satisfied. You will need to build the entire airport from scratch including terminal foundations with floors, walls, doors and items as well as the airport infrastructure including runways, taxiways, aprons and other airport infrastructure. Everything in Airport CEO is deeply simulated and it is your job to make sure it all runs smoothly and with a positive bank account.
Airlines and their travelers are an essential element of Airport CEO as they consist of the main source of your airport’s income. Signing contracts with airlines bring cash-flow and passengers to your airport which in term means opportunities for receiving different service fees, as well as passenger expenditures. Airlines come in different sizes and have different requirements on your airport and the services you offer, you are responsible for not only planning the flight schedule but also for meeting and maintaining the needs. Occasionally you will need to handle emergencies and delays due to bad weather or accidents in the area, all which will put your management skills to the test.

Passengers in Airport CEO all have their unique personalities, needs, a background story and most importantly; a flight to catch (on time). Passengers are thoroughly simulated and their decisions, behaviors and opinions about your airport are affected by several factors. Passengers in Airport CEO, just as in real life, must wait in lines, check in, pass security and then entertain themselves until their flight is ready for boarding. Arriving passengers must find their way the baggage claim, get a hold of their bags and maybe pass a customs booth before getting on their airport transfer. Whether they’ll be able to actually catch their flight is up to you: Passengers might have a hard time finding their way around the airport so you build an information desk, passengers might get irritated because of the long security queue and waiting time so you extend its capacity, passengers might complain about the lack of fun things to do in the gate area so you build a duty-free shop or exclusive brand boutiques.
Employees are those you rely on to keep your airport running. Just as passengers they are simulated individuals who have a mind of their own. Employees have a number of different roles and it is your job to make sure that your airport has the right and necessary work force at any time. From passenger service agents, janitors, ramp agents and mechanics, security officers to administrators and executives. The more you expand your airport’s capacity and services, the more versatile and skilled your employees have to be. When employees interact with passengers, they’ll have to be skilled at managing people and stress resistant in order to avoid making mistakes or give bad customer service.

Airports are complex mega-structures with a lot of different buildings and facilities. While a small airport might not need more than a simple grass runway and a terminal, as you grow your airport you will have to expand its facilities ranging from air control towers, larger aircraft stands and taxiways to fire, weather, catering or fuel stations. As your airport grows your terminal grows with it and you will have to make sure that it is equipped with the necessary facilities that passengers are expecting. Building a terminal in Airport CEO is highly customizable where you lay out its shape and interior such floor type, walls, windows and doors. Baggage needs to be processed and transported to the same flight as its owner and its all up to you to avoid bottlenecks and by designing the ultimate airport terminal.
Data, data, data! As the acting CEO of your airport you need to be able to make difficult business decisions based on current operation. In Airport CEO you’re provided with multiple sources of information from which you can draw conclusions and manage your airport. As the CEO you will not only be responsible for the architecture of the airport but also for those working in it. Tired of planning every flight? Establish an informatics department and let an automated system do it for you! Tired of assessing the monthly budget balance? Hire a CFO which can help you cut cost and set prices. Best of luck!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.4Kreviews | 83% | — | $7.4M |
| $6.25−75% | 27ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too buggy to be enjoyable after a while
very funny game
best
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Russian, Dutch, Turkish, Czech, Simplified Chinese, Italian, Polish
| $24.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
asd
This is just not a very good game. At the start when you're learning the ropes and you just have general aviation and small stands, it's neat, and even when you unlock the ability to service medium planes and you expand your terminal to accommodate them it's fun. But as I went beyond that, the game started breaking down. Pathfinding is fully broken: - I built a small shop in the check-in area of my airport which turned into a black hole. Passengers would all go to the shop and never go to their gate. When I eventually deleted it, all 5000 passengers at my airport suddenly exploded out to go to various points, causing a sharp drop in performance. - Airplanes literally would get lost on one-way taxiways. Performance generally is not good. Look at the discussion threads for this game just to see how much CPU utilization spikes. The game stutters on a relatively mid-high end gaming computer. Load times are just awful (literally 2-4 minutes for me), if the save file even loads at all without having to force terminate the game's process. As I started to expand my airport for large planes, the game started feeling quite empty. There just isn't that much actual functional content here to drive me to the late game, and even what is functional can sometimes be annoying (the CFO's "reports" are less than useless, they basically tell you what you could have figured out by glancing at your hourly PnL, and the CFO apparently doesn't seem to understand the importance of investing in your airport despite providing you *both* the day's overall PnL *and* the day's PnL without capital outlays). I was already feeling a bit bored as I expanded for large planes, so when the game stopped loading my save outright, that made the decision to just stop playing easy. I wish there were actually good games in this space, or even passable ones that didn't stop working because apparently nobody cares about performance anymore.
Ja kann ich empfehlen für alle die gerne etwas zusammen bauen und dann verwalten wollen. In diesem Spiel muss man strategisch denken und handeln. Die richtigen Lösungen finden zum Beispiel von Preisen oder mit wem man Verträge macht. Hier entscheidet sich ob man erfolgreich wird oder nicht.
Buggy, but loads of good game play. It takes some time to learn the intricacies of setting up a fully-functioning terminal so don't be discouraged if you fail at first. Once you get the hang of it, it is really quite fun to micromanage your own little (or big) airport. As the map grows from the starting tile of 4 (small) or 6 (large) total tiles, the game begins to sow down considerably. Pathing for staff and passengers is completely broken with two terminals so best bet is t combine them into one (yes, even with a tunnel they do not find their way from place to place). Parking lots are unpredictable in how they interact with sidewalks: sometimes they are necessary, sometimes they are not...until they are. Lastly, the delete tool and fence have selection issues, but not enough to render them unusable. Some tips: When the game pauses/freezes for a moment, keep the pointer tip over the item you want to select/delete/place. Otherwise your intended action will occur wherever the mouse pointer happens to be once the pause/freeze is over. Conveyor belts do not necessarily reflect the direction they go in when clicked and dragged. For example, if you place a length of south-moving and drag it north to finish, the belt will change motion from south (intended/original motion) to north (mouse drag direction). Hiring is a pain because clicking anywhere on their profile opens a window that cannot be dismissed by clicking off of it like many others. Copy/paste doesn't keep rooms. Walls that are removed also dezone the terminal foundation. Doors that are removed do not dezone. This one messes me up ALL THE TIME. Fences that are east-west and placed directly along the map border cannot have gates added. North-south fences? No problem. Those are just a few of the nitpicks. Apparently the developer is no longer updating/supporting the game so fixes will not come for these, but once you learn to work around these and the numerous other nuances like broken passport placement and zoning issues the game is quite enjoyable. Right up until it gets big enough that no passengers or staff can find their way any longer and so you blow it away and start over. Lastly, having vehicles never make it into the airport is quite common. If they end up doing a loop of death, just get rid of the roamer and repurchase. That fixes it.
Jogo Airport CEO há bastante tempo (chegando em 400 horas nesse momento) e posso dizer que o jogo é muito desafiador. Muitos recursos foram adicionados desde o lançamento em early access, tornando o jogo muito interessante e mais extenso. Minha birra com ele ainda são os bugs. É tão bugado que até as ferramentas para contornar os bugs não funcionam direito. O pior é que alguns bugs persistem há vários anos. Mesmo assim ainda consigo me divertir com esse jogo, por isso eu recomendo demais. Aguardo ansiosamente um possível Airport CEO 2, pois já desisti de esperar algumas correções.
Игра сама по себе довольна интересна. Но куча багов, без оптимизации, с фризами на ровном месте, не очень удобное управление, нет подробных объяснений механики игры (особенно касается багажа). Вообще не интуитивная... Тратить на игру время нет смысла (Если Вы не реальный работник аэропорта... Хотя даже в этом случае ваш пердак улетит в космос)
【pouytrewq
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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