
A hand-drawn, 2D platformer following the breathtaking story of an endangered red panda, named Ailuri. Climb, explore and survive the intricate levels while trying to defeat enemies to restore balance of life in the world.
Modeled estimate, not a reported figure. How we estimate →
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About

Ailuri is a 2D platformer, level based game with hand drawn art.
Explore levels at your own pace, survive against the dangers of the world and rescue other creatures in this heartbreaking story.
FEATURES
Level based gameplay, full of puzzles, difficult obstacles and hidden secrets for players of all types to encounter.
Play alone or with a companion in couch co-op.
Travel through unique World Maps, explore vast Levels and defeat destructive Bosses.
Grapple, Climb, Swing, Throw - Defeat the invasive enemies to collect the Essence of the Forests, Waters and Mountains to unlock mystical Abilities!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a Kickstarted of the game I really wanted to like this game. I even waited for patches. The graphics are unique and magnificient. The OST is cute and really fits to the game. But to be honest, the game didn't came out in time and I was fine waiting on the release, even if it tooks some more years to come out. The controls feels messy and buggy, the inputs are sometimes not taken by the game, and the levels feel just like a maze, a finding collectables simulator. I've only played 2 levels, but I'm already done for now I think. I hope on updates that make the game more relevant. Just don't give up guys. The important part is not the bad reviews, it's what you finally managed to achieve, and what you could still do about it, and I hope will. I still thank you.
Incredibly fun and charming platformer with adorable characters, beautiful hand drawn art style and alot of passion and love seeping from every part of this game! Ailuri truly stands out among its peers and im very glad to have backed it! I've enjoyed every moment of it and i hope all of you do as well ^^
小熊猫好可爱!!!游戏也很棒!如果有汉语就完美了!
I really love the cuteness of the game but that is mostly all unfortunately. It has good ingredients and I think it can be very good but for now it feels kinda... Half baked. I'm not hooked in any way. I don't feel attached or even interested in our little red panda, there is no story, the combat feels weird and I don't know... Just needs more cooking in my opinion. I do not recommend it for now but maybe later when some more work was made!
Cute game with satisfying movement (playing on controller) - it feels responsive and I find myself trying to see how quick I can speed through some of the platforming options. This is complimented by some of the non-linear map designs that provide incentive to explore without making it feel like a chore to do so
Very cute game, Fix the hit boxes/hit detection. you should not be getting damaged by the objects the second they start flying from the background or before they drop from out of sight on screen. the Boss should not get pushed out of range of the main form of receiving damage.
Pro: Very cute game and great movement. Con: attack range is very small, level layout is a bit tricky to navigate. Still would recommend, this feels like a labour of love and should be viewed as such.
I kickstartered 4 years ago, an update about every 6 months, I hate to say it but the game suffers at doing the basics. Even just the starting monsters can one or two shot you, and it's really hard to tell if your in attack range etc. The seed throwing mechanism is hard to grasp. Basically my 7 year old quit in 20 minutes. I think they could get it going if they play tested it with children and made fixes so it would be more approachable. I get they are a small studio, but with little community engagement I'm going to let the thumbs down ride. 1341 backers, and only 24 comments, enough said.
Backed this on kickstarter a few years ago, my main issue is that the graphics are really nice but the controls just feel kinda sluggish the devs have fixed this mostly with patches but I feel like the random moments that make you crouch down are really unnecessary and just slow you down. I also feel that, to speed up the game, the dash should have a slightly longer cool down but be instantaneous. I do think that the developers are doing a great job at fixing some of the issues the game had at launch, I would recommend if you are into cozy games, but at this time it does not make a very good speedgame, and I don't think that's what the devs are going for. Also cutscenes don't work on linux with proton.
I feel like I'm going to sink so many hours into this game. The game play is initiative, you get a cool little grapple hook thing that you get to fling stuff around with. Super cool platformer.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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