
Micron is a unique fusion of puzzle and rhythm gameplay. Place pieces on the board to deflect bullets of energy that fire to the beat. Guide the bullets to the exit through 51 challenging levels — and 12 bonus levels — featuring a variety of distinctive soundscapes. Your solutions create the music.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Short but fun and unique rhythm puzzler. It's not much to look at to be honest but the music is nice and the game play is fairly addicting. It's chill while still presenting a decent challenge to keep you entertained. Great cheap score!
overall good. can recommend it.
Micron is a music driven puzzle game where you create music. Since there's no story, we're jumping straight into graphics. Graphics: Micron is a very minimalistic game, there's not much to talk about here, since it's all basically shapes on a colorful background. There's basically not much to talk about there, they do their job well enough. Audio: Since Micron is a music driven game, the music has to be decent and since you have influence you're sort of helping to create the tunes. Every time you do something it adds another note to the music and most of the tracks are pretty catchy, albeit nothing incredibly in depth. Gameplay: The basic gist of Micron is you try to guide notes from one part of the grid to another by placing stuff on a grid to move those notes around, which creates music. It's a rather simple puzzle game it's starts of pretty easy and fun and quickly becomes much more complex as you play and more. There's roughly 60 levels to go through and they increase in difficult over time. A lot of the puzzles can actually be beaten if you listen into the music and honestly it's quite fun figuring out the pathing of where to place the paddles and if you mess up it's a quick reset so you can go back into solving without thinking too much about it. I will say though I still feel there's a very small amount of puzzles and it would have been cool to see a few more really difficult ones and possibly a level creator, but since this is a port of a mobile game, I won't nag on it too much for that reason. Verdict: Micron is a fun little puzzle game, where you don't have to think about the story, just pick it up and solve puzzles. It's really fun and challenging and really cheap to boot, so if you want a fun little puzzle game, definitely check out Micron. Pros: + Fun puzzles + Right amount of difficulty Cons: - Way too short If you liked this review please consider joining https://steamcommunity.com/groups/completingthebacklog and https://steamcommunity.com/groups/ImperialReviews
Puzzles get too annoying too quickly, and require trial and error with timing more than logic. Tagging it as "rhythm" game is basically false, it's not a rhythm game in any way.
Micron is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. Micron is an unabashed, lazy ripoff of Deflexion/Khet (Copyright Innovention Toys, LLC, 2005). Many lazy "amateur" developers don't pay attention to their obligations under copyright law, and often steal the ideas of actual, real game developers without credit, such as the "developer" here has done. At this stage no legal action has been taken by Innovention Toys, LLC against the "developer" here, but it's never off the table, as previous copyright law cases have shown. Putting aside the unethical intellectual bankruptcy of stealing someone else's game concept for profit, this is also breaking that unwritten law of stealing other people's game ideas... you should at least try to do better than the game you're ripping off. Micron is considerably worse than Deflexion/Khet. Just like Khet, the game is played by arranging various blocks (in this case even less embellished than those in Khet) to reflect the course of "bouncing balls" which replace the laser in Khet's video game and physical variants. Create the correct path to "solve" each puzzle level and move on to the next one. There's also an annoying soundtrack that makes this mobile app significantly worse than Khet, which at least doesn't assault your ears. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The mobile app features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised, which will be an annoyance for many, but it can also render the mobile app unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. The mobile app never really caught on with the millions of gamers on Steam, with a very low peak player count close to launch, and then just a handful of players launching this mobile app every couple of days. This is undoubtedly caused by factors such as those raised in this review. It's always helpful with buying decisions to consider how popular and successful the product is, and unfortunately while this did accumulate a few participation trophy reviews, overall, people just aren't using it. So, should you buy this mobile app? Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $3 USD, on app stores, it's $1 USD. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay THREE TIMES THE PRICE for a cheap mobile app just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this is a mobile app, is priced to insult and gouge PC gamers, and because of the other defects, it's impossible to recommend. Just who do they think we are?
Solving a puzzle while dancing to a beat sounds like a wild concept, right? Well, that’s exactly what this game offers: a mashup of mind-bending puzzles and electrifying rhythm that turns problem-solving into a groovy experience. With 51 intricate levels and 12 bonus challenges, this game will have you hooked from the very first beat. Each level’s soundscapes become the backdrop for your strategic moves, transforming problem-solving into a symphony of triumph. What seems like a simple dance at first quickly reveals a rich, layered complexity as you progress. The game’s fusion of elements creates a seamless choreography of spheres, all aimed at unlocking a mysterious door. As you dive deeper, the difficulty ramps up. You’ll need more than just the right solution: perfect timing, precision, and strategic placement of walls and portals are essential. The design strikes a balance, making each level engaging and challenging without being overwhelming. In essence, this puzzle game turns rhythm into a strategic adventure where every move is in sync with the beat. It’s about dancing through puzzles with flair, each level a new track in the soundtrack of your victory.
Well well well......for the asking price you can get a very good puzzler and I can think of only one other similar game that I can compare it to quality wise and price wise ( I don't know if these are even words) You know, like a wise woman once said - Easy to learn hard to master - :) The game starts with very easy levels but some latter levels can get very tricky, I think the progression is handled well in this puzzler. Good music and sound, nice minimalistic design. Look, this game is a classic if you ask the puzzle fanatics sooooo .... buy it because you can't go wrong.
不错的解谜游戏,虽然比较老,但设计得挺有创意。 一开始的关卡不难,最后几关和奖励关都有相当的难度。过完全部关卡就全成就。
Micron is a great puzzle game that fuses together multiple mechanics to create a flow of moving balls that are required to press a button behind a breakable door. The goal is simple, but challenging because each level has a pattern to it based on the size of the map. There are 51 main levels and 12 bonus for a total of 63 levels. All the achievements can easily be unlocked for 100% completion. Overall I found the game quite enjoyable and the further you progress the more difficult the levels become. You can have the right solution with perpendicular timing and still fail to solve the puzzle. That is why this game requires critical thinking and testing to figure out when to place certain walls or portals so that you can hit each switch and finish the puzzle correctly. Rate 8/10
макарон, ты что творишь нахрен? это rofls.
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