
The Trine series is back with its biggest adventure! In their fifth outing, the Heroes of Trine are pitted against dastardly and duplicitous villains, who will stop at nothing to seize control of the kingdom. The clock is ticking to save the world of Trine!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Я люблю эту серию игр но что-то в этой части перемудрили. 5 часть одна из самых долгих, но она успевает наскучить. Я понимаю что в погоне за трендом многим жертвуют, но какого чёрта у Амадеуса его тройняшки, о которых говорится с начала франшизы, если отец и мать белые, то какого хрена вы делаете третьего ребёнка у ТРОЙНЯШЕК черным с розовыми волосами? Мать в духовке передержала? Упал в чан с чернилами? И ради еще одной галочки для лгбтка+ сообщества Зою записали в лесбухи вписав в партнершу черную библиотекаршу (вы серьёзно?), а душа кампании Понтиуса зафрендзонили. Желаю чтобы вы сценаристку и мудака это утвердившее отмудохали ссаными тряпками и выгнали вон из кампании. Вместо того чтобы подстилаться под Sweet Baby Inc, лучше бы механики из 1 и 2 игр оставили чем то кривое позорище которое тут накодили я серьёзно, 1-2 части до сих пор играется плавно и логично. В коопе боссфайты приходится перезагружать по несколько раз потому как то один игрок проваливается в текстуры, то перестают работать окружающие предметы если случайно одна из атак босса их задевает. Злодеев попытались сделать харизматичными но перестарались угодить с пунктом "Злобный белый злыдень со злом смотрит на мир потому что белый, сделайте упор". Единственное что остаётся на том же уровне это красивые задники. 6 часть не особо жду, чёрный ребёнок среди рыжих брата и сестры тройняшек, чёрная библиотекарша лесбуха и опущение доброй души Понтиуса + кривые механики отбивают желание играть в изначально красивую игру.
As someone who as been following Trine from the outset, I can confidently say number 5 is the best entry. Puzzles are fun and often the result can end up with a fun "was I supposed to do it that way?" Levels feel the most fleshed out here, new abilities make for exciting changes and it can be fun to go back to earlier levels and try things a little different once you get them. I am excited to see what 6 brings to the table when it comes later this year.
Trine 5 – A Truly Magical Experience! I absolutely loved playing Trine! The game completely won me over with its incredible story – it's fascinating, immersive, and keeps you hooked from start to finish. The plot feels like a fairy tale, but with depth and charm that make it genuinely engaging. And the visuals? Just breathtaking. Every frame looks like a living painting – the colours, the lighting, the detailed backgrounds – everything is so beautifully crafted. You can really tell that the developers poured their hearts into every single scene. What impressed me most is how thoughtfully designed everything is. The puzzles, the platforming, the switching between the three characters – it all flows perfectly. Nothing feels random or rushed. Every element is carefully planned, and the level of detail in both the environment and the character animations is outstanding. Trine isn't just a game – it's a work of art. I'm already looking forward to playing the rest of the series!
I Just recently discovered the Trine Franchise, played 1, 2 , 3 and 4, all super fun games. so i decided to get this one too, and it`s a lot of fun, even better if you have friends to play with, but also fun on your own.
Pretty solid game, but constant black screens after cut scenes forcing a restart makes multiplayer lame.
This feels like one of the best Trine entries, though admittedly it's been a while since I've played the previous games and my experience is limited to the single player. The puzzles are very clever and I almost never felt like I needed a hint to get through them. 80% of them are fairly simple and the remaining 20% I could just concentrate on them for a few minutes, try a couple different ideas, and then work out what needed to happen. You feel smart every time you solve that 20% and you realize there's some deeper complexity to the mechanics than you first thought. The background graphics are gorgeous and it has a wide variety of levels and ideas to explore. I only have 2 real complaints. First, there's really too many mechanics at this point. A new puzzle comes up and my biggest challenge is remembering how many different ways I have to lock an object in place. Second, the series is getting pretty lore heavy for a story I barely remember. The characters will be like "this object has a toy mouse on it, I know who this belongs to." I have no clue who you're talking about, my dude. I think there was like an evil wizard or something in the last one? Wait, didn't all of them have an evil wizard? Wasn't there like a cliffhanger in Trine 3 or something we never resolved? I honestly have no idea anymore.
Harika mükkemmel ötesi süper bir oyun. Herkese tavsiye ederim.
Me and my brother have played every Trine game together and loved it. Fantastic and always fun.
多人玩优秀
The fairy tale aesthetic is great as always, the new puzzle mechanics are fun and it's a great time with friends. A couple nitpicks: - too many puzzles have only 1 solution - characters sometimes vibrate while moving - skill cooldowns unnecessarily slow down progression - the skill tree tutorial won't go away if you don't go through it, and it reappears when you redo the level it first shows up in 100% achievement completion boils down to finishing a casual playthrough, backtracking for a collectathon and pulling off a couple challenging tricks. You're able to see exactly at which checkpoint in the level you missed something, so 100%ing this is easy and fun.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain*, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Polish, Russian +4 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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