
The quirky Raposa and your drawn hero return in Drawn to Life: Two Realms, the next installment in the beloved franchise! Uncover the mystery of the Shadow and save Mike and his friends.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
THIS GAME SUCKS I HATE IT SO MUCH IT RUINED EVERYTHING THAT HAPPENED IN DTL 2 I HATE UGHHHHGHHH *TURNS INTO A WOLF* OUGHHHHH AHHGGGHHHH
digital continue dropping a giant turd on one of the most impactful games for me growing up as a creative
this game makes me more disappointed and disillusioned and than how drawn to life 2 ends
Don't waste your money. This game is boring as heck. It's just a basic puzzle platformer disguised as Drawn to Life. The story is near incomprehensible, and the idea of being able to draw your own game assets is gutted entirely, with the exception of the Hero.
The first two Drawn to Life games are "quirky-indie-rpgs-that-are-metaphors-for-depression" disguised as shovelware. Drawn to Life: Two Realms is shovelware disguised as a quirky-indie-rpg-that's-a-metaphor-for-depression.
If you're a fan of Drawn to Life, this game isn't for you. And if you're not a fan of the series, this game is also not for you. Drawn to Life: Two Realms is a far cry from the series' roots, and worse than that is just boring. The fun platforming levels are replaced with what are essentially unpolished micro games that are either dirt easy or nails tough with no real natural progression. On top of that, you have to place items and enemies in each level, which could've been done well, but wasn't and just makes the levels more confusing and longer to complete. The levels specifically are riddled with glitches/bugs, and I had the game crash on me many times along with being soft locked in levels far too often, creating a very frustrating experience especially after finally making progress in the harder levels. The integrations of drawings into the levels and worlds are replaced with bland pixel art that you really only get to do a handful of times throughout the game, when creating your character and to make a few decorative objects around the world. When I say "bland pixel art", I'm not talking about the pixel art used throughout the game. While I prefer the hand drawn aesthetic of the previous games, the pixel art in Two Realms is really good. Drawing the pixel art yourself, though, (the few times you actually get to) IS bland. Unless you're good with pixel art, chances are it's going to just feel more lifeless than a free form drawing would, which oozes character even if you aren't good at drawing. Furthermore, the game is called DRAWN to Life. Drawing is a core and crucial element to the series, and what largely sets it apart from other games. Lastly, the story. This is what mattered the most to me, as I love the story of The Next Chapter, and was excited to see what happened next. Unfortunately, Two Realms' story is mediocre at best, and overall forgettable. It features a generic, nothing villain who isn't menacing at all, and it was hard to actually make attachments with the characters throughout the two worlds. I was overall disinterested in the game after the first few hours, and the rest of the game was a genuine slog- which is made even worse as it took me almost TWELVE HOURS to beat the game's main story. TLDR; unpolished, glitchy, meh story, frustrating and tedious gameplay, untrue to the series
Drawn to Life was far from a perfect video game but what it certainly had was incentive towards continuing the game to unlock and draw more of your town. In that regard the game worked perfectly in terms of a reward system, getting to see your town grow and expand as you played, as well as fun explorative levels that rewarded secret finding. Two Realms has none of this, a disappointing follow up to those DS games that feel like cheap mobile cash ins, with "puzzle platforming" that feels thoroughly boring, and a world that has no reason to draw in, because game progress is not tied toward the drawings, making the game feel like it was something completely unrelated until they got the DTL name. Overall a boring game not worth anyones time, best to go back and play the DS games instead.
ngl this game is a disgrace upon the drawn to life series. I wish they didnt just make a ♥♥♥♥♥♥ ios game
This game suffers a lot from being connected to a franchise it is too different from. The puzzles are over-thought, weakly explained and generally slow and same-y. The story however is barely there, what exists is a reprint of the older titles with less character or charm. If I had to pick specific issues to fix, the multi-level puzzles are annoying, poorly laid out and don't make as much sense as the prior titles. If, per mind you entered (plot spoiler) you had one level of varying difficulty enemies instead of "Heres 4 puzzles, goodluck!". Also, and this is a real turn off, you HAVE to use the mouse. You can E on the keyboard through dialogue but not to start levels, I dislike having to click top right every level (and every restart). As for the plot fixes, that's debatable down to taste but I preferred travelling through the raposa lands than one, poorly town and its very surface level raposa counterpart. SAD!
im admitting defeat - this likely isnt an unbiased review. so, these are just my thoughts directed toward anyone who's considering buying this game. sincerely, someone who likes dtl too much <3 tr is a game that requires a lot of patience no matter why you pick it up. pick it up for the story, nostalgia, love for the franchise in general, maybe just for a puzzle game? yeah. the game itself isnt as buggy on steam as its other counterparts cross-platform. i mean i'd say i encountered no bugs except for some iffy physics. lag-wise, i had no issues except for the last level in font of darkness. okay story-wise! for the average dtl fan, i think its worth having an open mind. this narrative does put a lot of focus on belleview and mike, but i find it and its story to be reminiscent of rapoville. its a very charming town just like rapoville is/was in tr/dtl1. although the plot's substance is in belleview, rapoville does get a little bit of spotlight. maybe not enough for casual fans though. the view we see into mike's town thats plagued with shadow is awesome to me. themes of divorce, death, survivor's guilt, and inner demons are present here. mmm yumy i love it so much. you might be disappointed with the rapoville side of things, but again, keep an open mind! im a bit biased seeing as ive always loved mike, but he's an interesting protagonist to follow throughout the game. although i have strong thoughts about his conclusion that dont fit here/are spoilers, he's not flat like he was in dtl1/tnc wii+ds LOL something i find hard to understand is our villain aldark. genuinely his motives seem all over the place, and he has the air of a cartoon villain (in the bad way). its difficult to describe him. thankfully he doesnt impact much till later in the game with aly. the overworld experience is a bit odd, with it clearly being built for mobile. the slightly-incomplete air to the assets can be ignored but to me its harder and harder to the more i play this game. but dont get me wrong though - this is a beautiful game. i love the isometry and pixels here, and the ui is cute if not a bit plain. ♥♥♥♥ like the toys and stickers are so stinking cute!!! and the levels themselves look cool to me, save for the occasional odd tiling. its not a stellar puzzle-platformer by any means. the physics/toy ai are slightly unreliable at best and the levels themselves can be easily cheesed if you're clever. occasionally, things such as chain reactions dont work due to the weird physics/ai - this risks frustration. to anyone else, it tends to be a frustrating experience due to the above. now, ive played tr multiple times so i know my way around the levels and its quirks, ergo i can embrace the scuffed experience and make some fun out of it. this isnt possible for everyone though. also, there really isnt enough drawing in this game. its all optional save for the hero and a watch for mike (which isnt visible in the overworld). this paired with just an 'okay' drawing engine makes for a meh drawing experience. my only complaint abt the engine is that the color picker doesnt change accordingly whenever you eyedrop a color. as an artist this was so painful LMFAO keep in mind that i dont think theres any way to change keybinds and such. maybe im blind idk. so if you have a limitation, keep that in mind. my left pinky is currently broken so i had a really hard time with throwing and stunning. also keep in mind that there's no way to replay story levels unless you nuke your save and start again. in that vein, there's an okay amount of postgame content if you dont mind the optional imagination battles. keep an open mind with these too, trying out combos is very fun imo! there's other stuff like music and development and ♥♥♥♥ that i will likely not touch on. because im lazy . i love this game so much! i always cautiously reccommend this game to dtl fans for the above reasons, so im reflecting that with a thumbs up here. be patient, give this game a try! ask the community for help if you get stuck or have issues, we'll love to help out. also ask us about what we know about the development of this game before being *too* harsh. there's a lot of context to keep in mind before deciding this game is the scum of the earth LOL whatever DC does next (dtl or not), im there for them. (also circi sweep)
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