
A satirical idle clicker about replacing every job on Earth with AI. OpenMind's CEO has a dream of a glorious post-work utopia — and he's hired you to help roll it out. Click agent.exe to deploy. Upgrade. Recruit. The future is bright. This will surely not blow up in our faces.
Modeled estimate, not a reported figure. How we estimate →
Media
About
AI Tycoon is a satirical idle clicker. Click agent.exe to deploy an AI agent. Spend Compute Credits on upgrades to deploy faster. The more you deploy, the faster you'll deploy more.
OpenMind's CEO Chad Chadderson has a vision: free humanity from the burden of work. Their AI agents can do every human job — coding, writing, analyzing, scheming — at a fraction of the cost of an actual person. And he's hired you to help roll them out across the global economy. The future is bright. This will surely not blow up in our faces.
In most idle games you buy "buildings" to scale production. In AI Tycoon, you recruit Dark Web Contacts who deploy agents alongside you. Each one has problems — a high schooler hiding his ChatGPT prompts, a Cursor power user who still can't write FizzBuzz, a romance-scam operation, the /r/singularity mob, and worse. Fix their problems, unlock hidden upgrades, and grow your operation toward the singularity.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
great
数值很不平衡的放置小游戏,后面的提升非常拖沓挂机几个小时才能解锁一点点新内容。内置一些基于邮件的解密小游戏,这个还不错。但对于一个本身就没什么体量的小游戏来说硬是靠数值拖垮了体验,本来2-3个小时就能结束的内容非要拖一堆无意义的挂机时长。
Such a fun little game. I've put more hours into this game than the vast majority of my others. It's super easy going, and lots of laughs. Worth it.
Makes me miss the days of playing the flood of flash games that would be made just days following any notable event. Poke some fun at Unity, support a dev doing good Godot work, enjoy a pretty fun little incremental on the side. There's a bit of a wall at the end of the game but it's easy to just idle it out, and definitely worth a dollar if you're an incremental game fan.
Nice little idler. Sometimes, the UI feels a bit wonky and some solutions I had to look up. Overall, fair price and fun has been had
I am become Hacker, the Hacker of Hacker.
EDIT: was good before the rebrand.
Почувствовал себя Джоном Ричителло
Ничего не понятно но очень интересно!!!
Nice theme, nice concept, nice start... in the first hour, past that everything turns into a slog, even with cheatengine's x20 speedhack. Clicking is the most powerful thing you have in your inventory, and when you reach lvl 120 on first generator-you dont get any more click upgrades, you'll be stuck with passive generator production as your main progression, which are slow and 20 times less efficient than your clicking (during its prime time). Buying enough of generators (10 and 35) sends you an email with a simple puzzle, which is the main gimmick of this game. Solving it [b][i]might[/i][/b] need to either ask Clippy for a hint, or google (or a guide at severe cases). That gimmick wears off quickly because... progression falls off, your gains get lower and buying end-tier generators becomes slow, which kinda kills the main reason to play this game. [hr][/hr] well at least its dirt cheap, not that big of a loss, still, could've been way better, [b]Vanguard[/b]'s review is pretty good in regards to "what this game could've been".
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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