
Unboxathon is a cute content-packed incremental game about opening mystery boxes. Find rare items, upgrade your skills, and unlock new boxes & features! Collect shiny items, pop bubble wrap, and materialize artifacts out of thin air. Can you find your lost childhood plush?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unboxathon is a game about unboxing various mystery boxes for huge profits!
Pop bubbles to gain boxes
Unlock many unique boxes
Upgrade, upgrade, upgrade!!
Genres
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game, but there is ZERO explanation of any mechanic whatsoever. That needs fixing before I can properly recommend this.
In the climactic, iconic scene of the 1995 thriller Se7en, Brad Pitt’s character, Detective Mills, frantically shouts "What's in the box?" repeatedly upon realizing the killer (John Doe) has murdered his wife, Tracy (Gwyneth Paltrow), and sent her severed head as a "souvenir".
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Russian*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well enough developed game. Good idler/clicker. Its a pretty active game. Honestly, not really worth the $7 price tag. More like 3-5. Theres not really all that much to the game.
The first hour is fine, but the novelty of it wears off fast. There's not really any feeling of accomplishment or progression, and the things you're unboxing get repetitive very quickly and there's not much of a point other than to sell the items. The gameplay loop feels grating real fast and because there's no set end goal, it felt like a slog even wondering what upgrades I should be getting because there was no point. It's a fun little time waster I guess but there's a lot better incremental games on steam for the same price or less.
Love love love love! Fun little incremental clicker that's good to play while you're watching a TV show or something. You don't have to pay too much attention to it, but it's nice to, because there was clearly a lot of love put into this.
I loaded this up on stream thinking I'd play for an hour. Four hours later, it was 2am and I'd finished the game. Really enjoyed my time with this one. It's cosy, relaxing, and surprisingly satisfying to play. The audio is fantastic and makes even the simple actions feel rewarding. If you're looking for something to help you switch off and unwind after a long day, I'd definitely recommend giving this a try.
Finished after 3.1 hours. It was pretty fun, though Im not sure if I'd pay nearly 7€ for it again. It was cool at first but then slowed down a lot when there weren't any new things to discover or do. Overall its fine if you're into these kinds of games.
This review would be in the middle if Steam allowed it. As is, I do recommend. The game was fun, short, but also had potential to be played much longer if you wanted. It has anything an incremental should have. The idea is cute, and opening boxes to unpack stuff is fun. Though I don't get how the bubbles tie in thematically. But it desperately needs a QoL pass; or two, or three. There is zero guidance on what anything is, or what it does. As an example; I kept getting SP points, but couldn't find anything to spend them on for a while. Then found I needed a bunch more, but it wasn't until I was half way through the game that I figured out where they were coming from. The game is filled with stuff like that. It's almost entirely that.. You can figure it out, but it should be intuitive. Top shelves give money per second, and bottom shelves give xp per second btw. Also, the synthesizer was an utter waste of resources, even end game. It can easily be beaten in about five hours.
Honestly, if you like your idles to help with "insane numbers" itch, skip this. It's cute, but it's systems are shallow and unbalanced. Doesn't give the satisfactions some other idles do.
Short and sweet. Progression system felt pretty solid and there is definitely more to play after you get all of the achievements.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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