
In the distant future when civilization is on the verge of extinction, people follow the legend of the Elysium in the last city, Havenswell. In this post-apocalyptic wasteland sci-fi ARPG, you will play as Arrisa, a Blader with immortality, and explore the city ruin to find the hope of a new life.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 628 reviews with recorded playtime.
Reviews
Themes across 628 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩进去之后发现真的挺好玩的 地图探索不枯燥 属于难度不高的魂类佳作 适合想要尝试魂类游戏 但是害怕受苦的新人
decent game, last half gets really good, souls easy but fun and a good world design
劳累:boss战几乎没有交互。前期的boss基本都是精英怪提前客串,它打它的、我打我的。后期厄休拉和圣子强度一下子特别高,尤其二战厄休拉完全被伤害数值拉爆了。而且为什么最核心的弹反要有延迟呢?实战中还要反应快慢刀,基本要靠背动画完成,一旦失误又会被高数值秒杀,满满的挫败感。但是这种数值带来的挫败感更让我感到困惑,Why?关键战的含金量只能靠超低容错来拔高吗? 舒服:地图设计能看得出下了一些功夫,可以说有不少巧思。如果看跑图攻略玩那确实太可惜了,自己慢慢探路搜索等候“眼前一亮”的发生确实很有感觉。 个人对这个剧本还是比较感兴趣的,可惜就可惜在随着剧情的发展,我不得不参与这接踵而来的、生硬的战斗。就像是一桌好菜却非要配一碗夹生的米饭。唉。
隔了几个月又回来接着玩 我终于知道为什么我会几个月不打开这个游戏 这游戏打一半甚至会盼着通关 首先 无意冒犯 制作组是m吗 1.游戏途中有着无数的看的见摸不着的远程怪来恶心你 旁边还大概率跟着一两个疯狗近战怪 2.堆怪比较严重 起码三只起步 而且主角除了放战技似乎是没有韧性的 被怪围了就等着被抽陀螺吧 3.小怪非常疯狗 如果不打断连段可以看着小怪连打一分钟不带停 依旧经典的快慢刀无限连段小怪捏 4.武器平衡比较抽象 用双刀甚至砍不出大部分小怪的硬直 用侵蚀大剑复读战绩又可以无限压制百分之八十的怪 精英怪交互体验比小怪还好也是很幽默了 5.全游戏有着非常非常非常多的走钢丝 跳跳乐 可是主角连膝盖都没有 跳都跳不利索 这跳跳乐的数量是不是有点多啊 6.小怪换皮也很严重 7.还有经典的锁定垫步无锁翻滚 抽象的是 连续的垫步还没翻滚丝滑 纯翻滚的类魂是要集中枪毙吗 8.这游戏的特色就是二次元画风吧 但是看久了真有点审美疲劳 无功无过吧 9.前段时间会有很频繁的闪退 最近似乎是和dlc一起更新了 10.在狭窄的地方会有神秘视角 只能凭借生物的本能战斗了
ㅗ
综合来讲,还不赖
手感特别好,打起来没啥恶意,合格的魂系列了
作为国产类魂游戏,地图可圈可点,战斗设计魂味很足,去除传统类魂游戏的体力条设定让战斗节奏大大加快,但是,优化真的是硬伤,我5070TI以4K最高画质游玩会卡顿,甚至卡死机。这游戏是去年出的,一年多了,优化希望能做的更好一点,还有就是垂直同步无法关闭。
地图传送太多了,没看出网上吹的地图好在哪
好玩但是穷
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, French, Russian, Italian, Polish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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