
In the distant future when civilization is on the verge of extinction, people follow the legend of the Elysium in the last city, Havenswell. In this post-apocalyptic wasteland sci-fi ARPG, you will play as Arrisa, a Blader with immortality, and explore the city ruin to find the hope of a new life.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 628 reviews with recorded playtime.
Reviews
Themes across 628 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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I will finish this game cause i don't like to waste money but its, a game... a 7/10 game. Would i recommend it for non souls like veterans ? No def not way better games for same money. Am i having fun so, so. If you like frustrating deaths from dark souls then its, a game for you. Bosses are easy but you will die to bs bad design. For example you are forced to run in poison for whole level, you are fighting enemies on ultra small platforms that are less wide then the enemy ur fighting and u die from fall dmg. Parry system is stupid. Instead of parrying reflex based like in normal game you need to anticipate and learn enemy pattern to parry before they swing. Every enemy attack in this game is staggered attack. Mobs do not have normal attacks. Some mobs hold their weapon in the air or behind their back for 4sec before attack. Ofc when u see the weapon/swing and react you can't parry. You need to anticipate the attack learn the timing before he swings... Then u can parry every mob and it become piss easy and stupid. Ranged mobs with sniper, rockets, weapons, exploding spears you can't reach shooting at you. You just have to run... Armor is cosmetic +-10/20 defence difference. Nucleus is pointless +5% xp gain vs -5% xp lost while dying Graphics are mid for, a 2025 game Game stutters sometimes on 9800x3d ?
虽然贫穷,但是该有的东西都有,就是太多跳跳乐有点难受
五十小时全成就了,感觉很不错,不完全算是魂类游戏,八分魂类游戏两分动作游戏,有闪避和好的格挡比正常的魂游好很多,剧情也不像魂类那种纯悲情,有完美的结局可以赏味,虽然每个NPC还是没有回到营地,但是最起码有些关系好的在营地等自己,有种家里有人在等着自己回去的感觉。 基本上每个小怪都有快慢刀确实太恶心了,比BOSS还难对付,建议后续少点小怪的快慢刀,顶不住
很好,战斗爽,除了跳跳乐太烦人了,摔死比战死还多
무난하고 재밌다.
构思,别玩,中间有个激光隧道,卡我2h了,别玩,角色长的也不行,不止呆那种,真不行,操作也很卡顿,不适合新手玩。
游戏整体还不错。但可能是真的太穷了,音乐可以忽略不计,地图特色基本没有,千篇一律的黑黢黢的室内地下道仓库,玩久了容易审美疲劳。喜欢这种末世暗黑风格的可以推荐,我个人喜欢明亮一点的地图设计。可圈可点的是战斗,前期没逃课,老老实实和boss拼刀练弹反,厄休拉感觉打了快几十把,直接给到一个夯。比起黑猴明末我体感战斗是蛮难的…喜欢魂类游戏的,入手一个肯定是不亏的!
si lo recomiendo y mucho .
厄休拉和洛希德两个boss真的难打,其他还好
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, French, Russian, Italian, Polish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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