
Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 13 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 6.6Kreviews | 80% | — | $4.2M |
| $39.99 | 1.7Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Age of Wonders: Planetfall is a turn-based strategy game that brings the classic Age of Wonders formula into a sci-fi setting, combining empire management, tactical battles, and faction-driven storytelling. Its shift from fantasy to science fiction allows for varied unit designs, technological themes, and a broader strategic palette while maintaining the series’ core strengths. Factions are the game’s standout feature. Each group offers distinct aesthetics, unit types, and strategic mechanics—from bio-engineered amazons to militarized space dwarves and cybernetic collectives. Their differences shape both diplomacy and combat, encouraging experimentation and replayability. The game reinforces this diversity through tech trees and mod systems that allow units to be customized extensively. Combat takes place on tactical maps where positioning, cover, abilities, and unit synergies determine success. Battles flow quickly but offer meaningful choices, balancing accessibility with depth. The emphasis on flanking, status effects, and ability combos creates a dynamic battlefield that rewards planning without becoming overly complex. Strategic gameplay involves colony development, resource management, exploration, and diplomacy. Maps are filled with neutral factions, landmarks, and hazards that guide expansion and create early friction. The economic model is clear and structured, though players who prefer lighter management may find the number of resources and systems initially dense. Narrative campaigns extend the setting by focusing on multiple factions and perspectives across a fragmented galactic landscape. Story arcs introduce faction philosophies and conflicts while offering varied mission structures. Though the narrative delivery is functional rather than cinematic, it provides enough context to support long-term motivation. Presentation is strong, with detailed unit models, colorful biomes, and clean interface design. Music and sound effects reinforce the sci-fi tone, giving battles and exploration a sense of scale. The visual identity is coherent across factions and environments, helping the world feel distinct. Overall, Age of Wonders: Planetfall delivers a robust blend of tactical combat and strategic management strengthened by deep faction variety and strong customization. It is suited for players who enjoy layered turn-based systems, flexible playstyles, and long-form strategy rather than streamlined or minimalist design.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Japanese, Simplified Chinese, Korean*languages with full audio support
| $29.99 |
| 852ratings |
| 76% |
| — |
| not modelled |
| $12.49−75% | 196ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It works with Proton 7.0-6 on Linux/Debian 11 Operating System. Funcionou com Proton 7.0-6 no Sistema Operacional Linux/Debian 11.
The first quest breaks if you conquer one of the AI factions, leaving you at 2/3rds completion with no other options and so I wasn't able to progress. The text pre amble before it implies you might have to fight them so I thought that conflict could be a solution. Not impressive given this is the first quest that you would assume would be the most tested. The whole push to do quests isn't really my cup of tea generally, I'll try the sandbox modes later.
My personal favorite entry in the Age of Wonders franchise.
Very boring and repetitive game.
玩过4代回来玩星陨,发现每个单位自定义模块还是很有可取之处呀,不知道为什么后来改成针对全兵种的附魔和转化
Planetfall is a scifi spinoff of otherwise fantasy 4X series, and while it has some neat depth to it, it doesn't get introduced properly so initially it may feel much closer to Civ or other major hexagonal army guiding and city plopping - it takes time to figure out the nuances that make it feel more intriguing. If you look at reviews you will see folks complaining they played a little and it felt samey to other established 4Xes. They're wrong but it's on game's side it doesn't highlight stuff well enough. Let's start with setting and factions. There' used to be a Foundation-style galactic Empire of humans but then it fractured, so now a bunch of factions are trying to establish themselves on the individual planets to form their own states, salvaging in the untamed lands full of abandoned labs and factories. Since this is a fantasy game's spinoff some of factions actually maintain fantasy influences, like Dvar are Volus-style pressure suit wearing dwarf-likes, with a focus on demolitions, corporate style disregard for environment, and dwarfish honor intertwining with industrial conglomerate pragmatisms. Amazons while being an all-female nation also give off major elf vibes with their focus on nature down to getting incentives to turn your lands into lush forests. Then, the Assembly are a mix of Borg or Strogg style cybernticised humanoids, but they are so blase about reusing own dead and their cybernetic ribs and hipbones are so exposed you can really trace their lineage to undead. The only proper aliens are former human slave insects who got ajacency combat bonuses in combat and focus on rapid growth, which is a downside when you think of space opera, it's very human-centric with varities of posthumans instead of proper alien race scuffles. There's also a Secret Technology selection which is another choice independent from race, it gives you three new units, abilities and it usually offers some means of diversifying your loadout, either letting you synergise with the rest of your roster, or introduce alternative when you're getting hard countered, even though I don't think it compares to full on synergies efficiency-wise. Also the section of these techs is pretty modest. They all fit into a pretty defined theme like "psychic powers" or "reality warping physics" or just "hacking", and also offer some distinct superweapon to end game with. Let's get to the main map matters. As many scifi 4Xes it doesn't feel as intuitive as it could be, trying to offer a variety of alien terrains, even if many are recognizeable like "lava land" or "normal terrestrial forests" you will still depend on tooltips a lot to figure out what regions are best to claim and what are the nuances. Also, unit travel is kinda slow in this one, up until mid to late game where you get some fast travel options. BUT the way how districts and expansions of cities are handled is pretty nice, more or less streamlined and offering some interesting options most of time, even if it takes time to get a grasp on things and they may feel bit simplified initially. There is an espionage mechanic that instead of handling everyone trough individual spies like many games just has you call in abilities targeting players or their cities, and as you progress you increase your power. Wish it was integrated kinda better with more reliable means than science tree progression to buff these but as is it's not fiddly, pretty intuitive even. Now, the tactical battles! These take on their own maps depicting location it takes place in, and they're all surprisingly detailed! All the units are pretty distinct in many ways here, and so are the heroes who can be customized down to giving them vehicles up to second best the faction can offer! Also, both units and heroes get means to grand them new abilities or give passive bonuses which can matter quite some when trying to turn the tide, though it unfortunately does add some extra micromanagement to it all. Anyways, the combat! Another important bit that actually ties into similar researches as espionage but also into hero abilities and other details is the tactical abilities you can call in. It can be a game changer to give your units special boons, deploy reinforcements or pull off other tricks, but it costs both your main currency AND there's a limited amount of these calls in to be released in a battle so you really have to be as selective as possible with these. It's like player-cast spells refluffed for a scifi setting though, effectively. One thing I previously mentioned as weak is game actually easing into it's concepts and nuances in way that makes you realize it's distinctiveness better, but also this extends to say the in-game encyclopedia while documenting every effect, unit, ability and other feature also lacking cross-linking that would let you, say, look up the mechanic the ability mentions, instead you gotta input a whole new query. The tutorial isn't good at making you figure out everything beyond very basics, either. This one's a pretty cool 4X since it dares to drop a whole smorgasbord of scifi tropes like post-apocalyptic scavengers, psychics, sentient robots, mutants, anomalies and etc and has you eke out an empire in this madhouse, offering a variety of stuff, just may take some time to get a grip on things. Also I recommend grabbing the full package since some of the additions quite add up to variety.
So many options in the tech tree (for any given faction) it is overwhelming what to pick. But it hardly matters, because that one guy is always going to build the doomsday device. Tactical encounters are meaningful, yet quick, and you can press the easy button to let the game play itself (if you are not a master tactician). Plenty of needy NPC's to sap your resources while you're trying to defend against your rivals, human or AI or both! The smart AI is very aggressive and a challenging opponent. The graphics and artwork for this game are top-notch and have stood the test of time, they still look great, 6 years later after the game first rolled out.
I like the game, I played AoW4 first and enjoyed that too. I dislike some of the UI downgrades from having played the newer game but once I got used to it, I really enjoyed the gameplay
Shallow and repetitive gameplay after the first few maps. Same ♥♥♥♥ in a SciFi bucket. Grab it on sale, if you really want it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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