
Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Aged like milk, in every aspect. Besides clunky interfaces and general lack of style, there are no trivial features like "undo a unit's move" or "save in battle". If you misclick - start the whole battle from the very beginning or prepare to lose a unit. Battles revolve around abusing strange mechanics like "force a unit to retaliate 3 times to make him skip his next turn", or "bait the enemy with a weaker unit to make him move out of position, because you know the exact decision table of the AI". If you don't know these tricks, and the game surely doesn't explain them, you just keep losing units in the easiest fights until you look up a guide, because damage is huge here. The strategic element is shallow and boring: you only grow cities for +10 gold increment they get every tier, as it's the main source of gold, and the plain hexagon the cities form with their borders increases one hex in radius, which is usually pointless unless you have a resource node nearby. Without nodes, territory is useless. Overall experience is completely unfun. In a basic custom game your still only city gets rushed by an enemy stack which seems to appear out of nowhere (no infestation warning, no war declarations, nothing, just a hostile army out of the fog of war), while your army went a few hexes away to explore, and you lose your main and only city on the 7th turn because you didn't predict this (there are no siege or garrison mechanics). Might be fun for those who like to load a save every 5 minutes, but AoW4 and Planetfall are just better in every single aspect.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Polish, Russian*languages with full audio support
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
7тыщ часов за не пойми сколько лет. Уходил. Не играл вообще. Но возвращался снова и снова. Реиграбельность выше всяких похвал. Генератор карт отменный. И многое другое
It's not that it's a bad game. It has the 4x feeling of Civilisation games, but the focus is pretty much entirely on warfare. All your economy, science, etc. all has the single purpose of generating bigger and better armies in the end. The combat is alright. I found the controls finicky, and more than once I did something not optimal because of the confusing control scheme. If you're looking for a Civ-like game that is more geared towards a fantasy landscape, I would recommend Endless Legend instead. It was the far-superior game.
3rd party launcher for a solo experience? Naw, I'm good.
Just no. It needs yet another random account for yet another random company. When I played it when it first came out it was boring as sin. AOW 2 is vastly better than this garbage. It's soulless and i refuse to sign up to more data harvesting BS.
Playing Necromancer is a blast! PS: You don't have to create an account and login. Just click on playing as guest.
It's difficult to follow up a classic. It always feels like something is lost when a great game from years ago is brought into the modern age. Things get prettier, bigger, and more streamlined, but many times it feels like some essential chemistry is lost. Some of us blame nostalgia, others simply write the developers off as appealing to the largest audience or the lowest common denominator. Sequels always lose something. Which is why Triumph Studios had no right to produce such a perfect game. This is the perfect sparkling bouquet of what made the original great, combined with the streamlined production quality we've come to expect from a quality modern game. It's asymmetrical and unfair in the most balanced ways possible. Whether you're outfitting your heroes or designing your player class, you'll find great satisfaction in trying to break the game. You'll be very good at some things, and very bad at others, but it will always make sense and it will always feel right. The unit design deserves special mention. Each unit is deeply well-crafted and unique, even when comparing racial units of the same role. The attention to synergy is unmatched, both between units of the same race and in the way that race and class combine to make a whole. Leveling up often provides interesting new abilities that also tend to synergize, instead of simply providing better stats. As it happens sometimes, this game did not release flawlessly. It had its share of errors, but since that time they have been resolved. Understand that many of the other reviews written on here were made before AoW3 reached maturity. That version of the game is not the version that will be remembered, and it is not the version you will get it you decide to play it now. This game has a lot of everything, and all of it affects everything else. You'll build cities, research and cast spells, and train units. You'll command armies on the beautiful strategic map, and when you explore dungeons or fight another army, you'll go down to fight on equally beautiful tilesets. Tactical combat is reasonably simple but very deep. This game has not been casualized. The A.I. is maddeningly clever, and you won't take this statement seriously until you've experienced it. You'll fight skirmishes in the woods with bandits, and you'll fight in truly massive sieges to conquer cities. Your heroes will explore dungeons, find and equip items, and lead your armies into battle. You will build your strategy, and then get excited about other strategies you think could work. They probably will. Your race, your class, and your specializations all fundamentally change the way you need to approach the game. It takes a long time to bloom into a full understanding of how the various parts of the game work together, but the journey is pleasant, and you can absorb it by playing. The campaign probably deserves it's own review. It's gloriously cheesy golden-age high fantasy. The campaign follows branching questlines, so you can end up doing different missions. The base game has two campaigns of eight missions. Eight does not sound like a lot but you can easily spend an entire day playing one mission. They're huge. Think of them more like chapters. The expansion packs can add another two campaigns. There are also a number of scenarios which are like competitive missions for X players. The "real" Age of Wonders though is in the procedurally generated random map mode, where you can fight other players or the AI. There are a huge number of random features on the maps, such as "dwellings" where you can purchase units from a non-player faction like Giants or Pixies. You'll need to play many games before you've seen everything you can find. Also of note, Age of Wonders has an underground map, full of caves, tunnels, and the cities of the Goblins and Dwarves. Triumph is confident enough in the mastery of their game to give the player enormous freedoms to explore how to play. Their own mastery is evident in the careful design of how every element acts together. If you find anything this game does interesting, play it for that reason, but be prepared to fall in love with the rest. This is what a strategy game should be.
Since I absolutely loath AOW4 and all of its lorebreaking and forced parity etc. I have come back to this old and dear friend. One of my favorite games of all time, probably in the top 3. It is still a great game to play! Highly recommend for new players!
Довгий час Age of Wonders III лежала в мене в бібліотеці. І не звертав на неї уваги. А це був вільний час, і я вирішив спробувати. Гра сподобалася: така покрокова стратегія, як-от серія Civilization, у фентезі Світі. Де гравцю доступно декілька рас, персонажів. Треба вивчати закляття та розвивати міста. Основні особливості: створити декілька міст. Найняти сильну армію. Та разом із використанням магії перемогти суперників. У грі чотири сюжетні кампанії (разом з DLC), де пара реплик головних персонажів визначає, чи будемо ми на боці Добра. Чи перейдемо на бік Зла. Протистояння факелоносців та тіньонороджених. Тому варто бути уважним, а не просто клікати ОК. Тому рекомендую.
I wasn't made aware of the data mining. What on earth...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 19.1K | 83% | $7.49 | |
| $278K | 4.3K | 88% | $2.49 | |
| — | 198 | 75% | — | |
| $148.1M | 121.5K | 93% | $59.99 | |
| $85.6M | 128.2K | 95% | $29.99 | |
| $454.6M | 379.2K | 86% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 13.6K | 38% | $19.99 | |
| $5.5M | 4.6K | 87% | $39.99 | |
| $5.4M | 3.1K | 84% | $24.99 | |
| $5.5M | 9.4K | 88% | $19.99 | |
| $5.4M | 5.5K | 87% | $39.99 | |
| $5.5M | 12.3K | 94% | $14.99 |