
Age of Undead is a multi-genre game (turn-based, RTS, FPS) that allows you to face the frightful Zombie Apocalypse with 3 unique factions: the Army, the Infected, and the Survivors. Make strategic choices in the Campaign, then go into battle and fight to survive!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 97reviews | 72% | — | $49.5K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Okay Mr Single developer, it's time for a game review.[/h1] [h2]Everything from Good to Absolutely Amazing:[/h2] I like the premise, it's a different twist from either the heavily inputted Scifi OR the heavily inputted Fantasy. Nothing every seems to be a mix and we need variance in the RTS genre even though 4x/turn based/CRPG has sort of buried this genre, I'll take anything these days to actually change the meta-game. Undead zombies have won minus what seems to be a mixture of survivors/military/para-military that which you can hopefully put together into a cohesive faction. The Campaign; my analysis of this omg... it reminds me of Supreme Command in-which the unit numbers are insanely high while at the same time, you can coordination attacking places like in Dawn of War AND do more than just defense/attack twice, etc. Don't think I didn't notice this. It's clearly inspired. Most RTS or game tutorials are either cramfisted in a bad way or just non-existent. Good on you for making a layout that is straight forward so folks have something to do or just enjoy even if it's a teaching lesson! :) [h2]Noticeable Issues/QoL IMO is needed.[/h2] Okay my guy I get it, you wanna be independent but after seeing that blog post about how you are doing things by yourself.... naw dude that ain't it, you NEED help so bite the bullet and do a hiring extension, IMO you shouldn't be not after that near disaster of flooding. People don't like to take criticism like its an attack but in reality, IT ISN'T. You need to have other people in place to assist e.g. have back ups of your game engine plus assests/resources/everything from promotion of the game, the list goes on and on. Please consider this dude, with AAA gaming even Indie gaming being put on the chopping block, never know what could happen next. Always have a back up plan within a back up plan. Just some minor advice. ~~~~~~~ [h2]Now about the game issues;[/h2] [u]I do not like the fact that there isn't a further zoom out option [/u], it's capped -- can you please increase outward just a bit more. I want to be able to see everything. Doesn't need to be Supreme Commander levels of zoom out but near it -- I'd like to be able to view things even more like I guess Battlefield 4's Commander option. Additionally, [b]why isn't there an option to mass build like in DoW or even Ground Control for the Sappers? [/b] The whole one at the time thing is [u]very irritating[/u] and breaks the flow of RTS gaming for me because I keep forgetting that, that is a thing. I'd like to be able to e.g. select 3 sappers together and mass build chemical factories and then make search likes in a row. While there is a que system there isn't anything in the UI --- the UI prompt like in Supreme Command to tell you "hey these sappers are all in queue making something for you", can you please address this? That is both my QoL request and some feedback on the UI, I will continue this down below. Several technical issues with the move/formation move system e.g. keeping them in a straight line or having them being a tight group. This has broken for some reason on and off where they just don't simply go anywhere or get deliberately stuck even after I move other units out of the way. Both air and ground craft run into this issue. Please fix thank you. Another problem is the fact that [b]units UI like the artillery for example merges with the UAV scan like they aren't separate things?[/b] so I have hold the LMB down to hold for the artillery so it doesn't flow naturally or feel like inputs are off in some kind of degree, can you address this. Give it a try; have arrty vehicles onto of your UI for the UAV -- I can't deselect one or the other it just merges to the two, very annoying. Unit Grouping: Okay so, there is ONE grievance I got with this, unlike DoW/Ground Control/Supreme Commander and CaC, I [b]should[/b] be able to deselect my sappers from the military units and the air units w/o breaking the group entirely -- just separate from the groups I want to use. This is a big problem with Jet/faster aircraft, ESPECIALLY the jets, there should be a separate landing zone for them when they aren't active [u]so they don't use up their fuel[/u]. ONLY AFTER they complete a strafing run. Pretty annoying to have them just float around the airfield.Can you address this as well? Thanks! :) [h2]My overall thoughts;[/h2] the base is good, the replayability is great, I feel like I'm running a DoW Soulstorm Armageddon mod but isn't going to crash because of well... 2gb limits, the campaign is fun, the units feel like actually World War Z but the army fights back, it has a optional sandbox, hmmm not much for negatives really -- not much on the RTS front outside of Stormgate but that's locked to early access bro content creators. Good over all. 8.7/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely insane. but for a oneman studio this is so enjoyable
Age of Undead is a weird game. Skip for the TL;DR if you so desire. The game sells itself as being a fresh, unique take on the RTS genre, and while it features a lot of uniqueness it could be described broadly as a zombie apocalypse total war game, kinda. The catch being that it was made by a single developer, meaning the fact this got made at all is impressive. AoU is a RTS with FPS/Turn based strategy elements, the game can be played in a campaign with a strategic map and with a special gamemode where you act as a gunner for certain support powers, but its meat and bones is its RTS mode. The RTS mode reminds me a tad bit of Total Annihilation, your main focus is more about having a better economy than your enemies and figuring out a force composition that defeats their force composition, you can of course micro your units and deploy support powers (off map artillery, AC-130s, groups of units). But it's mostly a macro game. This happens because all resources in the game are generated by buildings you yourself make, there are no worker units (besides a builder) and no strategic resource points on the map, your limitation is that buildings that produce the same resource cannot be close together. So basically your only limitation is unit cap and attention span. This means fights are usually two columns of units smashing into each other, which doenst sound very interesting but is a lot of fun, a lot of it can be credited to the unexpectedly good effects, while the game’s graphics can be as “simple” in the best of times, the sound design and weapon effects are a lot better than i expected, particularity for the planes. There is some depth here, but the game feels more like a sandbox of cool things happening than a game per se, which might be good or bad depending on who you ask. The 3 factions of the zombie apocalypse are the military, survivors and zombies. The Military are the government forces tasked with restoring order, they get a full roster of modern military equipment (Infantry of all kinds, Humvees, BMPs, IFVs, MBTs, Helicopters, artillery, planes, etc) at the cost of having the most resources to manage of all factions, Fuel in particular is a massive bottleneck. Zombies are the hordes of the undead, but those aren't your run of the mil zombies, while they have shamblers, fast zombies and others they also have monsters capable of destroying a tank by punching it, acid spitters, and even zombie artillery, meaning you can't just circle around them until they die. Survivors feel more like a bonus faction since they don't get a whole lot of stuff, but they are in my opinion the most interesting one. Think less of a community of civilians surviving the apocalypse and more like mad max, you can literally build asylums and send crazy people to stab zombies, refitting WW2 aircraft to bomb zombies with, turn trucks into catapults and tie a 17th century sail ship to a Zeppelin and firing its black powder cannons at the zombies. Their units also tend to be faster meaning they can avoid artillery attacks (Sometimes). This is all tied together in a tongue and cheek tone, the game doesn't take itself too seriously and most of the loading tips are jokes, although a feel might not land due to english not being the dev’s first language. Nothing is incomprehensible tho; The game features a bunch of fun little things like alternative game modes (FPS mode with support powers, air support mode where you only control planes), a day night cycle with buildable illumination buildings for night fighting, weather events and some special powers exclusive to the strategic part of the game and a pretty high population cap (1200 shared across all players as the default). One of the most unique things about this game is that while it is SP only you are expected to work alongside friendly AIs during most battles, they do fine in RTS mode but can be a bit annoying on strategic mode (blocking your path, etc) While all of this means the game has a lot of soul, it's still a very complex game made by a single dude and it shows, there’s alot of jank, a decent number of bugs (nothing game breaking tho) and random slowdowns in performance (usually at night, but sometimes at random, you can turn the day night cycle if it gives you too much trouble) the game is also not particularity well balanced and artillery seems a bit too strong right now I got the game 25% off so that might explain why I am not particularly bothered by its issues, so keep that in mind. If you like RTS games and want to try something a bit different made by someone obviously passionate about it, and are willing to stand up to jank and bugs, this might be the game for you. TL:DR: AoU is a very cool game full of interesting ideas and passion that is ultimately held back by the fact it's a single man project, there is a lot of fun to be had in it if you can put up with jank, bugs, simple graphics and weird balance. Surprising amount of content as well. With some extra polish it can easily be a 9/10 in my books.
also grobe übersicht es ist nice mal was neues es macht spaß wirklich sehr und ich kann es empfehlen ein spiel in diesem scenario habe ich bis jetzt nicht gefunden das base building ist auch echt nice und simpel also ich werde es in zukunft öfter spielen mir gefällt es sehr
Nice RTS! It's not easy to find this genre of game in zombie-theme. I love the system of close air support!!! Devs are continuing to update it, good job.
Looked like a cool game but can't play due to tiny, tiny text and no way to scale UI. Text needs to be at least 2x the size, 4x for more comfort.
This game has the typical mechanics of an RTS, but at the same time it also has innovative mechanics for the RTS genre. I really like the way I can do close air support without having to watch out for my base, especially if I can use BRRRRRRRRT and napalm! If you like strategy games and would like to play it in the "undead" theme, this is the game for you!
https://youtu.be/ESIKLwefPJg #ageofundead Dev's : Insane Dreamers ( Early access ) ⭐⭐⭐ @insanedreamersstudio I received a free review copy of this product from https://www.keymailer.co #keymailer ˜”*°•.˜”*°• -- •°*”˜.•°*”˜ Stratégie - RTS - Fps - Combats - Factions - ia - Solo - Cycle j/n - Bots ˜”*°•.˜”*°• -- •°*”˜.•°*”˜ Dans cette découverte, je vais jouer directement, voir ce qu'il se passe, puis faire un peu du tuto, globalement c'est dans la mécanique comme Age of empire, Red alerte. ˜”*°•.˜”*°• -- •°*”˜.•°*”˜ Lien de jeu : - 20€ 💲https://store.steampowered.com/app/2012610/Age_of_Undead/ 🕹️Autre jeu : Mercenaries of the Kingdom First Blood https://youtu.be/Cx7-rBJfTUg ˜”*°•.˜”*°• -- •°*”˜.•°*”˜ Merci au Studio Insane Dreamer et Keymailer pour me permettre cette vidéo. Part 2 : 👇Dans l'espace commentaire Part 3 : 👇Dans l'espace commentaire
I Really Like This Game I Havent Played Long So Not Much For My Review But If You Could Spread Awareness Of This Game It Would Be Great the Dev Could Use Feedback And Suppourt He Even Suppourts Home Wars With Patches So Please If You Dont Buy This Spread The Word The Dev Is Really Nice Good Day
rly nice RTS game, add more map and buildings detalization + steam workshop and it's will be amazing
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Players by region
Where this game's players are, estimated from review languages.
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