
Widely known in small circles as AntiSquad, they are a military tactical response unit. These hardened military professionals, tired of bureaucracy, politics and serving the armed forces, have established a private paramilitary formation located in south United States.
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Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]IN A WORD: [b]MAYBE[/b][/h1] [h1]IN A NUTSHELL:[/h1] [quote=] [b]WHAT TO EXPECT:[/b] Mobile port. Mercenary themed. Fun turn-based tactical combat. Node-based maps. 8x characters to upgrade. Lots of weapon unlocks. Lots of gear unlocks. Customisable loadouts. Comedic inspired villains. Expensive unlocks and upgrades. Everything requires copious amount of coins. Coin collecting is very, very grindy. Lack of missions means repetitive play. Pretty visuals. Partially frustrating iOS style GUI. Lots of grindy achievements. Includes: 4x content DLC with extra missions. Requires add. DLC for hot-seat MP. No MTs. Singleplayer only. [b]ACHIEVEMENTS:[/b] ONE BROKEN. CAN BE GLITCHED. [b]STATUS:[/b] COMPLETE. [b]WHEN TO BUY:[/b] ONLY IF YOU ENJOY COPIOUS FARMING AND GRINDING. GET THE DELUXE VERSION.[/quote] [i]More info below....[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=2457654561 [h1]THE LOWDOWN:[/h1] Anti-squad (Asqd) is a mobile port where a mercenary unit take on missions against nefarious individuals on small-sized, nodal-style maps. It is played from a fixed-view isometric perspective. Gameplay consists of: small squad tactics, party management, character upgrades, and a huge range of unlocks across; weapon, armour and inventory categories. There is a need to acquire and spend in-game coins, attributable to its mobile gaming roots. Players select a squad of three soldiers from an eventual roster of eight. Each one possessing unique stats, weapons and skills. They must be utilised in a fashion that compliments their capabilities to ensure efficient enemy take downs. Missions can be completed by killing every enemy or achieving one or more simple objectives. The main sources of coins. In missions the chosen mercs are moved around a map to ambush, snipe or hit-and-run enemies. Every character has a standard and special attack, and a special skill that makes them stand out. Everything costs action points and special actions have cooldowns. Three additional item slots increase the tactical possibilities available. Characters can have their stats upgraded to a max. rank of six. New weapons and armour unlocked to increase their offensive and defensive capabilities. All need to be paid for with coins. Combat takes place using WEGOUGO where players must plan their turns accordingly around the threat posed to their team. Factors such as positioning, range, action points, mines, armour, boosters, nerfing, special attacks, abilities and enemy spawn points, play into whatever overall strategy is chosen. Killing enemies requires their armour and health be reduced to zero. Counter-fire is possible and items can provide temporary armour, heal, boost action points and the like. They can be purchased and delivered in-mission if the situation becomes desperate. Again at a cost. Otherwise these must be purchased at the start of a mission. Loot-boxes containing random items are also dropped and collected in mission. These must be opened between missions by spending coins. The original version came with a paltry single mini-campaign of five missions. Further DLCs were released with two similar sized mini-campaigns. Despite the developers saying otherwise. These end with a challenging boss to kill. Three difficulties and corresponding achievements require missions be beaten three times. A dozen or so skirmish type missions were also released to add some longevity and curtail the repetitiveness. Coins are rewarded from kills and completing missions. Bonus coins are awarded for no unit deaths or injuries. Even though the MTs are not present in the Steam version, the need for coins remains prevalent. Due to the copious amounts required and the high cost of unlockables, there is a substantial need to grind missions, to farm coins continuously. Still required after 150h+ of play. Consequently repetition is heavy going due to limited content and the need for coins. Considering the Deluxe version has over 3x the content of the original game, this is a tad less of an issue. https://steamcommunity.com/sharedfiles/filedetails/?id=2457648082 [h1]THE GOOD:[/h1] + Good, fun, turn-based tactical combat model. + Stylish, pretty and well-drawn graphics. Animations are good too. + 8x stat upgradeable mercenaries with unique skills and attacks. + Great range of weapons and wearable armour, to unlock. + Very good range of consumables and upgrades. + Challenges add an engaging dynamic to battles. + AI that matches the difficulty setting. i.e. Hell, enemies hang outside target range. + Can deliver additional items to mercs in mission. Useful since 3x slots are the limit. [h1]THE BAD:[/h1] - Everything costs to much. Together with Unbalanced rewards means its very, very grindy. - Steep learning curve. - Plays like a mobile port. - Repetitive gameplay. - Loot-boxes have randomisation similar to gambling mechanics. At least they are free. - GUI and menu seem designed for tablets. Aspects are unintuitive. Takes time to get used to. - Cannot sell items in the inventory. - Audible noises do not alert AI enemies. - Pathing can take you through end of mission zone and complete it before desired. - Can't undo purchases at set-up or actions in combat. [h1]AND THE REST:[/h1] * Barely enough content. And that's the deluxe version. * Decent soundtrack for this type of game. * Small number of tactical challenges. * No micro-transactions but inexplicably the game is still balanced for them. * DLC required for hot-seat online MP. (Not reviewed) https://steamcommunity.com/sharedfiles/filedetails/?id=2457653773 [h1]ANALYSIS:[/h1] Asqd was not a game I would have ever dared to imagine recommending. Playing the non-deluxe version years ago was an awful experience. Mostly due to the minuscule amount of initial content and the necessary coin farming to upgrade a single merc. It became a real chore. Somewhere it was written that the project was an exercise for the developer to port its tablet game onto PC. That may have been a success but, the actual game was meh! The repackaged Deluxe version at least, became more playable. To an extent. The worst part of Asqd were its inherent mobile roots. Starting mercs could not win on any difficulty other than normal. The cost of raising stats, buying better equipment or items remained abhorrent. Grinding coins proved painfully slow. The toughest maps required a large stack of items to complete. Which took four or more missions worth of coins to afford! Without doubt the tactical turn-based battles were the game's best component. It fun. The range of mercs provided a good base of variety. Their weapons, abilities and inventory enabled a girth of options. Unlocks and upgrades added their own dynamic element. Together these diminished repetition further. The inclusion of challenges to gain extra coins was scant relief, but welcome. The game does look good, with some flavoursome animations and sound-effects. While the atmosphere and vibe created by them is reminiscent of an Expendables, meets Austin Powers meets the A-Team. A few more tweaks and Asqd may actually have attracted more TBT fans. Making upgrades or items more affordable. Cranking up the speed of earning coins. Providing a little more content and making it less linear. Adding a random mission generator would have topped it off. Played at a regular pace, the game is fine. Going for a 'quick win' will lead to frustration. [h1]VERDICT:[/h1] If it were not for the lingering mobile gaming entrails, this should have been an easier recommendation. For this reason and the lack of balance, especially in the in-game economy this can only be a lukewarm recommendation. A shame because since reconnecting with it, it provided close to 200h of game time. So it does something right. Just not enough for most gamers. [quote=]Thank you for reading. | Follow my curator [url=https://store.steampowered.com/curator/40556040-The-Irregular-Gamer//]here[/url].[/quote]
~非常不错的SLG战旗突突突游戏~ ~游戏质量很好~可惜没有中文~看不懂内容~ ~教程关的提示很多~可惜依旧一头雾水~
[h1]Antisquad[/h1] [i]Antifun[/i] BEWARE! Mobile port with cancerous mobile mechanics. You will need to purchase coins to upgrade each member on your team if you plan on actually completing the game. Earning coins in [b]Antisquad[/b] is like pulling hen's teeth so the hope is that as the difficulty ramps up in the second half of the campaign and upgrading becomes an absolute necessity, the player will get so frustrated with the incredibly measly way the game hands out upgrade coins that they will resort to purchasing upgrade coins from the shop instead. This mobile cancer mechanic needs to stay the f*ck away from PC games. [b]Antisquad[/b] is also shoddily implemented, you can see it was originally meant for touch screens and iPads because clicking on menu items with the mouse cursor often results in the game not registering the click requiring you to click a second time before the action actually gets carried out. The English translation also leaves a lot to be desired. [b]Antisquad[/b] is a poor man's version of a turn-based tactics strategy game. You are better off investing time in the older or newer versions of XCOM than wasting your precious time on this one. Avoid! You have been warned. [h1]One word or phrase to sum up the experience[/h1] [i]Mobile mechanics that will goad you into spending way more money on the game in order to progress.[/i] [h1]Performance/Bug related incidents[/h1] [i]PC control implementation is wonky, often requiring the user to repeat the action before the game actually registers it. I could not get the Xbox controller to work with the game despite selecting "controller" as input devide in the settings. [/i] [h1]Similar to games[/h1] [i][b]XCOM/XCOM 2[/b], [b]Wasteland 3[/b], [b]Gears Tactics[/b][/i] [h1]Rating ★☆☆☆☆☆☆☆☆☆[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=869455503
TLDR: EXTREMELY FRUSTRATING ON PURPOSE, NOT FUN, DON'T BUY Seems fun at first, but soon you get heavily armored enemies with bazillion health that can walk half way across the map in a single turn (example: enemy has 160 health, you have 50, enemy deals 120 damage, you deal 50, enemy can move 8 cells per turn, you can move 3, enemy has 2 armor so your first two attacks deal no damage, you get none). Once you fail a mission once or twice, you've lost your healthpacks and money, which makes it impossible to buy new to try again, while the prices also steadily increases every time. The upgrades are insanely expensive for very small improvements and get you nowhere near the stats of your enemies. I don't mind games being hard, but being PERMANENTLY PUNISHED for failing a mission IS NOT FUN. This being a mobile game by origin, I strongly suspect they deliberately make it extremely frustrating to play without paying extra for in-game currency.
It is a direct copy/paste from mobile to PC with nothing changed including the horrible mobile UI that just doesn't work on PC & "tap here" messages, etc. But more importantly all of the P2W microtransaction mechanics and currencies are also copy/pasted over, and that's a huge problem because on the Steam version there are no microtransactions you pay IRL money for so the system in and of itself doesn't work and makes no sense and in turn just ruins the entire game. It's already a garbage game amongst the endless sea of horrible mobile P2W games that get pumped out by the hundreds a day that are just designed to get certain people hooked and spend money on it, but on top of that it is fundamentally broken because of what I previously wrote. Stay clear, it's a ported gacha mobile P2W game that is fundamentally broken because of the removal of the 1 thing it was designed for which is spending money. I obviously am not saying that I wish you could spend money in this game, what I am doing is pointing out how the removal of that just makes it a broken game entirely. From the very start with the P2W mechanics it is hot garbage designed for no other purpose than to make money with psychological tricks on people who are prone to that. If you don't buy anything it is by design meant to not be fun, it is only meant to be fun if you pay money on a regular basis for the P2W coins. With the removal of that and no changes to make the system work it is, by design, a bad game and not fun because you're stuck with the F2P experience that is meant to goad you into buying coins, which you can't. Again, I do not mean that you should be able to. The devs should've redesigned it to make it work with no P2W mechanics, but they didn't, they just copy/pasted it over to PC and removed the microtransactions leaving you with a fundamentally, by design awful game. [h1]Curator page[/h1] [i]If you liked this review or otherwise found it helpful in deciding whether or not to buy this game, feel free to follow [url=https://store.steampowered.com/curator/29162366/]my Curator page[/url].[/i]
Nice graphics, but the gameplay is made for Tablets. Doesn't work very well on PC.
Antisquad n'est pas foncièrement un mauvais jeu. Visuellement la patte est sympatoche, la musique ça passe, les persos sont marrants. Le gameplay est déjà un peu plus décevant étant donné sa pauvreté en comparaison d'un X-COM (et pourtant, il manque pas grand chose). Si je ne recommande pas le jeu, c'est parce qu'on sent à fond son système économique, hérité de son portage depuis les portables. Pour faire simple, on ne peut pas jouer sans farmer comme un porc l'argent (virtuel) dans ce jeu. Il faut de l'argent pour améliorer les personnages, pour acheter les consommables (qui coûtent HORRIBLEMENT CHER), j'en passe et des meilleurs. Alors évidemment on repère ici que sur les portables c'était là pour inciter à dépenser de l'argent (du vrai cette fois) pour aller plus vite. Mais là, on est sur PC, on paie les jeux cash, ça n'avait pas lieu d'être. C'est juste horripilant et grotesque. Pour citer un autre jeu dans la même veine mais tellement moins pénible (il est même très fun), c'est Warhammer Deathwatch, qui lui a su éjecter les micro-transactions et a gardé un système rapide et pas pesant. Comme quoi c'était faisable. Là on a pas un mauvais jeu, mais un truc à peine amusant parce que la difficulté t'oblige à refaire en boucle les missions dès le DEBUT du jeu pour débloquer des upgrades... Et c'est juste pénible. PENIBLE. Bref, je ne vous dirais pas de ne pas l'acheter - le jeu n'est pas mauvais en soi, mais soyez avertis de son système économique torché avec le cul.
Antisquad is a turn based tactical game (think Fallout 1, X-Com) with a cartoony mercenary theme. While the potential for such a game is quite high, the interface was clearly designed for tablets and is quite painful to use, to the point of being too distracting. This is a shame because the graphics aren't completely horrible for a tablet port. The game is riddled with microtransactions (the first thing you see when launching the game is a store page to buy DLC), furthering revealing this as a tablet game imposing on the PC ecosystem, where it doesn't belong. $6 asking price is too much for a tablet game that spends equal time advertising to try make you spend money, and frustrating you with a dumbed-down yet also clunky interface.
Antisquad looks to be a very good tactical combat game, but upon play, the art style is a bit off-putting. The challenge is constantly dealing with spawning enemies (and on some levels they spawn indefinitely), plus some levels require a very specific merc that if you brought the wrong team you are toast. It's just... too painful to play when there are better tactical fighters out there. Antisquad details the series of missions when a few ex-military men decided to start their own mercenary force and invited others to join, and they are taking on various forces, from military dictators to drug cartel bosses. The tactical system is simple: every turn, you have some movement points you can spend to move or perform one of your actions, like special or shoot. And every merc has a different special move, like tossing armor-busting chems to spray down the area with chaingun. From planting landmines to rally troops for extra armor. The trick obviously is to not die while destroying all the enemies. The game runs fine until you end up facing the campaign boss... who's so grossly overpowered it's a joke. He is on a jeep, with a mounted HMG that can kill anyone in the open. Every other turn, he shoots a rocket instead. And he has +4 armor, which means he can take FOUR shots without incurring damage (unless they are armor-piercing) (Your guys can only have max 2 armor) And he has like quadruple the hitpoints of everybody else. When he got hurt, he started to toss out 5 landmines every turn. AND he gets more spawned goons every turn. After trying to kil that boss two dozen times, I decided enough is enough.
Exceedingly complex and frustratring experience trying to play the first missions and being literally flooded with tons of informations you will not have the time to understand, comprehend or even READ (because text timeout is way too fast). Bad experience
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