
Grand strategy wargame where the destiny of Civilizations rests in your hands - will they stand united under your leadership or fall divided in conflict? Journey through the entire saga of human civilization, from its earliest days to the futuristic era, crafting your legacy age by age.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Sep 1 → 8.43/day in the week after.
About
Embark on an epic journey with Age of History 3, which takes you through the vast timeline of human history. From the Age of Civilization to the realms of the far future, play as various Civilizations ranging from dominant empires to small tribes.
Advance in the technology tree to unlock better buildings and stronger units, improving your Civilization. Each technological breakthrough opens up new possibilities, reflecting the evolution and growth of your Civilization through History.
The choice of units in the front and second line is vital. Front-line units need to be resilient and capable of dealing with direct combat, while second-line units should provide support, range attacks, or specialized functions.
With more than 63 unique unit types available, you have a vast array of army compositions to select from, offering a diverse range of strategic options.
Each day, the front-line units of both armies engage in combat with the enemy's front-line, provided they are within attack range. Simultaneously, the second-line units also participate by attacking the enemy's front-line units if they fall within their range.
The combat results in casualties, the retreat of troops, and the loss of morale.
Manpower represents the stock of individuals eligible for military service within a Civilization. It is a critical resource used for recruiting new troops and reinforcing existing armies, embodying the Civilization's capacity to wage war and defend itself.
Manpower replenishes over time, reflecting natural population growth and recovery from previous military engagements.
Since manpower replenishes over time, players must plan their military campaigns considering their current and future manpower availability.
Council and Advisors & Generals
Over 90 unique buildings
More advanced economy
48 resources each providing unique bonuses to the largest producers
Civilizations Legacies & Advantages
Laws and reforms
Religions

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 18.8Kreviews | 85% | — | $6.2M |
| $8.49 | 4.4Kratings | 71% | — | $749.3K | |
| $9.99 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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a chi dice che il 2 e' meglio deve spiegarmi dove
Gerçekçi olması için gelmesi gereken bir çok özellik var ve yapay zekanın gelişmesi gerek. Mekanikler geliştirilirse ve yeni diplomatik seçenekler, daha gerçekçi olaylar eklenirse daha iyi bir oyun olabilir. Özellikle geçmiş yıllarda başlanan senaryolarda günümüze doğru yaklaştıkça modern devletler yapay zeka tarafından kurulabilmeli. Bu sayede daha gerçekçi bir oynanış sağlanabilir.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 7.5/day in the week to Jul 21 → 8.8/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Polish*, French*, Italian*, Spanish - Spain*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Turkish*, Korean*, Simplified Chinese* +24 more
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| #35 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
iyi
nice game, thanks Lukasz
HİLEYLE KOLAY OD AÇIP ADAMLARIM ANNASINI BELLİYORUM
La ilusión del progreso: un paso adelante, tres hacia el vacío. Si tenías la esperanza de que esta entrega marcara la evolución definitiva de la saga, prepárate para una profunda decepción. El juego parece atrapado en una crisis de identidad: abandona la simplicidad funcional que hacía adictivo a su predecesor para reemplazarla por una burocracia de menús vacíos, mecánicas a medio cocer y una interfaz que parece diseñada para poner a prueba la paciencia del jugador antes que su intelecto. Jugabilidad infumable: El cambio en el sistema de tiempo y gestión no aporta profundidad estratégica; solo añade tedio. Se siente más como rellenar hojas de cálculo con gráficos de hace una década que como liderar una nación. Inteligencia Artificial inexistente: La IA no juega, solo reacciona de forma errática e insentida. Los conflictos no se ganan por mérito táctico, sino por el desgaste de soportar sistemas mal balanceados. Falta de alma: Se nota una ausencia total de pulido. Lo que en teoría eran "mejoras ambiciosas" en la práctica son sistemas simplificados de mala manera que intentan imitar a los grandes del género sin entender qué los hace divertidos. Veredicto: Pagar por esto en su estado actual es financiar un acceso anticipado glorificado. Si buscas estrategia real, hay opciones infinitamente superiores en el mercado. Ahorra tu tiempo y tu dinero: no vale la pena ni para jugar media hora antes de pedir el reembolso.
addictive game. 10/10 sometimes ai portraits are used but just ignore them... runs fine on my PC at high settings only complaint: when I use fullscreen and go into another window, it just doesn't let me come back into the Age of History 3 window, i have to "end task" the game to get it out of the way. I just made a .bat file which utilizes fullscreen off. (Windowed window's size isn't changeable and making the size my exact resolution made the bottom part of the game not visible)
говно
ale gowno nie polecam nigdy bbym nie przegrał wiecej niz 20 min
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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