No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $6.2M — a different platform, not this one.
Embark on an epic journey with Age of History 3, which takes you through the vast timeline of human history. From the Age of Civilization to the realms of the far future, play as various Civilizations ranging from dominant empires to small tribes. Technology Advance in the technology tree to unlock better buildings and stronger units, improving your Civilization. Each technological breakthrough opens up new possibilities, reflecting the evolution and growth of your Civilization through History. Army Composition The choice of units in the front and second line is vital. Front-line units need to be resilient and capable of dealing with direct combat, while second-line units should provide support, range attacks, or specialized functions. With more than 63 unique unit types available, you have a vast array of army compositions to select from, offering a diverse range of strategic options. New Battle System Each day, the front-line units of both armies engage in combat with the enemy's front-line, provided they are within attack range. Simultaneously, the second-line units also participate by attacking the enemy's front-line units if they fall within their range. The combat results in casualties, the retreat of troops, and the loss of morale. Manpower Manpower represents the stock of individuals eligible for military service within a Civilization. It is a critical resource used for recruiting new troops and reinforcing existing armies, embodying the Civilization's capacity to wage war and defend itself. Manpower replenishes over time, reflecting natural population growth and recovery from previous military engagements. Since manpower replenishes over time, players must plan their military campaigns considering their current and future manpower availability.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #49, worst CA #97 · 9 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Embark on an epic journey with Age of History 3, which takes you through the vast timeline of human history. From the Age of Civilization to the realms of the far future, play as various Civilizations ranging from dominant empires to small tribes. Technology Advance in the technology tree to unlock better buildings and stronger units, improving your Civilization. Each technological breakthrough opens up new possibilities, reflecting the evolution and growth of your Civilization through History. Army Composition The choice of units in the front and second line is vital. Front-line units need to be resilient and capable of dealing with direct combat, while second-line units should provide support, range attacks, or specialized functions. With more than 63 unique unit types available, you have a vast array of army compositions to select from, offering a diverse range of strategic options. New Battle System Each day, the front-line units of both armies engage in combat with the enemy's front-line, provided they are within attack range. Simultaneously, the second-line units also participate by attacking the enemy's front-line units if they fall within their range. The combat results in casualties, the retreat of troops, and the loss of morale. Manpower Manpower represents the stock of individuals eligible for military service within a Civilization. It is a critical resource used for recruiting new troops and reinforcing existing armies, embodying the Civilization's capacity to wage war and defend itself. Manpower replenishes over time, reflecting natural population growth and recovery from previous military engagements. Since manpower replenishes over time, players must plan their military campaigns considering their current and future manpower availability.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436M | 400.9K | 87% | $44.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $352.9M | 274.7K | 91% | $49.99 | |
| $325.2M | 279.5K | 97% | $39.99 | |
| $279.3M | 197.2K | 86% | $49.99 | |
| $230M | 295.5K | 90% | $29.99 |