
This rich fantasy world loved by fans for its deep tactics and epic stories is due to become that much larger once the upcoming Ratmen enter the fold, bringing with it a brand new, meaty mainline quest for fans to battle through. But like any good adventure, it's never really over!
Modeled estimate, not a reported figure. How we estimate →
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About
With over a decade of oldschool wargame fantasy adventure under its belt, the AGE OF FEAR series is standing the test of time... and there's much more on the way! Our fans know it well: series-wide updates of content & features are what we do. By supporting AOF series, you're showing us in a big way that you want more, and we're excited to deliver.
YOU ASKED AND WE LISTENED! By popular demand, we've prepared AGE OF FEAR: TOTAL, a comprehensive series-spanning stand-alone bundle. This package includes not only all games in the series, but IT WILL ALSO BE UPDATED WITH ANY AND ALL FUTURE RELEASES AND DLCs. This means a purchase today entitles you to everything coming down the Age of Fear pipeline once it arrives!
⭐ALL FUTURE RELEASES - own all CURRENT and FUTURE releases and DLCs!
⭐100 HOURS OF GAMEPLAY - experience all of the epic, story-driven campaigns from all series and play as a variety of heroes! Over 100 hours of gameplay!
⭐UNSEEN CONTENT - try a variety of never-seen-before minor factions like Giants, Marines, Elementals, Ikeus the Mage with his furniture army (seriously!)... just to name a few.
⭐TEN-YEARS OLD - the Age of Fear series has been around for ten years!
⭐PROTOTYPES - check out unreleased prototypes and exclusive previews of in-progress features like Illusions, Mirror spells, rapid teleportations, and more!
⭐CRAFTING - collect ingredients from enemies and environment, and craft all the most powerful artifacts!
⭐INVISIBILITY - are you tired of enemies seeing all your moves? Cast a spell and whoop... you disappeared. However, the AI can do it too.
⭐HEX-FREE BATTLES - test your tactics with a novel movement system where size matters and units aren't constrained by artificial grids!
⭐OPEN WORLD - are you bored with the main storyline? No worries, you can always take a side-quest or play procedurally-generated battles. Play this game as you want!
⭐GLOBAL EVENTS that occur while exploring the World Map, à la Battle Brothers. This feature is still being developed and could serve to provide more lore and fun unit interactions conditional on the player's party!
⭐FACTION BASES which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore
⭐MERCENARIES - recruit your troops from multiple races and factions! Will a Dwarven Warrior work with a bloodthirsty Orc?
⭐ALIGNMENTS such as Evil and Holy. Units from opposite sides won’t like each other and may desert. A bit of diplomacy (or charisma!) is needed to manage such relationships.
⭐EXTENDED STORY including many sub-quests, optional events, alternative endings, more detailed lore, etc.
⭐FREQUENTLY UPDATED - we take our work seriously and patch our games often with new features and content. Also, whenever possible, those updates are back-ported to all our previous games!
⭐COMMUNITY-DRIVEN - we listen to our players and continuously improve! Go and check our forums, everyone has their say and we implement those suggestions.
⭐FULL OF JOKES - who said strategy games have to be serious? All the best fantasy jokes have a home here!
⭐PARTY CUSTOMIZATION - build and upgrade a custom army from more than two hundred unique units, skills and spells (but be aware of racial animosities!).
⭐DEEP BATTLE MECHANICS - learn the basics in a hurry, then develop new strategies around a huge variety of skills, spells and battle hazards like neutral factions and environmental effects (yes, you can anger bystanders!).
⭐EASY TO MOD - create your own missions, or even full-fledged campaigns, to be shared with the Steam community!
⭐FANTASY STORYTELLING - get wrapped up in a spectacular storyline featuring a motley crew of characters, globetrotting adventures and fantasy shenanigans galore. All hand-illustrated!
⭐PERMANENT DEATH - accept the grim realities of death where all units that fall in battle stay dead... unless an evil Necromancer raises them as Zombies.
⭐ARTEFACTS AND RELICS - discover numerous unique weapons, armours, potions and treasures, with the rarest granting powerful OP skills and stat bonuses.
⭐ADVANCED AI - our AI is built upon a self-organizing network of agents and meta-heuristics algorithms (yes, we are PhD-smart!). Discover one of the most sophisticated AI systems you've ever played against!
⭐LOW HARDWARE REQUIREMENTS - run the game even on that old potato laptop of yours. Your stone-age computer is good enough!
⭐COLOR-BLIND MODE - a special mode with higher contrast and outlined fonts.
⭐...everything else we come up with! Purchase only if you want access to the latest features in the Age of Fear series, and please keep in mind that this is an evolving product.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like Age of Fear. I like it a lot and I'm gonna talk about why. First off, I really respect tiny indie games made by one person. This is a clear passion project complete with programmer art and stock sound effects I've heard in other games, and yet he's also gone back and commissioned better artwork for units over the years, as well as put in the effort of hiring voice actors to read the story cutscenes. We can discuss if the effort has been worth it, but - hey. I like seeing games made by people who care, especially after way too much time in the steam queue finding shovelware that was made for a quick buck. Second, I adore small scale tactics. X-COM is one of my favorite games, along with Strain Tactics. I love leading little squads around and relying on positioning and skills more than worrying about strategy. This game is full of that: you have about 9~ units in your squad and that's the limit. Third, oddly enough, the price structure? These games have been around for over a decade now and been in bundles and you can get them really cheap - or straight up free, in the case of this standalone demo thing. And then on top of that, the TOTAL edition I linked above? That's the entire dang series slammed into one launcher alongside a promise of all future content for free. That's a lot of games with full story campaigns! So - Strix you've been typing a lot but you haven't explained what this IS. Age of Fear is a small squad tactical turn based game with rpg mechanics and metaprogression. It has top-down graphics (which are odd but work) and some of the feel of a tabletop wargame. Movement is Phantom Brave / Makai Kingdom style - every unit has a circle around them that's how far they can move, and they can go anywhere in it once per turn. Your entire army moves in one turn, and then the enemy army moves in their turn. Units attack in standard fantasy rpg fashion - melee attack (for a percentage chance to hit), or use a skill (magic costs MP, etc) and that's the basics. Units standing next to each other can physically block the path - which is vital for protecting squishy casters. (Especially as casters cannot cast while next to an enemy unit!) What takes this simple setup (fun in and of itself) into really interesting is the sheer variety of units and synergies. I mean, the dev has had a decade to add units and balance them, but there's over five factions and plenty of weird units. So it's fun seeing what kind of weird matchups you can get! Additionally, the game structure itself is neat. In story campaigns, you can follow the main quest or get distracted by the oodles of procedurally generated battles ("this area is the swamp, so it's full of goblins! fight!") - I'm still playing around with this, but the dev tells me that most players spend about a third of their games doing this - but it's possible to ignore it entirely and beat the story - or go wild and grind forever and steamroll everything. Story quests (and procgen quests) scale to your level somewhat, so it's flexible. Your other option is - yes - full sandbox mode. The open campaigns are just that, where you can do whatever you want forever. (There's also multiplayer? Wild!) Okay I'm getting too long winded. Last bit! RPG mechanics. Units can level up, get promoted, equip gear, evolve into other units, etc. It's flexible and neat! This also means that you're incentivized to keep units alive and not just replace them as you go. Unless, of course, you're a necromancer (like I am, in the first story campaign...) and skeletons are free. So is raising the bones of your enemies. >:D So far I'd say the writing is passable to okay, not great. The voice acting is neat. While I'm curious about these stories, and I do love that there are neat branching paths - I died in one level and it wasn't game over, my hero unit actually became a whole new class and the story altered itself - I never lose track of how this is a game you're playing for the mechanics first. Which are solid and fun, imo! That's Age of Fear and I'm enjoying it and want to put more hours into it!
Well, it's finally here, you don't need to buy any more RPG strategy games because everything that makes sense is in this package :-) It is strange though that this game doesn't receive as much attention as it would probably deserve. The original pricing strategy was not super fine because buying all the packages was a bit costly even on sale. It was balanced by a very good library of free scenarios but anyway a little bit of an obstacle. This Total version solves it all. This game is a perfect example that you don't need a huge Hollywood like studio and super effects, the game mechanic is just so well designed, simple in its core but with endless possibilities. Challenging and not forgiving. Straight to the core of the game, no time spend in the game is wasted, no dummy actions required. The vast free version will give you an overview before you buy a full game. If I should pick just a one game that I will recommend and no other, I will surely pick this one.
Pains me to leave a negative review, its just not what I expected, I was hoping to customize my characters, but this seemed more like a battle/strategy top down token then full blown adventure game. There are some good ideas here and the game seems to have fairly competent writing. Even the voice acting was okay. Other down side seems a little pricey for just a battle simulator stitched together by a different scenarios.
Love having all the games in one launch and the bonus Open campaigns are a fun addition
Como apasionado a juegos estratégicos fantásticos por turnos solo puedo recomendar este título. Hay que tener en cuenta que merece la pena su compra si no tienes los anteriores títulos, pues al final es la unión de todos los juegos anteriores en uno. La verdad es que a pesar de unos gráficos muy limitados, se nota el mimo del desarrollador en la historia detalles y la gran cantidad de habilidades y unidades de los diferentes ejércitos. Si no te importa el apartado gráfico y te gustan este tipo de juegos no lo dudaría ni un momento. Es muy importante tener en cuenta que el juego solo está en inglés.
I've been enjoying this series since I gave it at try in AOF 3, and it's even more fun when you can play everything it has to offer. If you enjoy tactical combat like in Age of Wonders or Eador, you will like this game. The campaigns add plenty of structure if you prefer narratives with goals, and the wealth of open world content will let you try out all the factions and unit combinations to your heart's content. On top of that, the devs are responsive and genuinely care about their game being fun. Buy it!
Not the most aesthetically pleasing game out there, but it does a good job at immersing you in a life of a cold hearted necromancer obsessed with taking over the world. Voice acting is like a decent audio book quality. Music needs work - it plays joyful tavern music as the narration is going on where I'm piling up bodies and doing undead experiments. A bit dissonant. But, the actual gameplay is great. Very fun strategy / tactical party-based rpg.
Genial. Il manque la narration de vive voix, mais c'est depuis toujours un jeu charmant et addictif. Merci pour vos efforts! ;) Belle création.
Good game
I really like the variety of ways to put together an army, and multiple ways to tailor the difficulty and game experience--most things that could annoy you can be toggled on/off, so you can really customize the game to your liking more than I'm really ever used to seeing.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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