
Play as either Sir Edward, a noble Knight defending the Human Kingdom, or Krill, a wicked Necromancer with an unearthly lust for power! The Age of Fear series is a deep and complex turn-based strategy (full of humour!) that fuses a tabletop wargame with RPG elements.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yt htrjvtyle.
Игра куплена вчера по купону,вернула и ко второй игре,где разрабы написали,что вернут деньги,обратилась с требованием о возврате средств на мой кошелек стима. Вот и посмотрим,что же ответят.
Любителям вместо игр публиковать в стиме свои фантазии о политике минус к рейтингу.
Нет.
Сначала игра заинтересовала, но в реальности сильно разочаровала. [h1][b]Скажем "НЕТ" дискриминации игроков по национальным признакам или по признакам этнического происхождения! Скажем "НЕТ" использованию Steam в политических целях![/b][/h1]
it's ok. Age of Fear: The Undead King 5/10 Heisen
有朋友想玩策略游戏,找我推荐,我给推荐了这个,却说AOF4从中国区下架了。我一看还真是,中,俄,南韩硬锁区,我不理解啊,要说锁中俄也就算了,为啥会锁南韩呢,这不是硬捆么,于是就去讨论区发了个询问,看看是不是制作组封锁俄区的时候手滑了?然后呢,第三天我一看,讨论区也打不开了。好嘛,作为一个游戏爱好者,不怎么想对政治事件评论,不过这种独立游戏制作人,虽然不是打工人,却要替大老板们操心,的确是精神可嘉。游戏嘛现在推不推荐都无所谓了,人家不赚咱们的钱,江湖路远,再也不见。掰了
[quote][b]S U M M A R Y[/b][/quote] [u][b]Age of Fear: The Undead King[/b][/u] is a gridless wargame strategy RPG which uses a top-down view and miniatures as if to simulate a tabletop game. Overall, I don't recommend it because it frankly isn't worth the price of 25.00 USD: the combat revolves purely around attacking the enemy until they are dead, there are no mechanics that add strategic depth to the game, you are barely able to interact with the environment, and each battle has the same objective and devolves into the same stale war of attrition as you are constantly outnumbered and are forced to play defensively in order to overcome the stacked odds. Beyond the lackluster combat, which is the crux of the game, the graphics, music and voice acting, story, writing, and characters are all very mediocre and completely forgettable while the UI is utterly horrendous and feels extremely amateur. That being said, the developer does backport all features and updates from the newest iteration of the franchise into all previous games. Although this sounds great at first, many of these features can't be used in the two story campaigns due to the fact that you are forced to play as specific factions which don't have access to many of these features. As such, you are only able to experience some (but not all) of them in the open-world mode because the game uses a lot of hard-coding and a number of them can't be backported which ends up being confusing and makes the game feel like an unfinished project. Moreover, the developers released [u][url=https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/]Age of Fear: The Undead King GOLD[/url][/u] which is an updated version of this game that has much less hard-coding and includes some of the unusable features but its existence begs the question of why this inferior version still exists (and for the same price no less). Furthermore, since each iteration has all features in them then that means that you're basically paying 25.00 USD for two new story campaigns that have 12-16 battles each which seems far too expensive for the amount of unique content that you are getting. [hr][/hr] [quote][b]A C H I E V E M E N T S[/b][/quote] The game has 21 achievements and most are acquired through casual gameplay; however, a few are obscure while some are annoying to get: - Some require you to lose specific battles but the story still advances in a unique way; - Two are downright asinine and require you to find hidden objects on two specific maps. More specifically, you are forced to walk around the map while activating specific spells in order to see if anything targetable appears within their cast range but absolutely no hints are given for them which is even more infuriating; - Two are seasonal and can only be acquired during certain days of the year unless you change your system clock; and - One requires you to make a mod and submit it to the Steam Workshop. [hr][/hr] [quote][b]R E V I E W[/b][/quote] [h3]Gameplay[/h3] The gameplay is touted as "deep and complex" but it's frankly completely vacuous and solely involves you mindlessly attacking the enemy until they are dead — it's essentially a race to see who can do damage faster and more efficiently. The objective of each battle is, without fail, to eliminate every single enemy unit and there is no variation to this formula whatsoever such as capturing an objective, killing the leader, surviving for x turns, escorting NPCs, etc. Since you are outnumbered in each battle (as well as outmatched in terms of stats on higher difficulties), you are forced to play defensively and form a wall to protect your frail ranged units while waiting for the enemies to come at you in waves and clump together for your area-of-effect spells. Now, you might think that playing defensively would involve using, and incentivize you to use, the terrain or environment to your advantage but the maps here are wholly devoid of anything other than plunderable treasure. There is no high ground, cover, or traps to make use of, line-of-sight doesn't even exist, and there are no other mechanics that add tactical depth to the dull gameplay (such as a rock-paper-scissors weapon triangle, natural weaknesses or resistances, or terrain and cover). It really feels like it took wargaming to an extreme level, but removed the aspects of combat that could make it engaging and immersive, and this is further evidenced by the fact that battles eventually become massive endeavours that can take up to 1.5 hours because you are allowed to deploy 15 units while the enemy has 25+ units. That being said, the game is somewhat addictive because it is fun to watch your units grow stronger with each battle, and the skills and upgraded classes are majorly impactful, but the wargame aspect contradicts this feeling because your units are expected to be expendable. Even worse, the ones who stay alive and gain experience are barely rewarded since you can eventually recruit new soldiers who have more total experience than the ones who have survived since the beginning. As previously mentioned, the game has two story campaigns with 12-15 battles each and an endless open world mode with procedurally-generated events; however, the same major events will occur in a specific order which means that only the battles and shops are actually procedurally-generated so it won't take you long to see everything that the open-world mode has to offer. Therefore, the game doesn't have much replay value outside of playing with the various factions' units in the open-world mode but even that is tedious since you have to manually level-up each unit to see their full class tree (if they even have one) and complement of skills. [h3]Graphics[/h3] The graphics are passable tabletop-style graphics using miniatures for the units. The artwork ranges from low-quality (for backdrops) to good (for units). [h3]Sound[/h3] The music is composed of atmospheric sounds that fit the terrain in which the battle is taking place. The game does have voice acting but it's relatively bland with little emotion despite sounding what I imagine would be historically-accurate for medieval times. [h3]Story[/h3] The story is a generic "good versus evil" story but the two story campaigns cover both sides of the conflict which is a nice touch. The entire franchise claims to be "full of humour/jokes" but I thought that the humor and banter between the characters was awful and contributed nothing to the game. The characters are also very generic and fit a classic stereotype while never being developed in any meaningful way. [h3]Miscellaneous[/h3] The UI is atrocious: the unit management is cumbersome because you have to use a horizontal scroll bar to view your entire army, the shop and your inventory are combined into one which is extremely confusing and makes equipment management a tedious chore, you can only load a save from the main menu (which means that you have to quit out of a game each time you want to reload), and there is a general lack of polish. The game honestly looks and feels very much like an amateur production. The game also has a full-scale level and campaign editor. [h3]Conclusion[/h3] Although I have 77 hours on record, about two-thirds of it was spent playing the open-world mode on auto-pilot while doing something else just to see what it had to offer before I reviewed the game in full and because I wanted to see what some other units were like; however, I still think that the game is extremely rough around the edges, doesn't have much replay value, and definitely isn't worth its base price. If you are a huge wargaming fan then just get the upgraded version or any of the other games in the series if their two factions and story campaigns interest you more (or wait for this to go on sale for [u][url=https://steamdb.info/app/351480/]80% off at 5.00 USD[/url][/u] if you really want it). Otherwise, stay away from this series altogether.
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Momentum
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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