
Age of Fear: The Free World is an introduction to a decade-old turn-based strategy series that fuses a tabletop wargame with RPG elements. Choose your faction (Undead Legion, Human Kingdom or Greenskins Horde), build a unique army and embark on exploring the realm!
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About
Age of Fear is a long-running series of fantasy turn-based strategy games. Loved by fans for its tabletop wargame battle system and in-depth RPG customization.
Age of Fear: The Free World serves as a COMPLETELY FREE introduction to the series' tried-and-true gameplay, focusing on non-linear exploration and combat in an Open World style. Choose your faction, build a unique army and embark on countless exciting quests awaiting you throughout the realm!
⭐COMPLETELY FREE - go ahead and try the series. If you like it, please visit 'Other Age of Fear Games' section on this page!
⭐HEX-FREE BATTLES - test your tactics with a novel movement system where size matters and units aren't constrained by artificial grids!
⭐OPEN WORLD - are you bored with the main storyline? No worries, you can always take a side-quest or play procedurally-generated battles. Play this game as you want!
⭐GLOBAL EVENTS that occur while exploring the World Map, à la Battle Brothers. This feature is still being developed and could serve to provide more lore and fun unit interactions conditional on the player's party!
⭐MERCENARIES - recruit your troops from multiple races and factions! Will a Dwarven Warrior work with a bloodthirsty Orc?
⭐ALIGNMENTS such as Evil and Holy. Units from opposite sides won’t like each other and may desert. A bit of diplomacy (or charisma!) is needed to manage such relationships.
⭐EXTENDED STORY including many sub-quests, optional events, more detailed lore, etc.
⭐FREQUENTLY UPDATED - we take our work seriously and patch our games often with new features and content. Also, whenever possible, those updates are back-ported to all our previous games!
⭐COMMUNITY-DRIVEN - we listen to our players and continuously improve! Go and check our forums, everyone has their say and we implement those suggestions.
⭐FULL OF JOKES - who said strategy games have to be serious? All the best fantasy jokes have a home here!
⭐PARTY CUSTOMIZATION - build and upgrade a custom army from more than two hundred unique units, skills and spells (but be aware of racial animosities!).
⭐DEEP BATTLE MECHANICS - learn the basics in a hurry, then develop new strategies around a huge variety of skills, spells and battle hazards like neutral factions and environmental effects (yes, you can anger bystanders!).
⭐EASY TO MOD - create your own missions, or even full-fledged campaigns, to be shared with the Steam community!
⭐PERMANENT DEATH - accept the grim realities of death where all units that fall in battle stay dead... unless an evil Necromancer raises them as Zombies.
⭐ARTEFACTS AND RELICS - discover numerous unique weapons, armours, potions and treasures, with the rarest granting powerful OP skills and stat bonuses.
⭐ADVANCED AI - our AI is built upon a self-organizing network of agents and meta-heuristics algorithms (yes, we are PhD-smart!). Discover one of the most sophisticated AI systems you've ever played against!
⭐LOW HARDWARE REQUIREMENTS - run the game even on that old potato laptop of yours. Your stone-age computer is good enough!
⭐COLOR-BLIND MODE - a special mode with higher contrast and outlined fonts.
⭐...everything else we come up with! Purchase only if you want access to the latest features in the Age of Fear series, and please keep in mind that this is an evolving product.
If you're hungry for a no-nonsense, old school turn-based strategy game, you've met your match in the Age of Fear series. Enter the fantasy world of Age of Fear today!
Genres
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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[h1]La série Age of Fear est produite par un passionné qui, depuis sept années, étoffe son univers médiéval-fantastique: progéniture choyée dont il ne quitte plus le chevet, parfois bancal mais ô combien viscéral.[/h1] Quatre volets complémentaires composent cette saga. Chacun des trois premiers déploient deux scénarios, impliquant deux races menées par un héros: le chevalier Sir Edward et le nécromancien Krill ; le succube Bel'Kara, défiant les Enfers, et l'orc Katzok, guidant son clan ; la dryade Nairi, en quête de liberté, et le Seigneur nain Gilrock, enclin à restaurer l'honneur de sa lignée. Le quatrième introduit une faction unique: le Peuple de la Mer. L'introduction des Hommes Rats constitue la prochaine étape. Le prix unitaire des jeux oscille entre vingt et vingt-cinq euros. Depuis juin 2023, Age of Fear: Total compile l'intégralité des épisodes (incluant les DLC) et promet l'accès à ceux en gestation, contre soixante euros. Les passionnés en auront pour leur argent. Les sceptiques succomberont lors des soldes, les deux premiers volets cédés contre moins de quatre euros, les suivants en échange de douze. A noter que les évolutions et les corrections techniques se répercutent sur les épisodes antérieurs qui ne dépareillent pas. La version gratuite testée agglomère les six races initiales, jouables dans le cadre d'un bac à sable, le mode scénarisé et certaines fonctionnalités n'étant pas disponibles. Malgré tout, la matière proposée suffit pour se forger une opinion. Age of Fear est un produit artisanal et archaïque, perclus de maladresses et de défauts, amoncelant les clichés inhérents au genre ; contrebalancés par d'indéniables qualités. La direction artistique désuète ne constitue pas un frein, épousant la simplicité, gagnant ainsi en efficacité. Les musiques, nappant l'épopée, jouissent du même traitement, épousant le contexte. La carte du monde s'affiche propre et colorée, sur elle s'étale une palette traditionnelle de biomes: forêts, marais, montagnes, cavernes, étendues glacées, villages, etc. On jongle avec des dizaines d'unités, de compétences, de sortilèges et d'objets. Sur le terrain, on détache une escouade (jusqu'à une dizaine d'éléments) dont le nombre est en corrélation avec le niveau du héros. On peut recruter plus de combattants qu'on ne peut en déployer, offrant des avantages évidents: remplacé un blessé et sélectionner les troupes les plus aptes pour contrecarrer un adversaire particulier. Il est possible d'incorporer des troupes issus d'une autre race: en les engageant en tant que mercenaires, en les réduisant en esclavage ou en les charmant. Cependant, leur moral peut se révéler défaillant, impactant aussi celui de nos éléments. Si le héros succombe, la partie s'interrompt. Je déplore que seul ce dernier puisse porter les équipements collectés, les sbires ne pouvant s'équiper que de potions. Les points d'expérience collectés permettent de monter de niveau, de changer de carrière et d'acquérir de nouvelles compétences. Rien d’iconoclaste. Les confrontations nous opposent à une ou plusieurs bandes, nouant des alliances ou se déchirant, ajoutant ainsi du piquant. Les troupes étant relativement fragiles et le nombre d'actions individuelles étant limité, chaque décision doit être soigneusement pesée. Que les profils se présentent hétéroclites induit des ajustements tactiques et stratégiques permanents. Appréhender toutes les subtilités du gameplay requiert une phase d'observation et d'apprentissage. Je déplore une ergonomie et une lisibilité laissant parfois à désirer, engendrant une certaine confusion. Se déplacer peut relever du cauchemar, rendant les escarmouches moins cliniques. Cependant, une tension stimulante règne et la satisfaction rayonne dès lors qu'on tire son épingle du jeu face à une opposition coriace. L'adversité se veut protéiforme, induisant de s'adapter. Au premier abord anachronique et austère, se dégage de Age of Fear un charme certain. Une refonte des menus ne serait pas superflue afin de rendre le traitement des informations moins fastidieux. Une certaine redondance émane, découlant en partie de l'absence de scénario dans cette version sciemment édulcorée. Notre héros plafonne vite. Cependant, l'objectif initial de Age of Fear Free World reste de présenter succinctement son univers, de suggérer son potentiel et d'introduire les principales mécaniques découlant du gameplay. Vu sous cet angle, l'objectif s'avère rempli. Cette version gratuite constitue la porte d'entrée idoine, pour plus si affinités. Je n'exclus pas de me procurer un des épisodes, le deuxième, contre une poignée d'euros. Age of Fear semble appartenir à la catégorie de titres sur laquelle, invariablement, on revient. [h1] -= 12/20 =- [/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
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Where do I start? The game has no real progression, and is pretty glitchy. There isn't a story line. I don't mean that there is a weak or poorly written one. There simply isn't one. Every race uses the same main map, and there isn't any progression exploring through it. You just randomly hop around to select mini-maps. That combined with everything being scaled to your progression makes evolving your units pointless. If you go through the whole game without evolving a single unit, it will be the same as evolving them all fully. The glitchiness is also annoying. For instance, multi magic missile is supposed to be able to target up to three enemies, yet you cannot. A few times it hit one target three times, but then it stopped doing that as well. Buffs that target your own units in a chain tend to veer away from the units you want it to target. Upgrading some units in a way that states they will get more HP, does not give them more HP (goblin archers, wolves, etc). Some aspects of the game are cool, but not enough to make up for the glitches and lack of exploration/campaign progression.
"Age of Fear: The Free World" is barely what counts as a game, it's basically an advertisement for a series of stupidly overpriced abandonware/DOS tier retro RPGs... all of them badly written, incoherent in places, riddled with bugs, and wow... I mentioned overpriced, right? The cheapest of the games this is advertising starts at an eye watering $25 USD, and this "advert" keeps throwing popups at you to try get you to shell out for these stupidly overpriced games. You can't make this up, the products that this is advertising add up to an insane TWO HUNDRED AND THIRTY UNITED STATES DOLLARS... and that's before DLC. While this advertisement conveys an old school tabletop/retro wargame/RPG feel, it's clunky, unprofessionally made, lacks polish and lacks general interest for gamers. This isn't something with gameplay as deep and rich as games like the Dominions series, nor does it come close to actual abanonware RPGs like the Ultima series or the Gold Box Advanced Dungeons and Dragons games (in fact despite the outdated looks and cheer clunkiness of this advertisement, it's only 5 years old)! The advert features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs to pretend they're mobile phones or Commodore 64s. This is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash from other products. Just because advertisements are free, doesn't mean they're worth your time. Bearing in mind that advertisements don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
Great free intro to a great franchise of Warhammer-like fantasy skirmish games. It's got fun and addictive gameplay with dice-based rng and lots of power options for you and your troops as you level up. Layout and graphics are fine, reminds me of old flash games. Nested icons and menus, cursor-centric selection buttons, and a bright cartoonish artstyle- that sort of thing. Things were very intuitive and designed familiarly. There are classic generic fantasy factions with generic fantasy troops (and tropes) with generic fantasy landscapes to fight in, although things do get fleshed out and expanded on quite a bit in the later games. You can pick Humans, Dwarves, Forest Fae, Demons, etc. with varied troop types with diverse skills. Your troops talk a lot. I mean a lot. It may not be your thing but I found it charming. There's not much story other than side-quests and encounters with slight narrative but nothing to an end it seems. However, the overall feel of the game is very nostalgic for me and the mechanics are very sound, especially the shop-system. Overall, I give this a strong 7/10. Good for an introduction into the series, or strategem practice, or just quick fun but I do think it's a tad empty and repetitive at times, although the sequels improve upon the formula drastically.
I will say what Maybe to my dismay first: The number of troop varairity is lacking The style is nice but won't get any awards Other than that I wholeheartedly recommend this game to all who like strategy games but has not have the time to buy and play the latest release or the more demanding games, I go to school, I have work, and two kids and I still manage to play at least 30 a day thanks to how nice this game is to my computer and how easy it is to modify to my awful skill level, there is supposed ease at modding but there is very little posted online to what I could see, and frankly I do not have the time, energy, or knowhow to do so, this game I believe could benefit most of an even easier system for modification and personalization, I know that at times the creator of the game can come off as stressed or angry, but I know it is hard and hope they manage to dedicate more time into what is my mental health lifeline at the moment If you are to add anything please add more personalization or more troops, something so content is maybe even procidually generated would be fun, but then again I know nothing of the subject and wish you all the best.
Very good game. Like this kind of started as a demo for the franchise it seems, and just became a full on game that they actively update. ♥♥♥♥♥ weird, but ♥♥♥♥♥ cool. Good stuff, worth a try I reckon.
Not bad for a free sandbox style tabletop-like turn-based RPG. Has a handful of factions and quite a few different troops the player can employ in their merry band to explore and conquer the game world. Really nice when you can play a turn-based game like this without the grid/hex structure to movement.
Well downloaded this awhile ago and just recently tried it. I must say it is pretty good considering made from java ya I would like to dive more you get into a certain point and you cant really progress any further I understand. I like the necromancers lol get an army of skeletons no worry about buying troops ever again. It worth the time I personally enjoyed it better then say age of wonders 1. It has a king field vibe to it as well the early 90s one.
good game
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