
42 Civilizations, 229 Campaign Missions, Singleplayer, Co-Op, Multiplayer, In-Game Editor, Mods, Cross-play...It is good to be the king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 182.6Kreviews | 95% | #44 | $104.2M |
| $39.99 | 3.1Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2550 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SI
Good Game
This is the prettiest and one of the most fun RTSes anyone ever made.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best DE #17, worst KR #62 · 12 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Japanese, Korean*, Portuguese - Brazil*, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese*, Turkish +5 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Best RTS available. AOE III ain't got ♥♥♥♥ on the OG.
Grosse IA de merde qui rush 4v1 en permanence 100% de mes games en escarmouche
傻逼匹配系统,别人进队列莫名其妙退出反而变成是我提前断开封禁我的账户,脑残开发组。有时间搞这种死妈设置不如好好优化下这游戏的弱智AI而不是天天想着靠卖DLC和情怀来赚黑心钱。This matchmaking system is ♥♥♥♥♥♥♥ garbage. Someone else leaves the queue for no reason, but somehow I’m the one who gets punished for “disconnecting early” and my account gets banned. Absolute braindead dev team. Maybe spend less time adding ♥♥♥♥♥♥♥♥ systems and more time fixing the game’s pathetic AI instead of endlessly cash-grabbing through DLC and nostalgia bait.
Hamachi den ne oynardık ya nereden nereye hiç mi eskimez bir oyun
Goty of RTS
6
It makes u think critically and develop your brain while still being fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $103.3M | 244.4K | 97% | $22.49 | |
| $102.6M | 457.5K | 97% | $14.99 | |
| $106.1M | 279K | 74% | $29.99 | |
| $102M | 117.2K | 89% | $49.99 | |
| $101.7M | 674.9K | 89% | $9.99 | |
| $101.7M | 562.2K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.5M | 102.9K | 96% | $19.99 | |
| $6.2M | 15.7K | 84% | $19.99 | |
| $24.2M | 18.1K | 72% | $39.99 | |
| $10.6M | 15.9K | 95% | $19.99 | |
| — | 0 | — | — | |
| $33.8M | 36.3K | 93% | $29.99 |