
42 Civilizations, 229 Campaign Missions, Singleplayer, Co-Op, Multiplayer, In-Game Editor, Mods, Cross-play...It is good to be the king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 182.5Kreviews | 95% | — | $104.2M |
| $39.99 | 3.1Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2494 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great!!!!
Played them all when they came out, this is just an improvement in every way
it's fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $103.3M | 244.2K | 97% | $22.49 | |
| $102.6M | 457.1K | 97% | $14.99 | |
| $106.1M | 278.9K | 74% | $29.99 | |
| $102M | 117.1K | 89% | $49.99 | |
| $101.7M | 674.9K | 89% | $9.99 | |
| $101.7M | 562.1K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.5M | 102.9K | 96% | $19.99 | |
| $6.2M | 15.7K | 84% | $19.99 | |
| $24.2M | 18.1K | 72% | $39.99 | |
| $10.6M | 15.9K | 95% | $19.99 | |
| — | 0 | — | — | |
| $33.8M | 36.3K | 93% | $29.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #65, worst CN #97 · 11 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Japanese, Korean*, Portuguese - Brazil*, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese*, Turkish +5 more
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a classic and I play it mainly for nostalgia reasons. There are certainly better strategy games meanwhile. But every single time, when I want to play, I have to download another stupid update. It's an old game, I don't want constant updates or seasonal events. But you cannot start without another 10min waiting. Please make it possible to opt out.
神作
good game great game phenomenal nostalgia
Age of Empires DE is absolutely brilliant. As someoen who played the game all the way back to the year 2000, i can only see who good DE is, when compared to the original, because in my mind the original game always looked like what DE is. I have finally completed all of the campaigns in the base game, so now i feel like i can do a review. The last Kahns edition back in 2019 is amazing, Kotya Kahn, Ivaylo and Tamerlane are top tier campaigns. Tremendous adition. Over the years, the game looks even better with the new architechture packs. Very well worth the price, if you're looking for single player, we are talking about hours upon hours of content. Only some campaigns feel a bit of a drag to play like Yodit, Bari, Alaric, as neither the story or most the scenarios make it engaging to play.
super easy, a classic
hhhhhh
小时候的白月光,没想到十几年之后微软还上线steam并且重置,内容和文明都丰富了很多很多,拥有的情怀的同时还能体会到现代发展的游戏设计,而且是比较贴近历史的,好玩且不缺乏怀旧,是非常难得能够经得起时间考验的游戏了。从以前的单人战役,打完后进入多人游戏,能够接触到世界各地的玩家,体验不错。至于DLC,有些设计确实草草敷衍,但得到的一些文明还是非常有趣好玩的,比如图皮和罗马,对战实用性非常高。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.