
Age of Empires, the pivotal real-time strategy game that launched a 20-year legacy returns with modernized gameplay, all-new 4K visuals, 8-person multiplayer battles and a host of other new features. Welcome back to history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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I like the intuitive nature of gameplay as well as the importance of strategy, timing, and resources brought to the conflict. It can be challenging, impossible, or easy depending on the choice of combatants and other variables.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese +1 more
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Prime
mt bom.
oldie but goodie to play solo...
这么多年了,闪退还不修,差评
作为帝国系列开山之作,帝国时代1奠定了整个IP的核心骨架。首创时代演进、四资源运营、文明差异化与历史叙事体系,确立了慢运营、重发展、讲谋略的历史RTS基调。 后续二代封神、三代革新、四代回归经典,本质都沿用初代底层设计,连资料片拓展模式也自此定型。虽受时代限制,画面和兵种设计较为粗糙,但它搭建的玩法框架与历史内核,成为整个帝国系列二十多年发展的根基与灵魂,是当之无愧的系列起源之作。
recomiendo para una futura actualizacion mejorar el pathfinding de las unidades
Loved this game as a child, that love still hover this game unfortunately AOE DE is not the game it should've been and neither was treated with the care and love it deserved, Has been 7 years since the release of the this DE and yet hasn't been purged of the load of bugs that ruin this version. Save states are a mess creating a archive hunt almost impossible to fix and clear, music rework it is not suited to the game, not to mention also has a bug that makes the music stop and don't play again until game is restarted. History telling was a big part if not the best feature of AOE and devs decided to make an "inmersive" approach, instead of narrate the history like a reseach text it turn you into a "general" in charge of an ancient civilization army, breaking all seriousness. UNtil this day AOE DE is abandoned by his developers and wouldn't be a problem if a least had been left at an acceptable playable state.
nice game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 15.9K | 95% | $19.99 | |
| $104.2M | 182.5K | 95% | $34.99 | |
| $47.5M | 102.9K | 96% | $19.99 | |
| $5M | 5.8K | 80% | $34.99 | |
| $3.6M | 3K | 32% | $29.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 19.4K | 97% | $19.99 | |
| $5.6M | 4.7K | 87% | $39.99 | |
| $5.7M | 6.9K | 87% | $39.99 | |
| $5.7M | 4.2K | 63% | $49.99 | |
| $5.7M | 7.5K | 85% | $19.99 | |
| $5.6M | 26K | 94% | $5.99 |