
At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have never seen such a terrible game with many bad designs. Although I purchased some DLCs, but the game still makes me feel very tired. Pros: +Many beautiful girls. +Various skills and equipment. Cons: -The hero only can select one girl as his wife. Then he will sacrifice his soul to seal a pillar. -The design of auto battle system is terrible. Because it wasted so many turns than manual controls. -There are five continents in the game, each one has a lot of map locations. Almost every map location has a battle. So player was forced to finish several hundred of non-escaped battles. -It's very hard to find the way in some exploration points. -The boring game design will be repeated for five generations.
[h1]<阿加雷斯特战记> 有汉化 有个英特卫官方繁体中文提取补丁 包含视频字幕···但不支持成就··· [/h1] 好像有个汉化支持成就,但不晓得是否支持视频字幕。 虽然视频也就几句话···但,俺就要看剧情··· 游戏音乐是真的棒!除了音乐外其他就比较复古了。 [h3]战斗的时候按backspace能跳过战斗动画,能节省很多时间。 我刷了70个小时大半时间都在看战斗过场··· 等我快通关了才知道能跳!可恶···[/h3] 传统日式战旗类RPG游戏,系统比较老操作起来很不习惯,移动和攻击指令是分开执行的,不够友好。 而且鼠标指针操作也不能太快,不然选中角色会变很恶心,所以推荐用键盘。 上下左右移动,退格取消,回车确认,空格攻击,退格跳过战斗动画。 主要移动要稍微习惯一下,一开始觉得挺怪的,后面发现其实也不错。 对话机制和选项也很不方便,有时候想留个选项试试其他选项效果却还得重新打好久。 而且选项容易一直按回车导致误选后连选项是啥都没看到··· 战斗系统也很恶心,最恶心的还是防御miss设定。 有些怪被多次物理攻击后就开始免疫物理攻击了,有些怪攻击它居然还会回血!···神特喵的··· 战斗时每次第一阶段移动基本都一样的套路···每次都重复··· 不过全程角色都有语音。 毕竟老游戏嘛,体验一把也不错。 剧情是真的又臭又长,前期还好,等我以为要通关的时候结果来了第二世代。 然后一来就5世代!!这么可怕的吗?愚公移山啊! 放到过去,作为老游戏确实需要长一点的剧情。但在现在就真的···emmm···力不从心··· 慢悠悠地打完剧情,走光明线,可能黑暗线会有不同结局? 但我不想打了··· 如果只玩第一世代的流程我还是觉得很舒服的, 但类似的世代一下子给我来5发!哎···腻了···腻了··· https://steamcommunity.com/sharedfiles/filedetails/?id=3483599335 https://steamcommunity.com/sharedfiles/filedetails/?id=3483598482 https://steamcommunity.com/sharedfiles/filedetails/?id=3475720918 [spoiler] 剧情流水账太长丢博客里吧。 这是25年找到工作后通关的第一个游戏~ ~新工作好累~哎~凑合了~ [/spoiler]
I appreciate the waifus, & quite like the premise, but this is a slow, awkward, clunky mess with microtransactions. The art is also pretty mid, with some wonky faces & very stiff poses that show a lack of anatomical knowledge on the part of the artist.
I'm a huge fan of games that do pairings and stuff that have gameplay impacts (Fire Emblem 4 and 13). This game has that and when it's not doing fan service it's got an pretty good story. Gameplay is eh. Would invest 50 hours again.
Аниме
Choose a waifu.
Если обычная тактическая JRPG — это история о походе героев через войну, то Agarest: Generations of War — это будто хроника целой династии, где судьба мира передаётся по наследству вместе с мечом, долгом и правом выбрать, каким будет следующее поколение. Steam-страница описывает игру как традиционную японскую strategy RPG с grid-based battles и визуально-новелльными сценами, а одна из главных её особенностей — многоступенчатое повествование через несколько поколений героев. В эту игру входишь не как в одно большое приключение, а как в летопись континентов, где каждая глава ощущается новым витком старой войны. В Agarest важен не только сам конфликт с демонами, но и то, как мир продолжает жить после очередной победы или утраты: один герой уходит, другой приходит, и история не обнуляется, а тяжело и упрямо движется дальше. Именно эта идея пяти поколений и выбора спутницы в конце каждой главы делает игру необычной даже среди других больших тактических RPG. Главная тема Agarest: Generations of War — наследие как игровая механика. Это не просто пошаговая стратегия про расстановку бойцов на клетках: здесь сама романтическая линия становится частью системы развития, потому что выбор героини влияет на следующего протагониста. А в бою игра цепляет тем, что позиционирование нужно не только ради защиты или дальности атаки, но и ради совместных комбо через linked areas, из-за чего схватки иногда ощущаются как сложный механизм, который нужно правильно собрать прямо на поле боя. Особенно запоминается чувство, что ты играешь не за одного избранного героя, а за целую идею сопротивления, растянутую во времени. Если любишь JRPG за масштаб, медленное развитие мира и ощущение длинного пути, Agarest воспринимается как тяжёлая, местами перегруженная, но по-своему уникальная сага. В итоге это игра не столько про одну войну, сколько про то, как война формирует поколения — и как даже личный выбор может стать частью легенды.
Play FF Tactics, Disgaea, etc, instead. This game really brought nothing new to the table outside of a gimmicky generational system. The intro is bland, the music is bland, the characters are bland, the world building is bland - there is nothing to hook, story wise, within the first few hours of game play. Obnoxious tutorial windows out the wazoo. I have no reason to care about anything I'm doing in this game.
I have played Spectral Souls 2 and Blazing Souls Accelerate on PSP long ago, so I have to try this game so far it's a great. But in my 4 or 5 hours of gameplay the combat is not that really good compare to the previous 2 game I had mentioned. The Link Skill/Chain Attack is quite difficult and the move phase and attack phase kind of make things more complicated. If my Healer is at the back and I linked her with a physical attack she will move closer to enemy which makes her very vulnerable. Of course you should not do that to your healer, but as of right now in early game I had no other party member and skills to make use of the link skill. This might be actually good for some people who likes in-depth strategic combat, But I prefer Blazing Soul and Spectral Souls Chain attack where you can easily link your attacks with other party members, there is no "Field" thingy too for linking the attacks. The controls for Keyboard is quite different when you move your cursor for selecting tile. If I press down, it technically go down/south tile, if it isn't Isometric and you are viewing it from the back of the characters. However it is Isometric, the right feel to it if my Camera is looking at them at left back side should be If I press Down button it should go Down-Left, not Down-Right because it feels like I pressed right button, instead of down, It feels weird and I believe this isn't the case for those 2 games I previously mentioned. Also during that Dungeon where you can't be healed after battle and you roam around, can't remember what it's called, I just had 1 encounter where the enemies are 6, while we are only 3 party member, It's in the beginning of the game and it suddenly showed too many enemies and those enemies I think the wolf was strong and paired with the bee which has chance to stun you what the heck man, this is in the beginning of the game you can't be serious. I kinda regret selecting Normal difficulty, maybe I should have just selected Easy, I don't know if you can still change it but yeah. Anyway I still recommend this game since it's cheap and I just bought it during sale.
Its toooooo grindy and very inefficient to play and grind. Grinding process is also boring. A lot of content though.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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