
A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.
Modeled estimate, not a reported figure. How we estimate →
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About
You are the Viceroy – a leader charged by the Scorched Queen to reclaim the wilderness and discover lost riches for the Smoldering City, civilization's last bastion against the Blightstorm that destroyed the old world. Unlike most survival city builders where your focus is on a single city, in Against the Storm you must build a vast, prosperous network of settlements populated by diverse fantasy races, each with their own specializations and needs.
The wilderness holds many hidden dangers, and never-ending storms will batter your population into submission. If your settlements should fall, then the expedition may end – but not the game. Against the Storm is a roguelite city builder, meaning you will carry forward the resources, upgrades, and experience of your past expeditions each time you set off for a new journey into the wild.

Foxes, beavers, and lizards stand alongside humans and harpies in the struggle to survive. Utilize each group's strengths as you balance their varying needs, from housing and culinary preferences to taste in luxuries and recreation. Will you manufacture raincoats, brew ale, and bake pies to boost morale in the face of the oppressive hostility of the forest, or will you prioritize the needs of one species over another to operate more swiftly for the Scorched Queen?

Experience core city builder gameplay enhanced by roguelite replayability. Build and manage multiple settlements spread out across a large world map, all while collecting valuable meta-progression resources to upgrade the Smoldering City. Feel the pressure of an expectant monarch as the Scorched Queen demands constant progress while recurring Blightstorms pose an inevitable threat to your settlements. Manage your reputation to secure your success at any one settlement before moving on to establish another, constantly seeking new opportunities for growth, taking on unique challenges across multiple biomes, and bracing for the inevitable destruction of everything but the Smoldering City itself. How will you maximize each cycle to not just ensure the best fate for the Smoldering City, but for your career as Viceroy as well?

With hundreds of gameplay modifiers and 6 distinct biomes, every city location presents unique challenges for even the most resourceful Viceroy. Adjust your strategy to changing weather conditions and experiment with rosters of building blueprints and perks that can help your society thrive or bring it to ruin. Will you take on and complete additional objectives and delve deeper into the dangerous forest for potential boons, or will you approach with caution to ensure you operate within your capabilities? All the while, you never know what wares the Trader will bring next year, and the forest holds treasures and resources, but also ancient threats.

Laying the foundations for a new city is one of the most exciting moments in a city-building game. In Against the Storm, you'll have the opportunity to repeatedly experience this by creating new settlements, while still interacting with your network of previously established cities in a growing world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 228 reviews with recorded playtime.
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
a city-builder that could be played in 1-2 hour spurts. at prestige difficulties it is a game of timing, resource management and of course, synergies. the music in particular is very fitting for a world saturated with constant rain - makes lower difficulties feel like a more relaxed city-builder.
One of a kind city builder. Manages to strike challenge and threat without having combat. Any combat or conflict is managed through events/expeditions and such. Its a bit overloaded with effects that possibly could be a bit more streamlined. Theres a ton of +2 threat when this happens" or "+1 this resource when this thing happens". Its especially bad with negative map modificators. You can easily lose track and i end up just ignoring effects and just build by city, because i couldnt be bothered with 2 dozen effects being added on top of each other and while having different icons and names, actually not making much of a difference. Like theres acid rain that can happen during storm which causes x and then theres like cold rain that can happen during storm which causes x too but mildly less or so. I love the game for having a lot of stuff going on, but it all just comes down to some numerical buff or debuff thats packed into a block of text and fluff. They tried to add some actual rule bending perks, but they are rare. Most of the stuff is really just +10% speed for woodcutters and +1 whine when producing. The game can be highly recommended for what it does by design. Its literally a rogue-like city builder where every time you build a town, you have different conditions and resources with a lot of options to customize your loadout and progression and gaining control over how your city develops. The second major design point is that its essentially an EXTRACTION game. You build a base, you finish it up and when you do, you gain resources that you use to upgrade the main city unlocking meta upgrades and new stuff. The third design point thats unique is that you can go prestige and add challenge beyond despair. You can not only pick tough spots to settle on the world map, you can also pick spots with additional conditional effects (POIs), you can increase difficulty level by hand (which adds more conditions and debuffs) and then you can also do other things that increase difficulty. This pretty much adds a ton of ways to play the game and focus on different strategies. Theres lots of products to take care of, a lot of interactions between buildings and a lot to do. I found myself fastforwarding, but only in the early stages in the lower branches of the tech tree. And once you are going pro you can pretty much "NG+" the thing and whack yourself with tough challenges. Admittedly my major negative point besides the somewhat cluttered effect salad going on, is the lack of coop. This game could be even more incredible if there was a way to cooperate with a friend. Must not even be playing on the same map but maybe the same map but separate areas and interaction focusses on exchange, trade and doing expeditions together, maybe dealing with exploration together possibly with the option to connect your towns together if you really try to. Maybe also progressing the main city together with your rewards or even having two separate main city to progress individually. Hopefully a second game in this franchise features a coop mode. Btw, i bought this game twice already. Its absolutely worth it. One of the best city builders out there. For 9€ in a sale, a steal. DLCs are super optional. Fine if you like the game, but not necessary to have tons of fun.
pretty good
Ciekawa, wciągająca.
Отличная игра. Геймплей медитативный, хорошо расслабляет после работы. Графика приятная, музыка мягкая, ненавязчивая, не мешает игровому процессу. Есть некое однообразие в гейплее, но лично я его почувствовал только после сотни часов. И рандом иногда поддушивает. Но в целом игра отличная. Отдельная благодарность и уважение разработчику, который до сих пор поддерживает игру, патчит и даже добавляет что-то новое. С удовольствием поиграл бы в сиквел.
its an unusual but very welcoming combination of genres
i really like this game with missions to do it keeps it exciting
Jogo intuitivo com objetivos acessíveis.
ลดราคาลงมาหน่oยจารย์ (149.70B)
♥♥♥♥ is gas its a rogue lite puzzle city builder
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese, Italian +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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