
A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Aug 23 → 14.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are the Viceroy – a leader charged by the Scorched Queen to reclaim the wilderness and discover lost riches for the Smoldering City, civilization's last bastion against the Blightstorm that destroyed the old world. Unlike most survival city builders where your focus is on a single city, in Against the Storm you must build a vast, prosperous network of settlements populated by diverse fantasy races, each with their own specializations and needs.
The wilderness holds many hidden dangers, and never-ending storms will batter your population into submission. If your settlements should fall, then the expedition may end – but not the game. Against the Storm is a roguelite city builder, meaning you will carry forward the resources, upgrades, and experience of your past expeditions each time you set off for a new journey into the wild.

Foxes, beavers, and lizards stand alongside humans and harpies in the struggle to survive. Utilize each group's strengths as you balance their varying needs, from housing and culinary preferences to taste in luxuries and recreation. Will you manufacture raincoats, brew ale, and bake pies to boost morale in the face of the oppressive hostility of the forest, or will you prioritize the needs of one species over another to operate more swiftly for the Scorched Queen?

Experience core city builder gameplay enhanced by roguelite replayability. Build and manage multiple settlements spread out across a large world map, all while collecting valuable meta-progression resources to upgrade the Smoldering City. Feel the pressure of an expectant monarch as the Scorched Queen demands constant progress while recurring Blightstorms pose an inevitable threat to your settlements. Manage your reputation to secure your success at any one settlement before moving on to establish another, constantly seeking new opportunities for growth, taking on unique challenges across multiple biomes, and bracing for the inevitable destruction of everything but the Smoldering City itself. How will you maximize each cycle to not just ensure the best fate for the Smoldering City, but for your career as Viceroy as well?

With hundreds of gameplay modifiers and 6 distinct biomes, every city location presents unique challenges for even the most resourceful Viceroy. Adjust your strategy to changing weather conditions and experiment with rosters of building blueprints and perks that can help your society thrive or bring it to ruin. Will you take on and complete additional objectives and delve deeper into the dangerous forest for potential boons, or will you approach with caution to ensure you operate within your capabilities? All the while, you never know what wares the Trader will bring next year, and the forest holds treasures and resources, but also ancient threats.

Laying the foundations for a new city is one of the most exciting moments in a city-building game. In Against the Storm, you'll have the opportunity to repeatedly experience this by creating new settlements, while still interacting with your network of previously established cities in a growing world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 37.5Kreviews | 94% | — | $37.7M |
| $29.99 | 1.1Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
сюжет будто писал школьник, вот тебе королева, она очень нетерпеливая и все время требует быстрее строить поселения, при этом ты целиком и полностью зависишь от рандома, ладно ресурсы, но каждый раз открывать одни и те же рисунки зданий, вот будто инженеры за время перехода забывают как построить лагерь побольше, ладно если бы после глобального шторма чертежи "забывались", но в одном цикле это уже подрывает жопу. Сюжет - мое почтение, немного заикнулись что древние хорошо овладели технологиями, но что то случилось... после закрытия золотой печати я ожидал хоть какого-то лорного события, мол что за королева, откуда взялась, но показали титры и все... зря потраченное время и деньги. Абсолютно не логичные ограничения и сложность.
生存模拟经营建造类游戏,几小时一局,有可玩点,有时会上头。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese, Italian +6 more
| $8.99−70% |
| 422ratings |
| 92% |
| — |
| not modelled |
| $29.99 | 402ratings | 93% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Surprisingly addicting! It's a bit overwhelming for someone (like me) who doesn't play city builders but once it clicks its really rewarding.
Against the Storm is so good that the best thing I can say is how disappointed I was when I started to realize I was plateauing or couldn't find out anything new. I got a lot out of it, and wanted to play it constantly from the moment I started. It's so immersive, so cozy, but also challenging enough to require a lot of skill and focus. I loved everything about its roguelike elements that made each little venture different, and the game felt simply enormous to start out. Best of all, the UI is probably the BEST I've ever seen in a city simulator or any kind of strategy game. It easy to understand, to find new things, and to teach yourself. When I found out that DLC was available to expand my options, I instantly bought it after getting a taste of just the base game. Set in a unique world that's all built around the concept of rainfall, you're tasked with exploring a procedurally generated wilderness with various terrains in the pursuit of completing a level they call a "seal." After doing so, you can play on these maps for longer and on higher difficulties before they rewrite themselves--all while steadily unlocking new buildings, races, and perks. As you learn the game, you're constantly finding new content in challenging events, the use of those optional perks, and given assignments to complete. Since you can pause and manipulate things as you like, it lets you be patient and make intelligent choices to protect your little settlements and ensure their survival. The graphics and artstyle look phenomenal, and the interesting technology and building options kept my interest for a long time. No two settlements are the same, and it encourages you to constantly try new ones (which is one of my favourite things, as compared to spending 20+ hours on one city). As the difficulty ramps up, you have more options but it can be severe. By the end of my interest, I was playing on Prestige 6 out of 20, and I just found that I was having so much trouble it had lost the relaxing vibes and I was starting to feel a little pigeon-holed into "metagaming" it, rather than using my creativity. That isn't to say someone else couldn't find a good blend of both, but I think this is one of the best games where you just free-form play, and don't focus as much on trying to meet the "point" of Seals. I just wish there was more ways to keep me engaged and having fun on those lower difficulties where I was able to engage my imagination, without having to feel the enormous struggle on the prestige difficulties. It's one of those games I would love to be able to erase my memory of, and try again. Especially as permanent upgrades are most interesting near the start, but it can take so long to finish the "tech-tree" that by the end, it feels like you aren't unlocking anything significant. This was one of my favourite games of the year, and one of the best city-builders I've seen; I hope that one day I'll be in the spirit to return to it and renew that hope it inspired during my first week of nonstop play.
The gameplay loop to this game is insanely rewarding. If you enjoy city builders with a fantasy twist this game will hook you. Yes you build cities over and over again, but each time you will have to navigate different variables and build out just a little bit differently. As you get deeper and deeper on runs your cities will be larger and with more hubs, but the difficulty also ratchets up challenging you as you advance. There's a massive tech tree to unlock which takes a huge amount of time to do, any many of the unlocks add even more variables to the gameplay loop. If you enjoy the first 1-2 hours of a city builder and wish you could just do that while being rewarded, this is easily the game for you. Highly recommend.
- Tendría que estar doblado al español. - Como juego me ha resultado muy aburrido, incluso frustrante,
Gonna be honest, I think the DLC screwed over the balance of this game. This game might be one of the few case scenarios where early access felt better to play then before it got bloated by a crazy amount of extra buildings. It really sucks when you do a hour long run and not a single service building appears during your run. Which really sucks when some of your villagers teeter on the fact that none of their needs are being met. I might try down-patching in the the future to see if I'm crazy or not, but gonna leave a negative review for now.
我将用最直白、最直接、最不绕弯子的方式评价:一坨屎。 经营建造类游戏的爽感是从0—100慢慢壮大的感觉,这游戏不一样,刚从0%玩到15%就告诉你这关通关了,去玩下一关吧!然后下一关所有图纸全部清空,要完全重玩!有个毫无代入感的易怒设定的女王不停发布任务和限时在人屁股后面撵着跑,只让人感觉很恶心,越玩越困,大晚上从床上越想越气爬起来退款。
Meh.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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