
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1021 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Здесь скажу так: за 2025 год я успел поиграть в 8 разных метроидваний. Если вам реально нравится этот жанр, то играйте в обе части Hollow Knight и Ori. Как качественный вариант после них — ENDER MAGNOLIA: Bloom in the Mist. От всех остальных игр в этом жанре, включая эту, вы вряд ли получите такое же удовольствие. ⭐Мой рейтинг: 3/10
这是我买的第一款类银,刚开始玩的时候觉得一般般后面就没玩了,后来我又买了奥日和空洞骑士,这两款都通关了,回头再来玩感觉还是不错的。人物立绘做的还不错,就是地图做的太粗糙了,然后就是游戏体量特别大比上述两款大很多。奥日25h通过,27h全收集,空洞骑士30多小时通关。这个游戏将近30h才玩了2/3。本人玩不爱看攻略,这个游戏引导做的不太好,经常迷路和卡关,所以不建议作为第一款类银。手感一般般,小怪和boss做的也挺粗糙的,魔法特效也一般,这游戏的战斗系统我挺喜欢的,可以搭配不同武器,还可以搓招。游戏难度我觉得中规中矩吧。总的来说不建议新手玩,如果你是类银爱好者可以试一试,史低买的我觉得挺值的。
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 956ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In a market oversaturated with Metroidvanias that have nothing of Metroid and nothing of Castlevania, Afterimage actually manages to distinguish itself while taking advantage of its roots; this is to me the definition of underrated because people refuse to see this game for what it is. Pros: -The art is gorgeous, probably the best I've seen in a metroidvania to date -Elaborate weapon system, that makes so things aren't stale for too long because you can always swap your weapons for different ones, including magic -No "going to very specific NPC you can miss just so you are able to upgrade your weapon", you can do it at any time -Proper ties with the story regarding the death and respawn of the MC -A lot of area variety, with good use of both vertical and horizontal areas -Satisfying movement all throughout the game -Great Map system that has a wide range of markers that are infinite and usable and removeable at any time -Allows teleporting easily between save/heal points with potions, saving a lot of time Mixed: -The story didn't feel anything speical to me, which is fine for a gameplay focused game like this one, but doesn't excuse the fact it's not that great -Huge map and areas, can both feel rewarding to explore or a chore at times -The music does its job, sounds good but isn't exactly memorable Cons: -Sometimes the progression can feel a tiny bit cryptic, especially at the second half of the game -Underwhelming NG+ campaign, that despite having a new playable character, is mostly just an asset reuse with a bit of lore -The ending requirements are way too much for anyone to do without a guide I've always heard mixed thoughts on this game, and honestly? I don't get it. I'm conviced the people saying that the "combat is bland", that it's bad because theres no vertical attacking and that there's "no platforming" haven't even tried to engage with its systems, which is sad. Do people really need everything handed to them on a silver platter? This is very above average title compared to the current stagnation in the genre, you just have to not be a narrow-minded fool and enjoy it for its quirks.
vou fazer uns grande resumo o jogo tem uma quantia de variedade de armas insana oque achei mt daora acredito que sejam 137 assim como tambem tem multiplos sets de armaduras e estilos de build mas para mim o ponto principal deste jogo é a questão da arte simplismente ser absurda principalmente os designs de bosses acredito que os mais bonitos que ja vi na minha vida sendo o unico ponto ruim deste jogo a facilidade ja que acredito que morri apenas duas vezes sendo uma delas por ser burro ja que tava usando uma arma que dava dano com o tempo o n sabia. OBS: n tem pontos, virgulas e etc pq n sou alfabetizado foi mal
国产银河城体量天花板,整片园庭地图规模远超同类作品,主线通关 30~40 小时,全收集可达 70 小时以上。手绘场景画风精致,森林、火山、深海、浮空神殿各区域辨识度拉满,怪物一百五十余种极少换皮,美术质量稳居国产前列。 战斗系统上限很高,六类近战武器 + 副武器 + 法术组合出招,搭载格斗式搓招派生技,熟练后可打出流畅连招。但武器平衡性差距悬殊,太刀、双刀强度断层领先。 能力解锁闭环标准银河城设计,二段跳、爬墙、空中冲刺等能力逐步解锁开辟新区域,地图立体连通性充足,隐藏道路、密室、彩蛋分布密集,舔图收集的乐趣充足。 RPG 养成体系完整,天赋树、装备词条、饰品搭配维度丰富,玩法可纯动作开荒也能数值碾压通关。 官方指引近乎缺失,无主线目标标注,NPC 对话多为谜语式叙事,接取支线只给名称不给任何方位提示,超大地图里找人、找道具如同大海捞针,开荒高度依赖外部攻略。 传送点位排布稀疏,整张巨型地图往返跑图成本极高,早期缺少高速移动手段,解锁新能力回溯旧区域的体验十分坐牢。
小白想入门类银我会推荐这款游戏,算瑕不掩瑜吧,地图有些大且空,不过考虑到这算一个世界倒也觉得没啥,任务引导不明显和传送要消耗品是个蛮严重的问题,优点就是量大管饱,考虑到算是新人练手作内容还是蛮丰富的。 在此顺便多嘴一句,有些人喷都没到点上,在银河城游戏里喷怪碰撞有伤害和前期冲刺没无敌是何意味,还有说前期地图收集品看到拿不到,不会真是第一次玩类银吧
Afterimage is a metroidvania that has a beautiful atmosphere, huge world and hand drawn art style. The areas look really nice and make you want to explore new areas. The feeling getting lost and soaked into this world is this games biggest strenght. The gameplay feels smooth, the combat is fast and the 6 different weapons with each their own design, combos and style add alot of variety. Afterimage is not perfect though. The map can feel way too large, the story is also quite confusing and not easy to follow, so you don't know where you have to go next most of the time. Although I ran in circles alot of times. Afterimage set the mood really good with it's music and beautiful world. Anyone who enjoys exploring, finding secrets and getting lost in a huge fantasy world will find alot of content here. Great Metroidvania
量大管饱,但是跳跳乐太多,喜欢跳跳乐可以做平台跳跃游戏,别塞类银河城里
더빙도 영어,중국어,일본어의 3개국어. 맵도 무진장 넓은것 같고? 열심히 만든듯 해보이지만.. 40분 정도 플레이하다 더이상 못하겠더라. 난 도저히 이 게임의 컨셉을 알 수가 없다. 컨셉을 알 수 없으니 흥미가 생기질 않는다. 주인공은 누구인가? 어떤 사람이지? 내 곁을 따라다니는 사역마는 또 정체가 뭔데? 모험을 하는 이유나 목적, 이 세상에 대한 설명, 왜 이런 몬스터가 생겨났고 싸워야만 하는가? 아트에 대한 칭찬들이 있던데, 내 감상으로는 예쁘다기보다 뭔가 좋아보이는 것들을 조잡하게 펼쳐놓은 이도저도 아닌 아트다. 조잡하고 칙칙하다. 이 게임의 아이덴티티를 전혀 느낄 수 없었다. 스토리가 별로거나, 백번 양보해서 스토리가 신비주의 컨셉이라면, 아트나 게임성이라도 좋아야 계속하는 맛이 날텐데. 앞서 말했듯이 아트도 내 스타일이 아니고, 전투는 재미가 없고. 메트로베니아인데 위 공격이 없어서 조작감도 구리고,재미도 없는 능력치 찍기는 왜 이렇게 세분화 되있는지도 의문이고.
A Metroidvania game where every time you open the map the game plays the same annoying 'dong' noise that accompanies the opening of every other screen. No ♥♥♥♥♥♥♥ thank you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
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