
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 73 reviews with recorded playtime.
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good and long
图又空又大,信息量很少,剧情毫无存在感,手感也比较硬。各方面都很平庸 但也胜在平庸,没有恶心人的地方,玩起来不受苦 适合入门
No começo é legal mas vai passando o tempo começa a ficar chato demais jogar o jogo. Desisti e desinstalei.
国内少有的类恶魔城,还需打磨,美术和战斗设计我挺喜欢
2d 메트로배니아를 좋아하는 유저인데 나쁘지 않음, 아직 반도 못 온거 같은데 그래픽 괜찮고 수작 이상인듯
How is my in game time longer than the steam play time... Also no one told me Renee was voiced by Ishikawa Yui 🥀🥀🥀
INI GAME METROIDVANIA TERBAGUS YANG PERNAH SAYA MAINKAN UNTUK SAAT INI
还算不错的游戏,但是因为一些设计导致差了一口气。 优点:地图很大,美术可以,难度适中,小地图设计的很好,知道往哪走。量大管饱,可以爽玩。我觉得是莉莉丝的代餐,但手感更好,武器更多。 缺点:游戏的底层逻辑有点左右互博,我觉得一切矛盾都是从这个开始的,就是冲刺没有无敌,一开始我接受了这个设定,然后打小怪的过程中逐渐习惯换血打法,因为冲刺到怪身上不亚于挨了一刀,所以干脆不躲,直接上去干。这点导致了,我打boss直接莽,根本很难知道boss的特性,因为躲避的性价比不高。以至于打完我只有石化boss和最后的雷尼boss有印象。剩下来的全是路边。超级大后期才能拿到无敌闪避,但我早就习惯换血打法了,所以这个时间点来闪避显得很招笑。我只能用来过障碍物。这些导致了:①boss给我的设计感就是一坨。②boss打完没有剧情,我不知道这个游戏想讲什么。③技能很多都在后期,我莫名其妙打完结局但还有很多技能没拿。④:武器系统的技能几乎没用,除了几个,不如加数值来得方便。⑤结局就放两张图片,一点大场面名场面没有。后期制作感觉还需要打磨,
很优秀的游戏,地图量大管饱,一周目进阶难度并不大,双刀镰刀上上下下,带技能伤害+吸血站撸boss。前期感觉手感有点怪,习惯了之后中期左右就开始发力了,武器道具装备各种配合,有了爬墙还能去岛上整身新衣服0110。全成就有些繁琐,不过这类游戏都是这样的,慢慢刷吧。总之算是比较惊艳我的一款类恶魔城,推荐游玩。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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