
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(•_•) ( •_•)>⌐■-■ (⌐■_■) ✋CINE✋
很多设计不成熟,玩起来相当坐牢,而且到处藏东西提示很好,全收集档很不友好,非类银狂热爱好者建议去玩更成熟的游戏
BOSS的存在感有些低啊。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 957ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没玩过类银河恶魔城这类游戏的可能觉得坐牢,但还是值得游玩
초반애 길이 복잡하지만 대충 할만 했는대 중후반 가면 갈수록 똥겜 세일 할 때 대충 하다 접을 꺼 아님 비추 6천원도 아깝네
TL;DR: A beautiful metroidvania carried by it's gameplay and hampered by it's story. Afterimage is a traditional metroidvania: Exploration and a growing set of traversal methods. It is beautifully drawn and animated and fun to play. What didn't work for me was the way the game handles exploration: It prides itself on it's open world, and there is a lot of freedom on where to go, but I often felt aimless. That the second quest sends you to the far end of the map without any idea on how to get there doesn't really help. At one point I overlooked the teleporter right besides me and wandered around for a few hours, leaving me frustrated for the duration and horribly overleveled for the rest of the game when I finally noticed where it actually wanted me to go. Another weak point is, sadly, the story. It combines the worst aspects of traditional storytelling and souls-like story telling in that it tries to tell a coherent story with forced mystery. Your companion is as subtle as a steam engine and the main character is as observant as a brick. The "reveal", if you can call it that, was just too obvious and should have happened about ten hours earlier. I have no idea why I am doing anything and I don't have the feeling that anything fits together. The humans and the Goliaths had a war - but why? What did they do to each other? There is obviously a lot of resentment from the Goliaths, but the humand hardly seem to care. You, or your companion at least, try to make peace a couple of times, but there is no real choice here and it's not very convincing at all. You try to find your mentor/savior but when you do you suddenly try to save the world(maybe?) - by that time I had checked out enough that I don't even remember what anyone said in that conversation. I don't understand why the ultimate villain(is she?) does anything, and to me at least she came out of nowhere. The ending(s) where just unsatisfying, and I saw three. The voice acting was a range from okay-ish to annoying. In contrast, the way the game handles it's multiple endings is very well done. It doesn't force you to replay everything, instead you can just restart your save, get a participation outfit and carry on. There are probably at least a few more endings, but honestly I don't want to keep searching for them and I'm not invested enough to ask the internet.
普普通通的类银,除了内容量大以外其他的方面都是及格水平,没有特别出彩的地方
★★☆☆☆☆☆ 玩惯《死亡细胞》再来玩这个,落差直接拉满。怪物碰撞判定离谱至极,手感烂到让人反胃。我本就只看重操作体验,结果全程操作僵硬、反馈拉胯,毫无乐趣。空有外表,核心玩法一塌糊涂,不推荐入手。
Seru banget loh ya
güzel oyun feci
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $22.7K | 99 | 86% | $5.59 | |
| $1M | 2.1K | 83% | $24.99 | |
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| $3.6K | 34 | 82% | $11.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 14.7K | 98% | $5.99 |