
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
地图...好大!!!这么大的地图,传送点那么少!!!传送还需要喝药!!!为什么?
What an incredible experience, 9/10 game. The atmosphere and level design is top notch, and lowkey I think it's amazing how big this game is. Looking at the steam trailers I think this game is trying to advertise itself as a 2D combat game first, and while the game does have a lot of that, the main draw is the sheer exploration in it. This isn't to say that the combat isn't good, in fact it's very fun and it never gets old, but this is more to help people who are tempted by the game but may have been turned away by how combat heavy the trailer makes it seem. I've just finished the game and I've heard there's even more content in new game+, so I'm excited!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 957ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好的游戏,使我的迪克旋转..... 地图太大了,跳一跳模拟器说是........ 这地图设计师来恶心人的?😂同上所述 很多地方都是看着能跳上去,但每次都是差一点点,死活上不去。很多时候都要重新走一遍路程...
极差的地图设计和极差的任务引导外加闪避无无敌帧以及各种魔法道具几乎没有效果说明的介绍等,这些因素加在一起让你选择进阶难度时简直是灾难级游戏体验,直接把体量大的优点完全掩盖了。这是一款除了音乐和还算将就的美术外一无是处的类银恶游戏,有那么多前辈给你借鉴还抄都抄不明白,感觉是类魂还更贴切你那爱读指令的怪物设计。同样是二次元画风,相比之下你会发现终焉系列哪怕是第一部评价不高的百合花都比这游戏强上百倍。
- 8.4/10 - Illustrated kreizy.
跑图要不是门锁着,要不就是要下砸,要不就是直接红条挡着,解锁新能力,地图上根本不知道哪块是能去的,浪费时间转来转去,打boss给武器不给能力。我都四十几级了,爬墙下砸都没有,踏马的鱼都坐不了,硬去把火山那个狗打了就给一把大剑,气笑了,以前玩莉莉丝和恶魔城就没见过这么设计的,关键能力毫无提醒跑着跑着就被各种挡住地图上也没有标记,简直是对美术和动作设计的浪费!攻击绑定到鼠标上经常按了没反应也是离谱至极,让做地图设计的臭老鼠赶紧滚蛋吧,能把本来喜欢这游戏的人都恶心走,也活该不温不火,落个多半好评的下场!
el mejor juego metroidvania que e jugado incluso superando a ori o a hollow knight, ps es mi humilde opinion
really enjoy playing this game
Ok I will be honest I can't in good conscience give a recommend when I say no to silksong for do the same **, really developers think in make a game enjoyable not a tedious game. Lets start with the good unlike silksong that have overpositve having the same problems of this game, this is mixed like should be silksong.. and people still wonder why the industry is bad... when people that give bad review here do it in silksong I will say yup consistence is good. NOw on to good things, map is huge with a lot of sidetrick, parkhour and things that you can say ok i will put this marker for when I can break bridges, or go higher, or go double jump etc, basicly you can put the marker without spend the game of the year silksong.. really. the map also says % done, yes have occult things but unlike silksong you will say ok 99% must be here somewhere, you not have to upload save data in a obscure web and hope tell you what you miss for the 105% done ... really game of the year. The medium is the combat, is not bad, but the contact damage is worst that in silksong, I mean in silksong I could use evade for no hits a first part of the boss that learned a lot cause wlel second phase, here is more evade for get hit.. you moron. Evade is more like they put without thinking the point, ender lillies for now got it right, and even some people think is wrong... The combos are good, and the exploration reward is good too, more hp for fight boss, so you can kinda overpower them (still not finish game but like silksong will put the bad review and update with time). The story is weird but I can follow so for now is not great but not bad. Now the big problems, I feel that follow the wrong order and screw the story, I had kill a boss then appear a npc and say thanks for kill the big mage, and she is a spirit like the rest.. and I think.. ok what are you saying only to see that if I enter the opposite side of the boss all have more sense. Now you are thinking why i try a boss in the wrong side, probably in less stats that needed and the answer is cause developer put a soul like system of lose exp or try again. So when you find a boss is well lose exp or go for the kill. The solution of silksong, well find the hidden npc that give you the item to retrieve, here dunno seems lose but maybe I find the equivalent. Now that is bad per se, I mean yes I go in the wrong order and screw a little the story for not wanting lose exp, but that is enough for a boss that you kill in the third try in hard mode ( dunno if game is more harder, after clear) well if save point were on boss or very near to boss nope, here is way long and that runback was a hell.. explore.. are you crazy If i die I lose exp. So Like silksong i decided wait until I finish game or wait until game pass the line of ok this is for me ending but I can't in good faith recommend game, Finally if you like silksong buy this game, and if the bad things are enough for not recommend then really go back to silksong and give the bad review it deserve, but if you think silksong is ok but here is not ok then destroy all your baised review of steam please.
玩的时间不长,但也被部分机制给恶心到了,不明白为什么每个敌怪都有碰撞伤害,就很烦人,有的时候卡到那个平台边缘,你还不能一个冲刺直接上去,必须要一下一下给它磨死再上,就很麻烦,有的时候真的就感觉纯粹是为了恶心人而这么设计的。其他方面倒是没有什么问题,实在是没有中评,不然应该只是个中评的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7K | 99 | 86% | $5.59 | |
| $1M | 2.1K | 83% | $24.99 | |
| $127.8K | 606 | 83% | $9.99 | |
| $12.6K | 25 | 96% | $19.99 | |
| $3.6K | 34 | 82% | $11.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 7.2K | 81% | $24.99 | |
| $3.5M | 3.7K | 92% | $29.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 5.8K | 93% | $24.99 |