
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美术很好,体量很大,好玩
- 8.4/10 - Illustrated kreizy.
美术人设立绘出彩,但地型小怪boss设计廉价感很重,画面表现有不少光污染; 内容量大管饱,但作为类银来讲,战斗系统被多余的武器收集和等级系统搞得冗杂且累赘,上劈下劈只有特定武器触发,搓招手感变扭,虽然有双刀,武士刀,长剑,大剑,镰刀,长鞭来选择主副武器搭配,但实际上不管怎么搭配,除了双刀,其他都难用。各种等级的武器属于道具收集品,很多时候是解密探索完了一片区域,拿个完全不需要的武器,体验挺糟的。 总而言之,游戏是挺好玩的,但是只推荐类银爱好者尝尝咸淡。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 957ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
终于也是结束了。比想象中要更好玩。优点:量大管饱,很多种武器以及技能,boss数量多,战斗爽。而且整体游戏非常简单。质量还是可以的。缺点:非常多的收集要素还有隐藏,获取麻烦。感觉部分地图如果去除一些收集和隐藏会好很多。做最后的收集成就起码耗费不少时间。不过总体来说还是不错的。
在b站上看到了游戏制作人的视频,我本身也是特别喜欢横版游戏,独立游戏制作人都太不容易,致敬!游戏目前玩下来还是很不错的,支持国产类银!
This game is terribly generic and mediocre; it feels like a game with no identity or soul. At first glance it may look appealing. But as soon as the player begins exploring, the question “Why do I even want to explore this world?” quickly surfaces. The level design is superficial at best, yet the world itself is unnecessarily huge. What's worse, there’s no direction, no meaningful points of interest to guide the exploration, so traversing the map becomes nothing more than a slog. The same issue extends to items, equipment, and enemy design. It feels that there's no distinction between them; they all feel very repetitive, as if the same ideas are being thrown at the player over and over. As for the narrative, it seems like the game does not even try to tell a proper story—a story that is never interesting to begin with. A metroidvania should have good pacing, at least a carefully designed pacing. Strong pacing keeps players hooked by consistently introducing fresh experiences; which this game does not have. When the same things are repeated constantly, it really can destroy the flow, and instead only highlights how boring the game is (maybe also how untalented the dev is). Big does not always equal beautiful—if anything that’s a lesson this game teaches. When a dev can’t execute everything well, it’s better to scale back and let go of some. As the Chinese saying says: when you bite off too much, you end up unable to chew.
Pros: Absolutely massive world, fun level and weapon progression, gorgeous aesthetic, phenomenal soundtrack, loads of unique enemies, smooth combat, smooth and fun movement with good sequence-breaking tech, good fast travel options, intense boss fights, a handful of puzzles, and loads of cool obstacle courses. Cons: Bad quest tracking, no explanation for some game mechanics (see: equippable afterimages), and confusing story progression. I think this game is one of the best examples of a metroidvania, and even has a few not-so-subtle nods to SotN that I appreciated. Each of the areas feel large, but as you play you come across more and more, and the entire world just opens up. Each zone has a single fast-travel point to move between them, but you can also get consumable items to teleport instantly to any checkpoint, so backtracking is not at all frustrating. Most of the exploration is gated by enemy levels more than locked doors or new tech that nudges you in the right direction. There is so much verticality, and great movement, with beautifully hand-drawn backgrounds that rival Ori's, and a number of different weapon types with lots of combat ability progression, and a number of unique weapon abilities. I am thoroughly impressed by this title. It is easily worth the full price.
Great Metroidvania. A pretty handdrawn world to play in. Bosses have great designs with alot of variations. Gameplay feels pretty smooth and direct. Game never feels unfair. A billion weapons to choose from and alot of them have unique effects. At some point the world open ups alot more with multiple knew areas at once and then its difficult to not get lost.
jogo muito bom, 10/10
Afterimage is a nice metroidvania that stays true to the genre. Metroidvanias are a dime a dozen and I'm not particularly keen on the genre as a gamer, but I do dip into them every now and then for work reasons. This is another game I bought for research to help my team at work to ramp up their 2D art chops. The anime-styled main character was the main draw for me. Her in-game animation is not as fluid and juicy as it could have been but it is still quite appealing. While the craftmanship of the other characters and the environment art is quite high, they are also a farily generic fantasy themed. It's pretty but not memorable. All in all, Afterimage is fun, pretty and feels good to play. I might come back to at some point but I doubt I will ever bother to finish it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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