
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
操作手感不好我都觉得是这游戏最不重要的缺点了。这游戏地图明明这么大,存档点却这么少,每个地图还只能有一个传送点,跑图太麻烦了,还有你说搞个类魂有死亡惩罚就算了还不给免费回血,回血药竟然还是消耗品,传送回存档点也要用消耗品。武器技能这么多,但是我想看我一共有些什么技能却没个列表,我要进加点栏里面一个一个翻也太不方便了。最后是boss房有雾门没什么问题,但是为什么死了以后的魂会在boss房里面?合着我进去发现这个boss很难打想回去练级探图都不行,因为我捡完魂就逼我打boss了。
地图傻大傻大,一眼望不到头的那种,但是毫无记忆点,一堆后期能力和锁要么自己一个一个标记; 冲刺不带无敌,所有怪都有碰撞伤害,不过难度不高,基本全是拼血,升级的点数也很抽象,手柄对于升级那个界面的吸附做的非常烂; 剧情开局找师傅,然后不知道干啥了,不知道是为了美术还是什么,无限制的堆怪物,和她同捆的那个游戏一模一样,虽然手感还可以,但是开局2小时全在砍砍砍真的很无趣; 总结就是非常平庸且无聊的作品,实在没事做的时候可以玩玩,毕竟好歹占个地图大。
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 957ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gay
一般来说叫量大管饱,这个游戏只能说又臭又长,手感本就一般,还一大堆无意义的跳跳乐,我记得我是看着类银买的啊。这么喜欢跳你把平台跳跃标签放第一个啊!真给我玩无语了80%都在跳,跳完都不记得你这个游戏讲的啥剧情,甚至boss长啥样都不记得了,只记得你这点不断重复的跳跳乐。
[h1]量大管饱[/h1] 游戏流程很长,总体难度不高,只要备好4瓶「精炼生命药剂」就没有打不过的BOSS。如果药水喝完了,再去探索地图就攒齐了,也可以去「安息小镇」找商人购买。 [h1]一定要勤标记![/h1] 有地图迷雾的设计非常好,可以看到自己的探索进度,但是一些暂时无法通过的水域、大门却不会在地图上标识出来,导致在主线流程里获得新技能后,经常忘记之前的位置了。 游戏里不会帮你标记道具和门的位置,一定要手动标记!不然以后找不到了,啊!!! [h1]不胜其烦地探索[/h1] 没有标识的小地图和大量需要主线技能才能探索的区域,让玩家需要经常返回探索地图去收集通关必要道具,还会经常遇到跳不上去的高处和无法渡过的河流。 最主要的问题是主线的指引非常不明确,玩家到处探索又经常遇到阻碍,探索完后不知道该去哪里。 [h1]宝剑锋从……迷路出[/h1] 打败的敌人越多,自己等级就会更高,升级可以得到「心渊点」,可以用「心渊点」学到技能,降低游戏难度。 很多地区的隐藏宝物都是当前地区的数值,然而我们一般会在游戏快要通关的时才会拿到提示宝物的「后像」(被动技能)以方便查漏补缺,这个「后像」也只会在靠近宝物时才会在头顶提示,作用有限。 而且一般隐藏宝物的数值都是当前地区怪物的数值,如果你是后期回来收集,那么宝物性能远低于你身上的装备,探索价值不高,一般直奔通关即可,没必要全收集。 [h1]动作极其僵硬[/h1] 角色的行走动画看起来比较流畅,但实际玩起来动作和交互十分僵硬,特别是玩了最近几年的优秀类银河恶魔城游戏后,会很难接受这个游戏的粗糙表现,我实在很难推荐你来玩这个游戏。 游戏一开始,很多平台的高度设计得刚好让玩家跳不上去,本意是想告诉玩家以后再来探索,但是平台高度没有与角色能跳的高度做出较大的差距,导致玩家反复尝试很多次之后发现才跳不上去,挫败感增加,遊玩体验不太舒服,再配合上僵硬的动作,一度让我回想起了以前的国产游戏,不是啦,我是说,差点没玩下去。 [h1]结局道具藏起来?[/h1] 虽然没必要找齐3颗,但是NPC「猫头鹰」说「记忆水晶碎片」不齐,效果可能会有折扣的时候,玩家此时会想办法找齐,但你又怎么会想到:通关必备的3颗「记忆水晶碎片」之一藏在隐藏的冰面下,这谁能找得到啊?我当时来回翻了两遍地图,最后没耐心了只好看攻略…… 如果不去与「猫头鹰」对话就只有「归家」这么不明不白的死结局。 想做更好的结局只有跟「猫头鹰」对话后才能解锁其它的。
Класс, четка, топчик, не понял че делать на второй половине игры, а в остальном рейни топчик
A good metroidvania that is actually nonlinear in the world design. Solid combat and decent enough story. Great if you want a metroidvania where you can go a lot of different ways at any one time rather than there being essentially one path from upgrade to upgrade with some side branches. To have a good time, there are two things to watch out for: First, you can buy the item to fast travel to minor save points in the town as soon as you get there. The food seller has it. It's not expensive, and you can get as many as you want. So don't get too hung up on conserving them. Second, you have a map with many possible markers. Use them. The maps a big, with many directions to go. You will forget where you've been and where you could go if you don't mark them. I also recommend marking chests and obstacles you need upgrades for. That said, some actual details on the game. [h2] Story [/h2] It's a soulslike type story. The main story thread is clear enough, the background is somewhat vague, and a lot of it comes from documents in the world or item descriptions. You won't like it if you hate that kind of story, but by it's nature it's not super intruding so you can probably get along. As far as soulslike story telling goes, it's not perfect but it's pretty solid. I do like the world building though. The setup of how the world works (water and rebirth and souls) is pretty neat, and it makes internal sense. You wouldn't play the game for the story, but if you play the game there's something to enjoy here. [h2] Audio and Visuals [/h2] Pretty damn good. The dialogue is fully voiced, and it's well acted. The graphics are very pretty, with some gorgous backgrounds. My one complaint is the animations, which generally don't have many frames. Makes sense for the player character so she remains responsive, but it does make reading the behavior of enemies more annoying, and they don't look as pretty in motion. Still, that's complaining at a champion level I will say, the animation for opening the map (or menu) is too long. It feels like a second, though I'm sure it's much less. But it's just a consistent, niggling annoyance. It got used to it eventually, but I'm really surprised they didn't fix that, because the game is well polished otherwise. [h2] Moment to Moment gameplay [/h2] The movement and fighting are responsive and crisp. I don't think it reaches the very best of 2d action, but it also doesn't fall far short. There's different weapon types to do play differently. There's a lot of weapons skills that you can unlock. Those can be quite powerful and useful (and they vary based on the weapon), but I do feel it's a little overcomplicated. [h2] Enemy design [/h2] The enemies are varied enough, in looks, behavior and style. It doesn't actually do too much reusing, which is neat. The hitboxes for enemies are sometimes wonky. The also often like to linger longer than they really should. I don't think enemy design is a great strength, but it's solid enough that it won't hurt. Boss design is pretty great though. There's a variety of sizes and styles, with different attack patterns and all that. Not much reuse either (you do fight some people twice, but that makes sense, and they're not exactly the same). Having a duel with a boss can be good fun. Patterns also get progressively more complicated as the boss losses health. However, for me playing on standard difficulty, that only happened when I was exploring regions/fighting bosses I was underleveled for. Otherwise, it's too easy to just turn it into a damage race where you just need to keep hitting while dodging a little. But there is a higher difficulty, so go with that if you find them too easy and want to get your duel on. [h2] Character Progression [/h2] You get stronger by leveling up and then assigning the resulting points in a talent tree, finding the points in the wild, eating food for the first time, and finding (and upgrading) weapons and items. It works pretty well, though you do have to assign the points. The game won't tell you to do that. The game also won't tell you to activate afterimages, you have to do that yourself (unlike the points, you have to be at a save point for that). [h2] Map/World Design [/h2] If I had to pick one factor to highlight, it would be this one. I really like how you are very free in where you go when. Most places have mutiple ways to reach as well. The game starts with an the intro section (up to the first town and the first area afterwards). Then you are told to go over there (marked on the map). It's something like five regions worth of distance. And you don't even have to go into that direction. I think it's pretty great. A common complaint is getting lost and not knowing where to go, but I feel that has to come from ignoring advice number 2) and also not paying attention. The game is actually pretty good in how it guides you. Yes, you can go off in many directions, right after the intro section, but it will also guide you to the region with the next big traversal upgrade. There's something like 5 different ways to enter it, at least. (It will also tell you if you're underleveled for a region, though you don't have to listen). If you head down the critical path as told to you fairly clearly by the game, you'll also hit the things that open up new regions fairly quickly. If you explore everything (mark your map!) then you will also find all the plot items pretty much by itself. So, I think the game actually does a very good job of giving you direction while also letting you run very free. [h1] Conclusion [/h1] If you want a all-around good metroidvania which actually lets you explore, get this game.
Overall, a very good metroidvania. If you like the genre go ahead, you'll have fun. Combat is great with many weapons and magic to choose from. Exploration is amazing and rewarding! Artstyle is very good. BUT... It's really long, I mean, really really long. Especially for a metroidvania Main cons for me. 1. Navigating the map (and backtracking) can be a real pain 2. Story is confusing (if you explore everything, you will forget what's going on) 3. Healing. This is the worst for me, almost a deal breaker. Healing animation is waaaaay too long. Some bosses (mainly in the second half of the game) will destroy you in a couple of hits without giving you any chance to heal. I played Advanced difficulty (the original one).
-1/±2 不知道这游戏做出来是为了什么。只是为了给庞大的银河城卡池再增加一点填充物么。
Este es un metrodivania RPG buenisimo, PERO, un problema que se menciona mucho en las reseñas es su duracion, es cierto, este es un juego largo, tiene un monton de contenido, asi que debes tenerlo en consideracion, no es un juego que terminas en 6-8 horas, tal vez te dure unas 20 horas en sacar un final si no te enfocas en explorar, pero si quieres todos los finales o el 100%, te tomara mas de 35 horas Puntos buenos: -Arbol de habilidades, armas y equipamiento, puedes modificar tu estilo facilmente, puedes enfocarte en tanquear y curarte, en atacar a distancia con magia, en ataques rapidos con espadas, etc -Combos, hay 6 tipos de armas distintos y cada una tiene combos para que el -Libertad, en este juego puedes desviarte del camino que deberias ir muchisimo, si tienes la habilidad suficiente puedes desbloquear armas y equipamiento muy avanzada -Multiples finales, segun la wiki tiene 10 finales diferentes -Historia y arte, todo en este juego es muy bonito, los personajes, los mundos, la musica, etc -Radar de objetos, con unas monedas colecionables puedes comprar un radar para encontrar tesoros mas facilmente y que no pierdas tanto tiempo -Precio, el precio base de este juego es mu bajo y aun asi siempre sale con descuentos muy altos, es casi un robo todo lo que te da por el precio que tiene Puntos malos: -Los enemigos tiene drops y debes recogerlos manualmente, al comienzo del juego, esto se vuelve molesto a medida avanzas -Es un juego con un mapa muy grande y si bien tiene misiones que te dicen que es lo que debes hacer para avanzar, no te lo marca en el mapa, lo que puede generar problemas -Se agradece que puedas hacer TP entre todos los puntos de guardado, pero aun asi hay zonas incomodas de llegar porque los TP estan lejos IMPORTANTE: este juego tiene marcadores en el mapa y diria que es CASI obligatorio usarlo para localizar lugares y objetos a los que no podias llegar antes, si no, muy probablemente pierdas objetos utiles
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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