
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
中规中矩,就是不好玩,没有游玩的欲望
屎中屎,依托答辩刚进游戏就玩不下去了,其它的我都不说,这一股子页游画风,还有跑起来人物就是一帧一帧的根本不连畅。不推荐任何人玩
Un metroivania con un mundo demasiado grande para su bien. Que no se me mal entienda, se aprecia que mas juegos dentro del genero tengan mapas enormes para perderse explorando. Pero en este caso las mecánicas propias del juego hacen de la exploración del mapa algo tedioso y aburrido. Empezando por el combate, este no ofrece dificultad alguna casi en ningún momento, la mayoría de los enemigos no ofrecen un verdadero reto ya que en general hacen poco daño (y vos mucho) por lo que es mas rápido siempre tanquearse los ataques de cada enemigo y seguir sin importar la curación porque el personaje tiene una habilíad para curase o sino están las posiciones. Piensen en otros metroivaneas donde explorar un área nueva en ocasiones es un reto por los enemigos, los patrones que debemos aprender, que habilidades son mas eficientes . Acá no hay nada de eso incluso con los jefes, exactamente todos los pasé sin aprenderme sus patrones de ataqué para esquivar. Y digo para qué tener tantos jefes si muchos de ellos los derrotas y no te dan ninguna habilidad que te sirva para entrar a nuevas áreas. El diseño artístico está bueno pero una ves que lleves un par de horas el gameplay no acompaña.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 957ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
制作组在可以做新按钮执行指令或者做简单指令的情况下制作了几个按钮同时摁才能激发的跑图机制,又傻又欠抽,极度不建议入手,还有那个蠢得要命的传送功能,咋的让人跑图是为了防退款么????????还有那个引导,算了,爱咋咋地吧。
One of the best Metroidvanias I've seen in a long time!
地图傻大傻大,一眼望不到头的那种,但是毫无记忆点,一堆后期能力和锁要么自己一个一个标记; 冲刺不带无敌,所有怪都有碰撞伤害,不过难度不高,基本全是拼血,升级的点数也很抽象,手柄对于升级那个界面的吸附做的非常烂; 剧情开局找师傅,然后不知道干啥了,不知道是为了美术还是什么,无限制的堆怪物,和她同捆的那个游戏一模一样,虽然手感还可以,但是开局2小时全在砍砍砍真的很无趣; 总结就是非常平庸且无聊的作品,实在没事做的时候可以玩玩,毕竟好歹占个地图大。
jogo bem completo , com bastante conteúdo
gay
一般来说叫量大管饱,这个游戏只能说又臭又长,手感本就一般,还一大堆无意义的跳跳乐,我记得我是看着类银买的啊。这么喜欢跳你把平台跳跃标签放第一个啊!真给我玩无语了80%都在跳,跳完都不记得你这个游戏讲的啥剧情,甚至boss长啥样都不记得了,只记得你这点不断重复的跳跳乐。
[h1]量大管饱[/h1] 游戏流程很长,总体难度不高,只要备好4瓶「精炼生命药剂」就没有打不过的BOSS。如果药水喝完了,再去探索地图就攒齐了,也可以去「安息小镇」找商人购买。 [h1]一定要勤标记![/h1] 有地图迷雾的设计非常好,可以看到自己的探索进度,但是一些暂时无法通过的水域、大门却不会在地图上标识出来,导致在主线流程里获得新技能后,经常忘记之前的位置了。 游戏里不会帮你标记道具和门的位置,一定要手动标记!不然以后找不到了,啊!!! [h1]不胜其烦地探索[/h1] 没有标识的小地图和大量需要主线技能才能探索的区域,让玩家需要经常返回探索地图去收集通关必要道具,还会经常遇到跳不上去的高处和无法渡过的河流。 最主要的问题是主线的指引非常不明确,玩家到处探索又经常遇到阻碍,探索完后不知道该去哪里。 [h1]宝剑锋从……迷路出[/h1] 打败的敌人越多,自己等级就会更高,升级可以得到「心渊点」,可以用「心渊点」学到技能,降低游戏难度。 很多地区的隐藏宝物都是当前地区的数值,然而我们一般会在游戏快要通关的时才会拿到提示宝物的「后像」(被动技能)以方便查漏补缺,这个「后像」也只会在靠近宝物时才会在头顶提示,作用有限。 而且一般隐藏宝物的数值都是当前地区怪物的数值,如果你是后期回来收集,那么宝物性能远低于你身上的装备,探索价值不高,一般直奔通关即可,没必要全收集。 [h1]动作极其僵硬[/h1] 角色的行走动画看起来比较流畅,但实际玩起来动作和交互十分僵硬,特别是玩了最近几年的优秀类银河恶魔城游戏后,会很难接受这个游戏的粗糙表现,我实在很难推荐你来玩这个游戏。 游戏一开始,很多平台的高度设计得刚好让玩家跳不上去,本意是想告诉玩家以后再来探索,但是平台高度没有与角色能跳的高度做出较大的差距,导致玩家反复尝试很多次之后发现才跳不上去,挫败感增加,遊玩体验不太舒服,再配合上僵硬的动作,一度让我回想起了以前的国产游戏,不是啦,我是说,差点没玩下去。 [h1]结局道具藏起来?[/h1] 虽然没必要找齐3颗,但是NPC「猫头鹰」说「记忆水晶碎片」不齐,效果可能会有折扣的时候,玩家此时会想办法找齐,但你又怎么会想到:通关必备的3颗「记忆水晶碎片」之一藏在隐藏的冰面下,这谁能找得到啊?我当时来回翻了两遍地图,最后没耐心了只好看攻略…… 如果不去与「猫头鹰」对话就只有「归家」这么不明不白的死结局。 想做更好的结局只有跟「猫头鹰」对话后才能解锁其它的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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| $3.6K | 34 | 82% | $11.99 | |
| — | 0 | — | — |