
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.9Kreviews | 79% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
类银河城的我玩得不多,我就玩过奥托的两部作品,亵渎第一部,但是让我真的想退款的只有这个。画面:超级粗糙,感觉是半成品。场景中能互动的东西除了那几个发光的能一眼认出来,其他的房屋啥的,要靠近到门口了才能判断能不能进;然后除了小怪其他的装饰真就像贴个图片一样,很生硬,如果你玩过奥托,这游戏在这方面真就是一坨;地图UI也是非常的粗糙,一点好看的特效都不加,就是字换个颜色没了;战斗方面:我玩了差不多一个小时,没有什么成就感,手感还稀烂。刚开始的引导说几句话然后就没了,我想翻一下任务书结果内容也是很模糊,而且跑图过程中还夹杂了一些可能需要解锁新能力的东西;然后就是左右跑了几趟,莫名其妙打了几场精英战和BOSS战,然后就又开始跑图,这里最蠢的地方就是,不同地图之间以及地图内的传送需要药水,这种药水我还没找到在哪里去做,我就一瓶;还有就是键盘操作全部都要调整的,完全是策划没玩过键鼠乱调出来的,默认的操作设置哪有用箭头移动人物的。手柄我没玩我就无权评判了 我要新开一行讲讲最最一坨的地方,闪避没有无敌帧,至少前期没有。我不明白,为啥一款类银河城游戏的闪避是会碰撞到怪物的,只能往后闪,或者挨打之后趁有无敌帧的时候输出,而且我开了三张还是四张图了吧,所有的小怪,BOSS都有碰撞伤害,还有很多大体积怪,不小心就会撞到攻击上面,唯一一点比较好的就是加血点多,但就仅此而已。 十分不推荐玩,玩起来真就是半成品的感觉。除非你说打折打到个位数,四五块可以试试,10块都算多的
Looks good, sounds good, plays well. I liked the different playstyles that come with different weapon types, the sheer size of the map and the ability to set different markers on the map to make exploring more interesting. However, there's a ton of backtracking, the story isn't for everyone (definitely wasn't for me) and every now and then a bug shows up (like a music loop not going away). I also want to nitpick here that there's multiple typoes in the item descriptions and diaglogues. Overall, the good heavily outweighs the bad, though. 100% achievement completion boils down to exploring every corner of this vast world, finishing some side-content and seeing every ending. Nothing is missable and there is plenty of guides out there to help, too. Overall, 100%ing this is a good time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 956ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Скучная игра с посредственной боёвкой.
很特别的类银河城体验,玩起来爽快且难度不高。怎么说呢,游玩体验很像2D动作版的黑暗之魂1(不看难度),跑图找隐藏和瞬间秒boss给我的正反馈是最多的。一般来说缺点都是让人非常烦躁的点,神奇的是在这款游戏中我没太体验到烦躁,全程都是在跑图、找隐藏、清小怪、升级、加点、做任务,看似麻烦,在实际游玩中正反馈却很大。 我个人挺喜欢这款游戏的,它没有过多刁难我,总是用简单的谜题和boss来考验玩家的构筑,前期跑图虽然很麻烦,但跑图的收获却存在,正反馈一直有,后期升级差不多了,不需要刷经验时,玩家就可以开始随便传送了,我认为这是比较巧妙的。当然,也可能因为我太久没玩银河城了,说的比较主观,可也是绝对真实的感受。
Still have a while to go, but wanted to go ahead and post a review (will change/update if needed). I had read pretty mixed reviews about this game, but can already tell it is an insane value. You get so much game for the price. Gameplay (movement and combat) is always the most important thing to me by far, and this game just feels so good to play. Movement is very snappy/responsive, and the platforming has been pretty consistently solid. My only main critique is that combat could have a bit more depth/nuance or challenge, specifically regarding the enemies or bosses (the weapons and skills/moveset of the main character are nice though). I would definitely recommend playing on the "Advanced" difficulty, apparently the game came out with that as the only level and they added an easier setting and called it "normal" while changing the default to "Advanced". Story is pretty convoluted but I don't really ever play games for the narrative and there aren't any unskippable scenes or anything like that. Main takeaway is that this has just been a joy to play so far and I'd give it a strong recommendation.
He jugado 2 veces este juego de inicio a fin y la verdad me gustaron muchas cosas en general, creo que se pudieron refinar mejor el tema de exploracion de los objetos faltantes en el late game porque al ser un mapa tan morbido pues hace mas complicado explorar secciones especificas aun con el mecanisno que nos dan para encontrar items faltantes y un rango de deteccion corta. Visualmente se siente genial. Tiene una historia muy amplia, quizas se pudo cerrar mejor algunas cosas en el true ending porque deja cosas un poco dudosas. La parte mecanica de peleas y tal me parecen chulo, quizas me faltaba mas builds para opciones de magia por encima de armas pero lejos de eso esta muy cool el juego. Si eres un jugador que tiene mucho cariño a juegos clasicos de castlevania creo que afterimage es una opcion muy solida a ello porque la exploracion y sus opciones de combate son muy amplias.
Muito bom, um otimo metroidvania.
Meh - my real first metroidvenia in years on handheld and its breathtaking visual and music did not saved it from boredom. It boring to explain, ennemies are just flash fest. Story is - what?? Who .. ? When?? no clue. I bought it outside steam (key) and even at 10$ if i could i would refund it. I can't. Decided to just forget about it and placed it in the pile of 'i'll return one day never'.
这个游戏地图探索率咋设计的100%了居然还有隐藏没发现,还是主线道具坑死我了,卡了好久,不会设计探索率就别设计出来坑人。
游戏画风很美,背景音乐人物配音还行,任务就是一直刷刷刷刷怪,久了就挺无聊的,不过拿来做解压游戏或者只想刷怪爽的话还是不错的,难怪评论区有人会说很单调无聊,玩其他游戏久了还能玩下解解闷,前期等级低的时候地图有些地方根本无法完全探索完,连一些不知道是BOSS还是精英怪的怪物打不过但却能去那里也是离谱,直接被一刀秒杀回复活点,嘛---整体上玩起来还行,看喜欢刷刷刷的可以打折买了玩下。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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