
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.9Kreviews | 79% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
和边境猎人坐一桌
더빙도 영어,중국어,일본어의 3개국어. 맵도 무진장 넓은것 같고? 열심히 만든듯 해보이지만.. 40분 정도 플레이하다 더이상 못하겠더라. 난 도저히 이 게임의 컨셉을 알 수가 없다. 컨셉을 알 수 없으니 흥미가 생기질 않는다. 주인공은 누구인가? 어떤 사람이지? 내 곁을 따라다니는 사역마는 또 정체가 뭔데? 모험을 하는 이유나 목적, 이 세상에 대한 설명, 왜 이런 몬스터가 생겨났고 싸워야만 하는가? 아트에 대한 칭찬들이 있던데, 내 감상으로는 예쁘다기보다 뭔가 좋아보이는 것들을 조잡하게 펼쳐놓은 이도저도 아닌 아트다. 조잡하고 칙칙하다. 이 게임의 아이덴티티를 전혀 느낄 수 없었다. 스토리가 별로거나, 백번 양보해서 스토리가 신비주의 컨셉이라면, 아트나 게임성이라도 좋아야 계속하는 맛이 날텐데. 앞서 말했듯이 아트도 내 스타일이 아니고, 전투는 재미가 없고. 메트로베니아인데 위 공격이 없어서 조작감도 구리고,재미도 없는 능력치 찍기는 왜 이렇게 세분화 되있는지도 의문이고.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 956ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shallow busy work. Go play Nine Sols instead.
Afterimage becomes a good game after taking its time to get there. Also if you get lost and don't get the exploration upgrades, it makes the game feel glacial as the maps get bigger and bigger. It's very easy to end up going the wrong way during the mid game Hour 0-10: Nice art and music. Gameplay seems a bit too simplistic and too easy Hour 11-20: I'm officially lost but having more fun because combat is suddenly a lot tougher in zones I am out leveled for. Hour 21-30: Exploration is now officially fun as I take my time to check out every little nook and cranny. Also the story and characters start to grow on me ever so slightly after having little interest up to this point. Hour 31+: Oh NOW the game is cookin but it's not long after before the game is complete.
Ставлю палец вверх, потому что на раслабоне игра принесла мне достаточно удовольствия за свою цену (со скидкой) и с моими ожиданиями. Но есть нюанс Истинным фанатам жанра (которые закрыли пантеоны полого рыцаря и даже не подавились) смотреть в сторону этой игры не рекомендуется совсем: 1. Никакого билдостроения. Несколько видов оружия, из которого я сходу выбрала наиболее для меня удобный вариант и не меняла ни разу до самого конца - все. Ну еще есть магия, но там все еще проще. 2. Крайне незапоминающиеся боссы. Почти всех я убила с первой попытки, но и остальных не пришлось изучать для победы. Много зарядов хилок, часто даже уворачиваться не надо, стоишь и затыкиваешь босса, иногда отходишь похилиться. Да, вначале немного труднее, т.к. нет толком навыков типа двойного прыжка или рывка, но сути не меняет. Финальные боссы вообще никакие. Я дошла до них неспеша, но уж точно не перекачанная, тем не менее боссов не почувствовала. Показательно - боссов было два, я на первом старалась не тратить хилки, мало ли, вдруг второй готовит мне подарочек, но каково же было мое удивление, когда после первого босса игра мне полностью восстановила здоровье, хотя даже уровень не поднялся. 3. Много дополнительных включаемых пассивных навыков, которые не нужны. В гайдах их советуют переключать в зависимости от задачи (изучение мира или битва с боссом), но смысла в этом нет, ибо ты больше времени потратишь на дорогу до точки отдыха (а только там можно переключать навыки) и обратно, чем на битву с боссом. 4. Есть механика с готовкой. Еда дает небольшую постоянную прибавку к какой-либо характеристике и еще временный баф. Есть ли в ней необходимость? Только для закрытия ачивок, ибо одна из них дается за приготовление всех блюд. Как-то так. 5. В целом прохождение со временем становится только проще: куча доп навыков, зарядов хилок больше и т.д. А казалось бы, должно быть наоборот - чем глубже игрок погружается в геймплей и лучше узнает механики, тем сложнее должна становится игра, пропорционально растущим навыкам игрока. По итогу игра зайдет любителям несложных игр или кому в целом нравится жанр, но кто не критичен к уровню сложности. Если ты из истинных хардкорщиков и не уважаешь игры попроще - не лезь) Ладно, заикнусь о плюсах, обзор все-таки положительный. Ненапряжная, симпатичная и красочная, оружие друг от друга отличается, так что смысл в выборе действительно есть. А еще есть плащи, которые на характеристики влияют слабо, но зато меняют цвет костюма (я ходила в черно-красном с золотом) - красивое.
What a strange game, as a big metroid(vania) games fan I don't like it, it's hard to tell exactly why: - talents system is awful, everything is limited by your level, but amount of talents you get is enormous, so you just need to put them in something that you don't even need; - pacing is bad, the map looks huge with and is somehow disconnected from the main story, you are not in rush to save your mistress and just walk around for hours; - bosses were too simple and hitboxes are weird, even on the hard difficulty. and it lags on high-end pc for some reason
In a market oversaturated with Metroidvanias that have nothing of Metroid and nothing of Castlevania, Afterimage actually manages to distinguish itself while taking advantage of its roots; this is to me the definition of underrated because people refuse to see this game for what it is. Pros: -The art is gorgeous, probably the best I've seen in a metroidvania to date -Elaborate weapon system, that makes so things aren't stale for too long because you can always swap your weapons for different ones, including magic -No "going to very specific NPC you can miss just so you are able to upgrade your weapon", you can do it at any time -Proper ties with the story regarding the death and respawn of the MC -A lot of area variety, with good use of both vertical and horizontal areas -Satisfying movement all throughout the game -Great Map system that has a wide range of markers that are infinite and usable and removeable at any time -Allows teleporting easily between save/heal points with potions, saving a lot of time Mixed: -The story didn't feel anything speical to me, which is fine for a gameplay focused game like this one, but doesn't excuse the fact it's not that great -Huge map and areas, can both feel rewarding to explore or a chore at times -The music does its job, sounds good but isn't exactly memorable Cons: -Sometimes the progression can feel a tiny bit cryptic, especially at the second half of the game -Underwhelming NG+ campaign, that despite having a new playable character, is mostly just an asset reuse with a bit of lore -The ending requirements are way too much for anyone to do without a guide I've always heard mixed thoughts on this game, and honestly? I don't get it. I'm conviced the people saying that the "combat is bland", that it's bad because theres no vertical attacking and that there's "no platforming" haven't even tried to engage with its systems, which is sad. Do people really need everything handed to them on a silver platter? This is very above average title compared to the current stagnation in the genre, you just have to not be a narrow-minded fool and enjoy it for its quirks.
Muito bom, um otimo metroidvania.
光看其他人評價我還以為這是款美中不足的遊戲,實際遊玩體驗挺不錯的,是個好玩的銀河戰士惡魔城類型遊戲。 說地圖刁難...去玩空洞騎士體驗一下苦痛之路試試就不刁難了。 地圖非常自由,但很多地方在拿到技能前無法過去,關卡設計合理,不會有那種難到讓你吐血的地方。只是看到紀錄點一定要記錄,不然不小心死掉可能要跑很遠。 劇情一開始看不太懂,隨著關卡的進行對這世界觀越是了解越停不下來。總遊戲時間64小時,100%成就達成。 至於說任務提示不明、NPC不知在哪、下一步不知要去哪這類問題....你玩遊戲卡關都不會去查攻略嗎? 總之,我個人給出很高的評價,沒什麼糟糕的問題。真不知道為何會被打成褒貶不一的評價
Metroidvania divertido e com bastante conteúdo. Muito pra explorar e muita beleza nos cenários. A jogabilidade também é divertida, então sim, joguinho vale a conferida!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |