
Afghanistan '11 is the sequel to the highly praised and innovative Vietnam '65. It enhances and builds on it: Afghanistan '11 changes the paradigm of wargaming and manages to bring Counter-Insurgency and guerrilla warfare to your screen, properly represented thanks to a revolutionary gameplay formula!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good tabletop style game. Like everyone says, more about supply and areas of control. Its not RTS style but definately good if you like command ops
Great game, it brings out the difficulties encountered when combating insurgencies to the point of making you fear roads and terrain disconnected from your influence. Although the sandstorms and political events are annoying to deal with especially the mass ANA desertion that instantly deletes your ANA units because of poor RNG. It ultimately doesn't make you outright lose the game, but only delays your plans. Although combat success or failure is dictated by RNG, even if the combat was a failure, the unit still gains experience which boosts the RNG to favour a combat success the next time the same unit enters combat (assuming the unit attacking/attacked was an ANA unit). Your main focus in this game isn't directing fighting Taliban and Malitia, but to secure regions and set up a supply line to conduct humanitarian missions. All in all, once you know what you are doing. This can be a great game to spend hours enjoying the process of solving the challenges and difficulties the game throws at you.
Nice gem I just found :) Tactical game where you need to learn logistics and management to win. Not just the normal war type of game. Really worth the price (discount) I paid.
Nice game if you want to test your strategy skills
Симулятор установки мин у тебя за спиной 10/10
sent 3 squads to kill some taliban none of them came back...... i then erased the mountain as a response.
The realism in the risk management, scouting, and intelligence are great and things you don't see done well in games often. The campaign also provides different kinds of challenges for thoughtful strategy or rushing to defend. The interface is clear. It's simple where it needs to be and complex as you dive deeper. Well done!
decent little game. it has a random mission generator which u can have unlimited turns and the w the way the hex based map is made it generates a new one every time so def replayable. no crashes, or bugs yet. give it a shot. idk how much u read of the actual game detail lol but based on me it was exactly what i wanted/payed for. nothing less maybe a little more. try it out. u should know in two hours if u research how to play first
Realistic only in the way that nothing works the way it is supposed to. I'm still struggling with the tutorials which aren't and half the time I'm struggling to make things work according to the game parameters. I wouldn't spend my money again.
Afghanistan ’11, developed by Every Single Soldier and Retro Epic and published by Slitherine Ltd., is a strategy game that deliberately avoids the conventional fantasy of military dominance and instead explores the far more complicated reality of modern counterinsurgency. It places the player in the role of a coalition commander operating in Afghanistan, but rather than rewarding brute force or territorial conquest, it demands a careful balance between military action, infrastructure development, and political sensitivity. This shift in focus gives the game a distinctive identity, one that feels less like a traditional war game and more like a simulation of long-term stabilization efforts under constant pressure. The foundation of the experience is a turn-based system played out on a hex-based map, where every decision carries weight and consequences are rarely immediate. Units must be moved with purpose, whether to secure regions, escort convoys, or respond to insurgent threats that emerge unpredictably across the map. Combat is present, but it is not the central solution; insurgent forces are persistent and difficult to eliminate entirely, meaning that victories on the battlefield are often temporary. Instead, success depends on maintaining a favorable “Hearts and Minds” balance, which reflects the support of the local population and acts as the true measure of progress. This mechanic fundamentally changes how the game is approached, forcing players to think beyond tactical engagements and consider the broader impact of their actions. A significant portion of gameplay revolves around logistics and infrastructure, which are treated as essential rather than optional systems. Players must build and maintain supply lines, repair roads, construct facilities, and ensure that villages receive the resources they need. These activities directly influence stability and public perception, creating a constant tension between expanding operations and maintaining what has already been established. Neglecting infrastructure can quickly undo progress, while overextending forces can leave key areas vulnerable. The game excels at illustrating how fragile control can be, and how easily it can slip away if not actively managed. The variety of units reinforces this layered approach to strategy. Infantry units gather intelligence and engage insurgents, engineers focus on construction and repairs, and specialized vehicles handle tasks such as clearing improvised explosive devices or transporting supplies. Air units provide mobility and rapid response capabilities, but they must be used carefully to avoid unintended consequences. Each unit type serves a distinct role, and effective play requires coordinating them as part of a larger system rather than relying on any single element. This emphasis on coordination over raw power adds depth and encourages thoughtful planning. One of the most compelling aspects of Afghanistan ’11 is its long-term structure, particularly the gradual transition from coalition control to local Afghan forces. As the campaign progresses, players are required to train and rely on local units, eventually reducing their own presence and handing over responsibility. This creates a natural arc that mirrors real-world objectives, culminating in a phase where the stability you have built is tested without your direct control. It adds a sense of weight to earlier decisions, as the effectiveness of local forces depends heavily on how well they have been prepared. The game also introduces a range of dynamic events that reflect the unpredictability of the region. Political developments, civilian incidents, and shifting priorities can alter the situation in ways that are often beyond the player’s control. These events add realism and tension, but they also contribute to a learning curve that can feel steep. Understanding how different systems interact—and why certain outcomes occur—takes time, and the game does not always communicate this information clearly. As a result, early sessions may feel opaque or even frustrating until the underlying mechanics become more familiar. Visually, Afghanistan ’11 is understated, focusing on clarity rather than spectacle. The map is clean and functional, making it easy to read terrain and track units, while the interface provides access to a wide range of information without becoming overly cluttered. However, the presentation does feel somewhat dated, and navigating menus or managing multiple units can occasionally feel cumbersome. The pacing is similarly deliberate, with missions unfolding over many turns and requiring sustained attention, which may not appeal to players looking for faster or more immediately rewarding gameplay. Despite these challenges, the game’s strengths lie in its commitment to a complex and often underrepresented perspective on warfare. It does not offer easy victories or clear-cut solutions, instead presenting a system where progress is incremental and setbacks are inevitable. This makes each success feel meaningful, as it is the result of careful planning and sustained effort rather than momentary triumph. The experience can be demanding, but it is also deeply engaging for those willing to invest the time to understand its systems. In the end, Afghanistan ’11 stands out as a thoughtful and ambitious strategy title that prioritizes realism and depth over accessibility. It may lack the polish and immediacy of more mainstream games, but it compensates with a unique approach that challenges players to think differently about conflict and control. For those interested in methodical, systems-driven strategy with a strong thematic focus, it offers a rewarding and memorable experience that lingers long after the final turn. Rating: 7/10
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