
What will be the strategy game if you throw out all the grind from it, all the boring annoying actions and leave only strategy and tactics? It became interesting to us and as a result we received Generals & Rulers. Try it now!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian, English, French, German, Spanish - Spain, Polish, Simplified Chinese, Turkish, Italian, Portuguese - Brazil, Ukrainian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After 5 hours, i've already seen everything this game has to offer. Its a nice little indie game, but its no better than the "strategy" games you can find on mobile phones: Firstly, It has no real strategy. The "strategy" this game has is very light, and it doesn't matter if you've played 5000 hours or 3 hours, in both cases the strategy is the same and theres not really a chance to develop different tactics with different Nations. All in all, it's very blend and dull. Some Indie games rock this style perfectly: They are simplistic and lack real 4x gameplay, but they compensate with their charm and their originality. Personally, this game might hit a very specific string for some people, but I feel that for the vast majority of folks, this isn't right for you. Buy it if you want or if it feels like its your kind of game, but if you know you prefer complex games, and if you know you'd prefer a bigger experience, then don't buy. 3/10.
I bought this game back when it came out, not knowing what the grand strategy genre even was. I enjoyed it at the time, but in the same sort of way an un-contacted amazonian tribe might enjoy Burger King, it was my first taste of a genre of games that I was simply ignorant to at the time. After years of playing other video games in general, and more recently, getting back into Grand Strategy, it's no surprise that this game is a bit...lacking, looking back on it now. The game-play can be boiled down to >Declare war >hire troops >Reinforce invasion >Click "next turn" to get more gold >Repeat. Most of the AI nations are either push-overs, or will naval invade half of your country in one turn because they've been sitting on one island the whole game building an OP army that is 10X their actual population. Not to mention the game progression straight up doesn't work anymore; I remember you used to be able to unlock the 1757 start date by winning a campaign in both Asia and Europe, but as far as I'm aware, it's actually been broken for almost 4 years, thereby rendering a 1/3 of the games content simply unobtainable. There is also incessant crashes for no apparent reason that will wipe your save. Needless to say, don't buy this game, just don't, games like CIV, HOI 4, and total war games will regularly go on sale for around the same price, while having 10X the content. This was barley even a game when it first released, let alone today where the bugs make it mostly unplayable. Overall rating 2/10.
1 saate bir oyun bitti ekranını görüyorum can sıkıcı evil bank tercih ederim şahsen
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Don't waste your time
Not Recommended
İndirimdeyken 9 TL ye kadar düşüyor oyun hem ucuz hem sistem gerektirmiyor diye can sıkıntısına satın aldım ve o kadar boş bir oyun ki zamanınıza yazık. Oynarken yaptığınız şey: her tur para geliyor bilim adamı satın al, tecrübe puanını istediğine bas, düşman krallığa isyancı + sefer düzenle turu bitir bomboş bir oyun
Generals & Rulers is a streamlined empire-building strategy title developed and published by Hamsters Gaming that sets out to make grand strategy approachable without abandoning its core ideas. Framed around a medieval world beginning in the early 13th century, the game invites players to take control of a nation and guide it through expansion, diplomacy, technological development, and war. Rather than simulating every social or political nuance, it focuses on high-level decision-making, presenting a version of grand strategy that favors clarity, speed, and accessibility over deep micromanagement. The structure of the game is turn-based, with each turn representing a slice of historical time in which players allocate resources, issue orders, and respond to unfolding events. From the outset, the emphasis is on momentum: nations grow, borders shift, and conflicts escalate quickly. Players choose from a wide selection of countries, each starting with different territorial positions and strategic challenges, which immediately influences how a campaign unfolds. Whether leading a dominant power with room to expand or a smaller state surrounded by rivals, early choices often determine the long-term trajectory of a run. Expansion and warfare are central pillars of the experience, but combat itself is intentionally abstracted. Instead of micromanaging individual units on tactical battlefields, players focus on army composition, positioning, and numerical strength. Troop types are limited but distinct enough to encourage planning, and the outcome of conflicts hinges more on preparation, research, and economic backing than on moment-to-moment tactics. This design keeps wars fast-paced and decisive, reducing downtime and making conquest feel like a natural extension of broader strategic planning rather than a separate system to master. Research and development provide another layer of progression. A broad technology system allows players to invest in military improvements, economic efficiency, and strategic advantages that gradually differentiate nations over time. These upgrades influence everything from combat effectiveness to internal stability, creating meaningful choices about whether to prioritize short-term military dominance or longer-term sustainability. Because research paths are relatively easy to understand, the system encourages experimentation and replay, letting players try different approaches without feeling locked into a single optimal strategy. Diplomacy and internal management are present in a simplified but functional form. Players can engage in alliances, manage relations with neighboring states, and contend with internal pressures such as unrest or rebellion. These systems are not as intricate as those found in heavyweight grand strategy titles, but they serve their purpose by adding context and consequences to expansionist play. Diplomatic decisions often act as force multipliers or safety nets rather than intricate political webs, reinforcing the game’s identity as a fast-moving strategy experience. Visually, Generals & Rulers adopts a utilitarian presentation that prioritizes readability over spectacle. Maps are clear, interfaces are direct, and information is presented in a way that minimizes clutter. While this can make the game feel visually plain compared to genre leaders, it also lowers the barrier to entry. Players spend less time navigating menus and more time making decisions, which aligns with the developers’ goal of creating a strategy game that respects the player’s time. One of the game’s defining strengths is its replayability. Campaigns are designed to be completed in relatively short sessions, encouraging players to experiment with different nations, strategies, and levels of aggression. Randomized elements and shifting political landscapes help ensure that no two runs feel identical, even when starting from the same map. This structure makes the game particularly appealing to players who enjoy restarting and refining their approach rather than committing to a single, sprawling campaign. At the same time, the game’s simplicity can be a double-edged sword. Players accustomed to deeply layered simulations may find the mechanics too shallow or the AI behavior inconsistent, especially in prolonged campaigns. Some systems feel more like frameworks than fully fleshed-out simulations, which can limit long-term strategic depth. However, for others, this restraint is a virtue, allowing the game to remain focused and approachable rather than overwhelming. Overall, Generals & Rulers stands as a concise and approachable take on grand strategy that favors speed, clarity, and experimentation. It does not aim to replace complex, simulation-heavy titles, but instead offers an alternative for players who want the thrill of empire management without the burden of excessive micromanagement. For strategy newcomers or veterans seeking a lighter, faster-paced experience that still captures the essence of ruling and conquering nations, it delivers a functional and engaging sandbox shaped by clear systems and decisive choices. Rating: 6/10
Crappy mess... wish I could refund it. -save game does not work -multiplayer does not work -steam achievements do not work -game often crashes midgame -only 2 small maps, there were 4, but 2 were removed due "those being to buggy" by the devs activity on the forum is from 2019 and befor game never had more than 84 people online, and rarely 2 last months... devs dont work on this. game is dead and never finished
bad
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