
Join Croc in a charming 3D platforming adventure to rescue the kidnapped Gobbos from the evil sorcerer Baron Dante and his impish Dantini minions! Run, jump, climb, swim, and tail-spin through vibrant worlds in this lovingly remastered and updated version of the beloved 1997 classic.
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About
Croc Legend of the Gobbos is the heartwarming journey of an endearing, humble little crocodile equipped with only his iconic backpack and a wiggly butt as he platforms his way across a series of unique worlds by running, jumping, climbing, swimming and tail spinning on his quest to rescue his adopted family of Gobbos from the grasp of the evil sorcerer Baron Dante and his impish Dantini hordes.
With its broad appeal and groundbreaking creativity, the original game quickly became a multi-million selling platforming classic, and while the Croc Legend of the Gobbos remaster delivers an authentic gameplay experience that transports players back to the golden age of gaming, it also introduces a roster of modern updates including enhanced HD graphics, modern control mechanics with an updated camera, and retro video modes to recreate the gaming experience that charmed us in the 1990s.

Dive into a beautifully recreated world filled with vibrant colours, captivating landscapes, and playful challenges which will ignite your imagination. The Croc Legend of the Gobbos remaster offers an authentic blend of nostalgia and modern gameplay, ensuring a gaming experience that pays homage to the original while inviting a new generation to discover its timeless magic.
The game features 45 levels packed with enemies and bosses, spread across 5 different worlds including volcanoes, ice glaciers, underwater caves and even more...
With the cooperation of many of the original team members, Argonaut Games spent over a year tracking down a treasure trove of long-lost development materials in order to create a painstakingly curated digital museum featuring concept character and level designs, animation tests, game design documents, rare promotional merchandise, pre-release mixes of the iconic Croc soundtrack, and also created a series of documentary interviews with many of the contributors to Croc’s development.

The Crocipedia is the perfect way for superfans and game historians alike to take a deep dive into the creative process behind the game and uncover the stories that helped shape Croc's journey to become a gaming Legend.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Спасибо за ностальгию, на этом всё. Начнем с очевидного: ценник. Игра стоит очень даже много для просто растянутой картинки для современных экранов. Это вам не Спайро с Крэшем, тут поленились. Фиг там с визуалом, это же платформинг, и тут кроется самое страшное - он просто очень кривой и нечестный. - в игре отсутствует "время койота"; - во время прыжка вместо большого прыжка может сделаться падение вниз = смерть; - на воздушных шарах можно просто внезапно упасть; - покатые платформы, которые визуально больше чем есть, но приземлившись на край - ты скатишься с них = смерть; - на решетках при неудачном повороте камеры ты можешь упасть с неё = смерть; - враги стреляют моментально, без анимаций и понимания что они вообще умеют стрелять; - абсолютно непоятные хитбоксы как врагов так и ударов; - совершенно неуместная механика плавания. Игра очень жестокая для игрока. В ней механика Соника - собираешь камни, и при получении урона теряешь камни. Нет камней - смерть. Но проблема в том что очень часто смерть идет от платформинга, с падением в пустоту. А если упал - начинай заново локацию, где весь прогресс с кнопками аннулирован. Помимо прочего у тебя всего 2 жизни (2 падения), которые улетают очень быстро, особенно на последних локациях. Сделали хотя бы 5... Так же нет никаких причин воскрешать врагов каждые 10 секунд после их убивания. С любовью геймдизайнера прыгать из точки А в точку Б и обратно - это лишь очень раздражает. По итогу у меня горело, начиная с третьего мира. Если дорожите приятными воспоминаниями, то дважды подумайте - хотите ли вы их очернять. (если вам нравятся страдания, то вопросов нет)
A remaster of a 30 year old game with no notable improvements. They added modern controls to replace the tank controls, but that's it. The new graphics look almost identical. They couldn't refresh even the most basic assets in the game, everything is still ugly. The game doesn't hold up, it's a very basic 3D platformer with no soul to it. The soundtrack is good, at least. I bought this to relive my childhood but this was a lazy remaster, especially at this price point. Play Crash Bandicoot or Spyro instead.
they didn't bother on fixing the awkward colliders, slippery movement, or even try to add some coyote time to those inconsistent platforms. new textures just looks like they just threw old texture to any image generator AI. the price it's totally not worth, either buy it because of n o s t l a g i a or just skip it
Croc is a charming character but the game is very bare bones, you can see that the creators never finished the boss fights, they just end with a awkward pose. i grew up with Croc 2 and i would prefer to have 2 instead of this Croc 1, but i don't hate Croc 1, don't get me wrong it is a cute but bare bones platformer, i would recommend if you can get for less than 5 dollars.
Lovely game, I adore older games specially N64 games, though I never played the original Croc but did see videos on it. I was happy to see them remake it and it does take me back to just similar games with some challenge and fun collectables and hidden secrets. Sometimes that is all a game needs to be fun. The game is not long even to 100% so I would wait for a sale even if you are a Croc fan but it was nice of them to include the old-look for those who prefer it so there is that as well.
I only briefly rented and played the original [b]Croc: Legend of the Gobbos (1997)[/b] on PS1 and didn't get very far. I did, however, own [b]Croc 2 (1999)[/b] on Windows 98 and actually finished it once, so that's the one I'm nostalgic for. Nostalgia aside, it's important to understand that this is [u]not[/u] a remake. It's a very light remaster at best. As far as I can tell, they added analog control support, increased polygon counts on character models, and replaced textures with higher-resolution versions - many of which look like they were upscaled and painted over. Some textures, especially on walls and floors, don’t even line up, stretch, or tile properly. Everything else is the same. The controls are greasy - bad greasy. Every level feels like an ice stage - and then you reach the ice stages and things get even worse. Boss fights end with extremely underwhelming reactions (or none at all). Hitboxes, invincibility frames, and certain platforming segments feel wildly inconsistent and unfair. It genuinely feels like they preserved the control issues exactly as they existed 28 years ago, with little to no modernization. Given the amount of time that's passed - and the price being asked here - that's disappointing. If [b]Croc 2[/b] ever gets attention, I really hope more effort goes into improving how it plays, because I'm sure it had many of the same problems back then too. I will mention one more thing they added - the Crocopedia. It's packed with soundtrack variants (original, remaster, and unused tracks), interviews, concept art, magazine scans, merchandise, and even a full thirty-some page write-up on a Croc TV show that never happened. If you're like me and wondering why a 1997 platformer takes up ~30GB today, it's probably this.
One of the first games I ever played on ps1 as a kid, crazy to play it years later remastered on PC....
I don’t know why I keep buying those Souls-like games
Era il 1997 ... Si giocava alla Playstation 1 in casa dei miei cugini, perché in casa mia non comparvero Console né PC fino al nuovo millennio inoltrato, in piena adolescenza. Eravamo bambini delle scuole elementari, senza Computer, Smartphone, Internet, Social né tantomeno IA. Il giusto approccio alle nuove tecnologie. Per il coccodrillino verde non è stato un inizio facile, la concorrenza ingombrante di Crash Bandicoot e Spyro si faceva sentire e non ci portò oltre la prima isola. Erano loro a farla da padrone nei pomeriggi in taverna, quando pioveva e non si poteva uscire di casa. Anni dopo, casa mia, il mio primo computer, il mio primo gioco: Croc 2, quello leggendario nello scatolone giallo. Ero più grande allora, ma il fascino e l'innocenza del Coccodrillo, orfano di genitori, mi hanno subito conquistato, tanto che Croc 2 fu il primo gioco che terminai nella sua storia principale. La parola chiave per descrivere il personaggio, che mi ha accompagnato in tutte le missioni di questa bellissima remaster, è proprio questa: innocenza! Il coccodrillo verde manca probabilmente del "carisma" e dell'eleganza dei suoi cugini rosso e viola, ma la sua tenerezza e semplicità sono tutto ciò che serve alle nuove generazioni di bambini, troppo spesso privati di questi valori che dovrebbero padroneggiare ogni infanzia che si rispetti. Croc è il bambino accettato e allevato da una comunità di creature diverse da lui che sanno accoglierlo e farne uno di loro, senza tuttavia snaturarne le caratteristiche peculiari. Croc è il bambino che affronta e sconfigge il "bullo" Baron Dante e i suoi tirapiedi, apparentemente forti al suo cospetto, ma che si riscoprono creature piccole e insignificanti di fronte all'eroe vittorioso. Croc è semplice, ma non banale, vive su un'isola da favola, ma ha un passato difficile che dovrà, prima o poi, affrontare. I Gobbos sono la sua famiglia e dovrà proteggerla con tutte le sue forze dalle insidie del mondo esterno. Croc non è e non deve essere solo una remaster per nostalgici. Le generazioni future hanno bisogno come il pane di sapere che è possibile scoprire, tra i meandri dell'era digitale nella quale vivono, questi mondi fantastici con personaggi semplici, che trasmettono giusti valori, che sanno far divertire ma anche dare spunti di riflessione. Concludo con un auspicio: Spyro e Crash sono giustamente tornati nelle Librerie digitali con le loro ottime Remaster, più che meritate. Lo stesso è accaduto per il più defilato Rayman del quale attendo l'uscita della Retold nel mese di ottobre. Da Croc mi aspetto lo stesso. Una Remaster del secondo (più ricco) Capitolo sarebbe già un ottimo regalo, ma mi auguro davvero che il coccodrillo più tenero del mondo digitale possa avere nuova vita, magari con un Terzo Capitolo, del quale si vocifera un possibile arrivo ...
I liked Croc when I was child.
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