
Monster Taming meets Roguelite. Become the Aethermancer and fight alongside mythical creatures. Explore the ever-changing Fractured Ruins, plan your moves in challenging turn-based battles, and watch your Monsters grow stronger from previous lives and defy death!
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About


Encounter the monsters of Terastae that defied the virtues of this world and are trapped in a cycle of death and rebirth. Use your special ability as an Aethermancer to form bonds with monsters to guide your party of three through a sprawling world and dangerous battles. Make smart skill choices as your monsters grow stronger and find synergies between your monsters - making every one truly unique!

Fight ferocious enemies and divine bosses in engaging turn-based battles where every action matters! Manage and harness the four elements of Aether to unleash powerful spells. Consider your synergies and plan your monsters actions. Purge enemy Aether, grind your opponents down with poison, protect your allies with shields, focus on attacking with the right elements - you can pursue different strategies! But whatever you do, keep a careful eye on the HP of your monsters…

If a monster dies in combat, you’ll lose it. Permanently. But you have the power to defy death by rebirthing their souls. Don’t lose hope! Your monsters might change in the process, but will still be the same companions you once established a soul bond with and will grow stronger from their previous lives.

With every level up you get to decide in which direction your monsters will grow. Every monster has a dynamic skill pool that reacts to previous choices and other monsters you have in your team, enabling you to create powerful teams. Experiment with a myriad of unique team builds with every run!

Meet various characters who will help you and your monsters throughout your journey! Uncover their stories and dig into the lore of this world - all fueled by your choices and encounters. Help liven the village up by gathering townsfolk, hearing them out, and doing what only a true Aethermancer can do!

The Aethermancer has many faces - and each of them come with entirely new mechanics and abilities. Unlock new player classes to shake up the way you play and how you decide to build your party.


Use your Aethermancer abilities to explore, sneak and fight your way through procedurally generated levels while your monsters gain Worthiness. Keep going until you lose your monsters… then come back stronger and try again!

Special thanks to Path of Pixels (logo), HeavyMetalHanzo (key artwork) and Steven Melin (soundtrack)!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Spanish - Spain
Engagement
Hours played at review time, across 67 reviews with recorded playtime.
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pokemon y slay the spire follaron y salio esto, goty
good game
amazing art and design, really fun combat, and diverse variety between runs. really recommend this game
I like this Game for many reasons. its a Roguelike, its difficult, and with a good strategy and a little bit of luck, you can COOK!
I do not understand the thumbs down reviews that I read before buying this game... They do not make sense with how good this game is. The game is quite good and epic. The mechanics were well introduced and explained. So it took me approximately 3hours to do my first-run, learning the mechanics and winning it to the end. Really enjoyed that run. Let's see how my opinion evolve after the first few runs. It looks promising. No regrat, I would recommend it based on my first run.
Tremendamente bueno ,me encantan las posibilidades y las opciones que dan
接近60的售价,内容待完善,相比前作怪物圣所,售价偏高,内容更少,深度更浅;设计层面上有些优秀,但也有瑕疵。总的来说,是一部体量较小的精品游戏,我会支持。 我的建议如下: 1.为现有职业增加能力: 以 “以太驯兽师”为例,这个角色无法有效利用灵魂,而且无法提供额外经验(驯兽师听起来应该比其他职业训练出的怪兽等级更高),新能力为在召唤祭坛用灵魂获取经验会比较合理。建议开放特性数量上限为5,不然更高等级如10级就没有意义了。 以太炼金师前期腐化太高,建议新能力开局多发一包护盾粉尘,炼金有以太残渣粉尘也很合理! 新职业如果是是怪兽融合,那可玩性会非常高,能增加不少新怪物。无论是yu-gi-oh!还是赛尔号,怪兽的融合总是让人兴致高涨! 2.怪物和流派强度 娜迦、斯芬克斯很强,泛用性也很高,我不是说要削弱它们,而是很多怪兽需要增强,或许刚刚说的融合能解决这一问题; 特性“完美锋刃”搭配行为“火焰穿刺”的强击流派输出很高,而且常与护盾挂钩。建议增强力量流派和暴击流派!这两个有护盾标签的太少,太容易累计大量腐化了,残响3难度没有护盾玩起来太难受! 3.局内问题 第1点,二层的复活法阵只能复活阵亡怪兽,这很蠢。因为怪物阵亡的对局完全无法进行到遇见复活法阵,而遭遇复活法阵的玩家已经流派成型,没有怪兽阵亡,也没有办法获利。 第2点,炼金森林地图怪物强度过高,比朝圣之路难了太多!大量虚弱堆叠导致玩家打不出伤害,队伍会被严重消耗状态,建议削弱炼金森林怪物的血量或者减少敌方怪物以太获取。 第3点,战斗过程中,3只宠物行动完直接就变成对手回合了!我建议给主角增加基础行动(如生成1随机以太),主角和宠物4次个单位全部行动完之后才到对首回合。(e.g.我想用道具"指挥棒"再为主力怪兽提供再行动,但是最后一只怪兽行动结束,直接就到对手回合,我没有使用道具的时机) 4.bug反馈 炼金森林青铜狮的灵魂绑定虚影,有时会出现在第二层的图层; 战斗中的敌方多段伤害的行动,伤害预警显示,有时只显示第一段伤害结算的结果。(如敌方打击2*3,我方护盾4,实际结算是会打破护盾的,但是显示剩余1护盾值,是承受第一次打击的结果)。
전 작품은 짜증나는 점이 있어 비추해놨는데, 이번 작품은 그냥 너무 맛있게 말아왔다 얼리인데도 컨텐츠 많고 이가격이면 그냥 혜자네
👍
10/10 damn good game. only problem is it's short. I'd describe this as a wayyy better version of pokemon but it's 3 vs 3 and it's a rogue-like so your pokemon get random abilities I love the design of this game, the game play, and the audio and everything. My only advice to the creator is make the areas longers with more things to discover etc etc Game still feels unfinished, it's quite short.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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