
Monster Taming meets Roguelite. Become the Aethermancer and fight alongside mythical creatures. Explore the ever-changing Fractured Ruins, plan your moves in challenging turn-based battles, and watch your Monsters grow stronger from previous lives and defy death!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Encounter the monsters of Terastae that defied the virtues of this world and are trapped in a cycle of death and rebirth. Use your special ability as an Aethermancer to form bonds with monsters to guide your party of three through a sprawling world and dangerous battles. Make smart skill choices as your monsters grow stronger and find synergies between your monsters - making every one truly unique!

Fight ferocious enemies and divine bosses in engaging turn-based battles where every action matters! Manage and harness the four elements of Aether to unleash powerful spells. Consider your synergies and plan your monsters actions. Purge enemy Aether, grind your opponents down with poison, protect your allies with shields, focus on attacking with the right elements - you can pursue different strategies! But whatever you do, keep a careful eye on the HP of your monsters…

If a monster dies in combat, you’ll lose it. Permanently. But you have the power to defy death by rebirthing their souls. Don’t lose hope! Your monsters might change in the process, but will still be the same companions you once established a soul bond with and will grow stronger from their previous lives.

With every level up you get to decide in which direction your monsters will grow. Every monster has a dynamic skill pool that reacts to previous choices and other monsters you have in your team, enabling you to create powerful teams. Experiment with a myriad of unique team builds with every run!

Meet various characters who will help you and your monsters throughout your journey! Uncover their stories and dig into the lore of this world - all fueled by your choices and encounters. Help liven the village up by gathering townsfolk, hearing them out, and doing what only a true Aethermancer can do!

The Aethermancer has many faces - and each of them come with entirely new mechanics and abilities. Unlock new player classes to shake up the way you play and how you decide to build your party.


Use your Aethermancer abilities to explore, sneak and fight your way through procedurally generated levels while your monsters gain Worthiness. Keep going until you lose your monsters… then come back stronger and try again!

Special thanks to Path of Pixels (logo), HeavyMetalHanzo (key artwork) and Steven Melin (soundtrack)!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 186 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An absolute gem of a turn-based roguelite! It has a plethora of interesting systems and a lot of challenges to overcome. Honestly, all that you have to know is that the most upvoted negative review of this game has 80h+ played on it at review time and played another 10hs after that. The game is that good. I'm not really into creature collectors or pixel-art but this game is great as a team building turn based roguelie! Every monster has a signature trait and a couple of types that define it (tank, weakness, shield - for instance). You build a team of 3, level them up with skills and powerful traits. On top of that you have strong equipments to use and summoner items. That's a _ton_ of possible combinations and strategies to go on. I'll also say that all the monsters feel strong/viable and have a good design both in abilities and visual appearance. It's really a great game to fire up for a run. Runs exceedingly well on the Steam Deck. It's cool to get into. The game is difficult, you can wipe on your first encounter if you're not careful and even the normal encounters stay difficult later into the game. You have a lot of strategic possibilities to overcome these challenges. You also have a good amount of meta progression, some upgrades can be bought in town for currency and using a monster also gains it "worthiness" which makes that specific monster type stronger. You can even "catch" the bosses which feels very cool. If I had to put a "beware" sign up around systems it'd be these: * many monsters have escalating mechanics, i.e. after some turns they might one shot one of your monsters (who die for the entire run), the health system is also interesting as you basically get permanent damage from strong hits so you start combat with less than max HP (but you can heal up during combat again). All of this together means you need a good amount of defensive utility, while you don't want the combat to go on too long (as the enemies also become stronger/you take more damage). * the exploration on the map is lackluster to me, i.e. I could do without it and just go combat to combat, it feels like it's pretty much only there to show off the admittedly pixel-art * the final boss feels a bit too easy - or rather, most of the time I get to him, I manage to kill him. This might just be a factor of filtering my other runs out before on normal encounters or other bosses if they are too weak. But really, overall a great game I cna highly recommend, esp. if you love turn-based combat and roguelites. I'm eager to see what more content the devs will add!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Spanish - Spain
Hours played at review time, across 186 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good meta progression and it gets really difficult really quickly, allows for some really cool combinations of monsters/traits that feel powerful but not overwhelming. Overall strikes a really nice balance if you want a challenging, turn-based roguelite with a lot of meta progression and build diversity.
I am beyond happy with this game, I am so happy i got it. its genuinely one of the most perfect games for me, I love the creature collecting (i just wish there were more monsters and items) If there is anything I dislike, there is some QoL that is missing in my opinion, like not being able to swap items between monsters freely or not knowing if some dialogue options will lock you into that option upon clicking (others let you back out, idk why some dont), but its still early and these can be fixed/added so im still super hyped. 100000% get this game
I don't write reviews for games that much but with in the first few mins of it. I was blown away. I love the music. the mp is shot but calm. Perfect fr steam deck or any hand held
Super fun and unique gameplay loop. Best way I can describe it is a combination of Pokemon and Diablo 1. Also nice that it can run on my old laptop instead of having to sit at my desk to play on the pc.
其实游戏整体的体验比较接近《星际反叛军》,甚至可以说这就是星际反叛军的宝可梦版本,我觉得还是可以打个好评的。 我觉得最大的缺点或者说最让人不舒服的地方其实是宠物只能一次性替换没有一个临时的备战空间,装备也没有,这就导致整个游戏玩起来非常死板和看运气,同时奶妈的必须性又进一步加强了这种死板,本来就三个位置,然后一个位置你还必须得留出来给奶妈,也就是只剩下两个位置是给你构筑用的,这就很扯蛋了。。。 好评只是因为没有中评。
tremebundo
The degree of synergy it's possible to curate reminds me of Astral Ascent. There's a lot of room for experimentation and replayability just to try out different combinations of traits and effects. Really fun.
Ein Fantastisches Rundenbasiertes Rollenspiel, durch das Rougelite Format wird man dazu eingeladen die verschiedensten Monster in verschiedenen Teams auszuprobieren. Die Kämpfe selbst können zwar zum Resourcenmanagement werden, aber im Regelfall werden die meisten Kämpfe bereits durch das bilden der richtigen Synergien und das man dem Monster die passendste Rolle im Kampf zuweißt. Mir macht es sowohl Spaß Teams zu bauen die absolut OP sind, als auch Teams zu bauen die auf dem Papier aus eher schwächeren Monstern bestehen.
SO FUN!!! hope they got more in the future
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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