
Monster Taming meets Roguelite. Become the Aethermancer and fight alongside mythical creatures. Explore the ever-changing Fractured Ruins, plan your moves in challenging turn-based battles, and watch your Monsters grow stronger from previous lives and defy death!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Encounter the monsters of Terastae that defied the virtues of this world and are trapped in a cycle of death and rebirth. Use your special ability as an Aethermancer to form bonds with monsters to guide your party of three through a sprawling world and dangerous battles. Make smart skill choices as your monsters grow stronger and find synergies between your monsters - making every one truly unique!

Fight ferocious enemies and divine bosses in engaging turn-based battles where every action matters! Manage and harness the four elements of Aether to unleash powerful spells. Consider your synergies and plan your monsters actions. Purge enemy Aether, grind your opponents down with poison, protect your allies with shields, focus on attacking with the right elements - you can pursue different strategies! But whatever you do, keep a careful eye on the HP of your monsters…

If a monster dies in combat, you’ll lose it. Permanently. But you have the power to defy death by rebirthing their souls. Don’t lose hope! Your monsters might change in the process, but will still be the same companions you once established a soul bond with and will grow stronger from their previous lives.

With every level up you get to decide in which direction your monsters will grow. Every monster has a dynamic skill pool that reacts to previous choices and other monsters you have in your team, enabling you to create powerful teams. Experiment with a myriad of unique team builds with every run!

Meet various characters who will help you and your monsters throughout your journey! Uncover their stories and dig into the lore of this world - all fueled by your choices and encounters. Help liven the village up by gathering townsfolk, hearing them out, and doing what only a true Aethermancer can do!

The Aethermancer has many faces - and each of them come with entirely new mechanics and abilities. Unlock new player classes to shake up the way you play and how you decide to build your party.


Use your Aethermancer abilities to explore, sneak and fight your way through procedurally generated levels while your monsters gain Worthiness. Keep going until you lose your monsters… then come back stronger and try again!

Special thanks to Path of Pixels (logo), HeavyMetalHanzo (key artwork) and Steven Melin (soundtrack)!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 184 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Finally, a roguelike "deck builder" that isn't based on cards!
So ugh.. I renamed Cockatrice to C*ck and I'm not sure how to change the name back 🤣 Pretty fun game though
Pretty awesome game. Had me locked in for a few days non-stop. It's about as well polished as an early access game can possibly be. You can tell the devs care a lot about it. Even if you're not a fan of Roguelite games, this one might change your mind. The arts fun, the story/world are pretty fleshed out and it feels like there's a lot more to be had in the coming months.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Spanish - Spain
Hours played at review time, across 184 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
喜歡蒐集怪物類的玩家們一定要試試看,雖然一開始可能打得有點痛苦。但遊戲到中期開始解鎖越來越多怪物後,能玩的花樣也會變多,每一趟遊戲都可以玩出不同的流派,更不用說還有變異版本的怪物去拓展不同玩法。 怪物除了局內的升級外,還會根據你的傷害回血架盾等去永久提升你的怪物的價值,讓怪物獲得永久提升的加成,即使是同一隻怪去打每次也都可以感受到他在變得越來越強。 真的是最近難得玩到覺得Build有策略,陣容深度玩起來多變的肉鴿,希望製作組可以加油更新下去!
非常半成品,EA状态不是免死金牌
its sick you got the scorpion guy
Roguelike + Creature Collection = Fun times
If this game never received anymore content, I think it would be worth the asking price. The developers are highly responsive to the community and share updates constantly. Never felt safer spending money on an early access game. As far as the actual game goes, it is wonderfully difficult. If you are interested in a darkest dungeon style difficulty, this game is perfect. If you like monster collectors like pokemon and similar typing, its got you. If you like build crafting, the game has it in spades. If you like turn based combat, PLEASE TRY THIS GAME!
游戏玩法跟游戏性我是认可的,但是感觉不如怪物乐园,目前他的内容有六成吗?感觉怪物偏少,目前地图也只有四张。地图的特殊事件也不多感觉这个价位入需要考虑一下,因为我很喜欢前作所以入的很直接。宠物养成这方面做的我很不喜欢,宠物的养成我觉得“进化”是很关键的一部分,因为我们能切实的看到宠物的成长,而这一作没有进化的选择,异色的异化也只是怪兽精通技能的变化。就好像剧情里面也说了百手巨人的真正形态是一个真正的拥有百手的巨人,而我们的主角曾经就进化出了一个,幼龙也还只是幼龙,为什么我们没有机会看到怪物的成长呢。而且我看着过玩法感觉并不像是会有进化系统的样子。如果你是喜欢捉宠养成不只是简单的收集,那我感觉这游戏并不适合你 不过技能搭配还是比较丰富的,但是技能类型的平衡很一般,打到残响三就必须要有护盾手,而护盾比较适配强击暴击流派,搭配完美锋刃叠伤太强了。力量buff增幅的少,一般还都是回合清零的临时力量,助战会消耗buff数量,图三多动症还容易触发各种反击与负面buff导致翻车,力量助战流派出伤也都很难跟强击比,而折磨异常流派看着都拉完了,残响三伤害本来就高他们还弱,异常没堆出来都被打的鼻青脸肿了。而且不只是流派与怪物的平衡一般,职业平衡也一般,以太驯兽师在上限与下限之间都远不如融合师。 然后跟npc的聊天如果有文本记录就好了,有时候会漏看一些剧情内容导致无法回答水中鱼的问题,水中鱼遇见还需要运气,而且奖励只能用于进行一些很一般的装饰还不能自己DIY就很多余。局外养成能进行的养成也很少,提供的帮助很小。帮助到的虚空遇难者除了会在局内给一个没啥用的宝箱以外也没有别的作用。而且主基地没有别的交互,我觉得可以增加不如种菜与钓鱼之类的休闲玩法,还可以安排救助的npc进行帮助之类的,然后增加场外携带一些消耗品入局,增加消耗品类型产物而不是只有圣遗物
我只能說 超級好玩 但是也是有一些缺點 先說好的部分 1.裡面每一種怪獸有3個不一樣的特點 依照這些特點可以在局內構築3隻不同怪獸之間的特性 招式 這是主要的肉鴿部分 搭配非常多元 真的有超級多的流派可以玩 每個怪獸還有異化可以抓 局外升級之後又可以有更多的搭配 我現在過了4-5次感覺還有不少沒玩過 2.精神時光屋 一局大概落在40-60分鐘 如果想要殺時間的話蠻推薦的 3.畫風不錯 這種像素風格本來就有它自己的受眾群體 每個怪獸的動作都是獨一無二的 沒有一個動作套到底的問題 4.局外升級蠻多樣的 但就算沒有升多少也不會影響你過關 有升當然會更容易 但不升戰力的方面也還好 再來說說缺點 遊戲的流程其實頗為單調 但看得出製作組有想解決這方面的問題 除了有3個岔路可選之外 搜搜地圖內的金幣以太等等 還有一些事件可以觸發 還可以找牙齒(但牙齒只能裝飾家裡有點沒用) 是會稍微緩解你的疲倦感 但還是不夠 玩久了還是會流程疲勞 就是那種一玩就好幾個小時 然後就會丟在倉庫裡面生灰 過一段時間才會再拿出來
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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