
Aefen Fall is a first-person parkour fantasy game. Run, jump and use your alchemical powers in a DieselPunk world to reach your goal as quickly as possible. Your abilities, your freedom.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not even a game, not worth of playing under any circumstances
Jeu découvert lors de Games Made in France 2020 et qui m'avait vraiment séduit lors de sa présentation. Alors ok, c'est un jeu étudiant, mais à partir du moment où il sort sur Steam, ça devient un produit commercial et ce serait bien de le supporter un minimum et de corriger les bugs majeurs. Je lance le jeu, noclip au bout de 2 min, je finis dans le vide. J'en ai évidemment eu plein d'autres dans le genre sur ma très courte session. Framerate très limite avec une RTX 2060. Pas d'update depuis mai 2021... C'est vraiment dommage, car avec un peu d'effort ce jeu serait vraiment une tuerie ! J'ai longtemps hésité à mettre un pouce vert pour encourager les devs mais vu que les correctifs n'arriveront jamais, ce sera un pouce rouge, et j'en suis désolé.
So this game is... At its core a free runner. You don't shoot things or use your magic for anything but to assist your efforts with moving forwards it has some cool mechanics and it would have been awesome to see it be longer and with fewer bugs. Based on some of the other reviews and the credits its seems like it was a school project and with what was accomplished, I give them props, kudos, job well done. As a game from a playable stand point tho its incomplete and needs a lot of fixing. I enjoyed the art style, they had actual voice content not just text, the levels were mapped well other than a few places where you get stuck on slides and one spot I was confused where to go. Well done for a student indeed.
Fun Game but also very very short, not optimised so you'll probably have to play on lowest settings. good game but wouldn't pay $9.95 more like $2
Proyecto con mucho potencial a futuro, pero con muchisimas fallas de optimizacion. Corto, frenetico e interesante con los poderes, pero es muy confuso el camino a pesar que te digan por donde ir y en algunas secciones es bastante tosco el juego, pero agradable para probar el concepto de un indie para lo que se pueda asemejar a Mirror's Edge.
In brief it's a steampunk Mirror's Edge with 30-60 minute play time depending on your speed/curiosity levels. I appreciated the non-linearity and the respawn animation looked cool, but that's all I really enjoyed about it. The big stickler is that I found it to run pretty horribly. For a parkour game the spense of speed is really lacking, and the clamber/mantle animations feel like momentum killers. Speaking of which, the main spell you'll use, a floating platform creator, will *Always* cause the protagonist to snag off of it, killing the momentum once again. You'll encounter a handful of mechs. Presumably intended to spice things up, but they're all too easily outpaced and have a high tendency to derp out and get caught in a loop of falling off edges, respawning, then falling off the same ledge again, etc. To top it off there's a segregated final section. It's really small and you just have to avoid spotlights which is easily done my going around the room's perimeter, then a cutscene triggers and uh, that's it. TL;DR I don't mind the length, but parkour games need to be smoother than this, both in terms of gameplay and performance.
Gra nie jest zła, ale bardzo krótka. Historia jest bardzo ciekawa i chciałbym, by zajęła kilkanaście godzin, a nie kiladziesiąt minut, ale trudno. W samej grze raz wpadłem w tekstury i kilka razy w takcie spadania bohater łapał się niewiadomo czego i przez to nie mogłem spokojnie wrócić do checkpointu. Mechanika "bujania" na prętach też jest taka se, ale ogólnie, jak ktoś lubi Mirror's Edge czy podobne, to raczej polecam.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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